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    3. Posts
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    B
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    Posts

    Recent Best Controversial
    • RE: crash after game end

      @magge thanks, I'll update the client and look into this post, will update as I go along

      posted in FAF support (client and account issues)
      B
      brainstormer
    • crash after game end

      Hi,
      I have a stubborn crash from time to time just after the game end. No symptoms beforehand. The game freezes, I am unable to close it, I am unable to terminate it via Task Manager, I see there is a crash report window which I cannot see/close. Only way to exit is to restard/log off, very frustrating.
      Attaching game log. game_24241407.log
      Thanks,
      VK

      posted in FAF support (client and account issues)
      B
      brainstormer
    • RE: MODs and UI scaling - text/placeholders

      Okay, I managed to get Economy icons overlay fixed AND the reveal position mod was reinstalled, all good.
      How can I set the text sizes for the mass/energy income/spending?
      Also, the icons of SMD/Nuke projectiles (+subs, Sera battleship) are off too.

      posted in Game Issues and Gameplay questions
      B
      brainstormer
    • MODs and UI scaling - text/placeholders

      Hi guys,
      I'm currently using UI scaling and it seems that it just doesn't work with the text layout in the game, and some mods. I looked up in the search about UI scaling and didn't find anything useful.
      The text positions in the income/spending window is off, and mods placeholders like Reveal Positions and eco tools' icons over the mexes are also off. Is there a way to fix this on my side or it is UI/mods intrinsic issues?

      posted in Game Issues and Gameplay questions
      B
      brainstormer
    • RE: FAF on a laptop - Unable to create Direct3D

      @katharsas man, you are the MVP!
      So FAF runs smooth as butter, now the laptop gets pretty damn hot lmao, it's not for gaming definitely... gonna test it for stability
      It also turns out the replays are driven from a separate .exe file so I had to copy the dll's there too.

      posted in I need help
      B
      brainstormer
    • RE: FAF on a laptop - Unable to create Direct3D

      @katharsas unfortunately this didn't help...

      posted in I need help
      B
      brainstormer
    • RE: FAF on a laptop - Unable to create Direct3D

      @magge just tried that, the game runs, but the FPS is horrendous, much worse than on the integrated intel video? WTF?

      posted in I need help
      B
      brainstormer
    • RE: FAF on a laptop - Unable to create Direct3D

      Lmao I fixed it.
      I tried to automatically install the driver number 511.23, oldest driver for MX550 I could find, this is the 4th version, but it wouldn't let me, the nVidia installer said 'no compatible products/OS were found'
      But when I tried to manually update the driver via Device Manager, it allowed me with the warning 'windows cannot automatically verify the driver', but it did let me manually choose the MX550 and it eventually let me play.

      EDIT: After a restart it doesn't work. I am going fucking crazy

      posted in I need help
      B
      brainstormer
    • FAF on a laptop - Unable to create Direct3D

      Hi guys,
      I am currently trying to run FAF on an Acer Asprire 3, fresh laptop, with i3-1215U (2.5GHz), 16GB RAM, and nVidia MX550, Windows 10 x64, a pretty good setup for FAF, the CPU score I get is 135.
      However, I am unable to run it on the MX550, the game doesn't start, says "Unable to create Direct3D", and gives this log:

      info: Client version: 2024.8.0
      info: Game version: 3812
      info: Game type: faf
      info: Process - priority set to: 'high'
      info: Process - affinity set to: 252
      info: Loading custom vault path: C:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance
      info: Prevented loading a deprecated mod version: betterreclaimview version 2 (must be higher than version 2)
      info: Found mod icons in redux strategic icons medium, mounted at: /textures/ui/common/game/strategicicons/redux strategic icons medium
      info: mounting content: effects.nx2
      info: mounting content: env.nx2
      info: mounting content: etc.nx2
      info: mounting content: loc.nx2
      info: mounting content: lua.nx2
      info: mounting content: meshes.nx2
      info: mounting content: projectiles.nx2
      info: mounting content: textures.nx2
      info: mounting content: units.nx2
      info: mounting content: effects.scd
      info: mounting content: env.scd
      info: mounting content: loc_RU.scd
      info: mounting content: meshes.scd
      info: mounting content: mods.scd
      info: mounting content: objects.scd
      info: mounting content: projectiles.scd
      info: mounting content: props.scd
      info: mounting content: skins.scd
      info: mounting content: textures.scd
      info: mounting content: units.scd
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\buildrangepreview', mounted as '/mods/buildrangepreview/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\common', mounted as '/mods/common/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\economypanel', mounted as '/mods/economypanel/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\em', mounted as '/mods/em/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\eut', mounted as '/mods/eut/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\orv', mounted as '/mods/orv/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\ranges', mounted as '/mods/ranges/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\redux strategic icons medium', mounted as '/mods/redux strategic icons medium/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\redux strategic icons medium\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/redux strategic icons medium/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\selection cost ui', mounted as '/mods/selection cost ui/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\stp', mounted as '/mods/stp/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\strategicrings', mounted as '/mods/strategicrings/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\umt', mounted as '/mods/umt/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_ru.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/'
      info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/'
      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
      info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
      debug: Wavebank prepared: 6401848
      debug: SND: Loaded WaveBank 'aeonselect' at 6401848
      info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
      debug: Wavebank prepared: 6401998
      debug: SND: Loaded WaveBank 'ambienttest' at 6401998
      info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
      debug: Wavebank prepared: 6401ae8
      debug: SND: Loaded WaveBank 'cybranselect' at 6401ae8
      info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
      debug: Wavebank prepared: 6401c38
      debug: SND: Loaded WaveBank 'explosions' at 6401c38
      info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
      debug: SND: Loaded WaveBank 'explosionsstream' at 6401d88
      info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
      debug: SND: Loaded WaveBank 'fmv_bg' at 6403738
      info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
      debug: Wavebank prepared: 64048e0
      debug: SND: Loaded WaveBank 'impacts' at 64048e0
      info: IsStreamingWaveBank("/sounds/interface.xwb") => false
      debug: Wavebank prepared: 6404a30
      debug: SND: Loaded WaveBank 'interface' at 6404a30
      info: IsStreamingWaveBank("/sounds/music.xwb") => true
      debug: SND: Loaded WaveBank 'music' at 6404b80
      info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
      debug: SND: Loaded WaveBank 'op_briefing' at 6405d28
      info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
      debug: Wavebank prepared: 6406ed0
      debug: SND: Loaded WaveBank 'seraphimselect' at 6406ed0
      info: IsStreamingWaveBank("/sounds/uaa.xwb") => false
      debug: Wavebank prepared: 6407020
      debug: SND: Loaded WaveBank 'uaa' at 6407020
      info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false
      debug: Wavebank prepared: 6407170
      debug: SND: Loaded WaveBank 'uaadestroy' at 6407170
      info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false
      debug: Wavebank prepared: 64072c0
      debug: SND: Loaded WaveBank 'uaaweapon' at 64072c0
      info: IsStreamingWaveBank("/sounds/uab.xwb") => false
      debug: Wavebank prepared: 6407410
      debug: SND: Loaded WaveBank 'uab' at 6407410
      info: IsStreamingWaveBank("/sounds/ual.xwb") => false
      debug: Wavebank prepared: 6407560
      debug: SND: Loaded WaveBank 'ual' at 6407560
      info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false
      debug: Wavebank prepared: 64076b0
      debug: SND: Loaded WaveBank 'ualdestroy' at 64076b0
      info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false
      debug: Wavebank prepared: 6407800
      debug: SND: Loaded WaveBank 'ualweapon' at 6407800
      info: IsStreamingWaveBank("/sounds/uas.xwb") => false
      debug: Wavebank prepared: 6407950
      debug: SND: Loaded WaveBank 'uas' at 6407950
      info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true
      debug: SND: Loaded WaveBank 'uasdestroy' at 6407aa0
      info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false
      debug: Wavebank prepared: 6408c48
      debug: SND: Loaded WaveBank 'uasweapon' at 6408c48
      info: IsStreamingWaveBank("/sounds/uea.xwb") => false
      debug: Wavebank prepared: 6408d98
      debug: SND: Loaded WaveBank 'uea' at 6408d98
      info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false
      debug: Wavebank prepared: 6409318
      debug: SND: Loaded WaveBank 'ueadestroy' at 6409318
      info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false
      debug: Wavebank prepared: 6409878
      debug: SND: Loaded WaveBank 'ueaweapon' at 6409878
      info: IsStreamingWaveBank("/sounds/ueb.xwb") => false
      debug: Wavebank prepared: 6409470
      debug: SND: Loaded WaveBank 'ueb' at 6409470
      info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false
      debug: Wavebank prepared: 6409068
      debug: SND: Loaded WaveBank 'uefselect' at 6409068
      info: IsStreamingWaveBank("/sounds/uel.xwb") => false
      debug: Wavebank prepared: 64091c0
      debug: SND: Loaded WaveBank 'uel' at 64091c0
      info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false
      debug: Wavebank prepared: 6409c80
      debug: SND: Loaded WaveBank 'ueldestroy' at 6409c80
      info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false
      debug: Wavebank prepared: 64095c8
      debug: SND: Loaded WaveBank 'uelweapon' at 64095c8
      info: IsStreamingWaveBank("/sounds/ues.xwb") => false
      debug: Wavebank prepared: 6408f10
      debug: SND: Loaded WaveBank 'ues' at 6408f10
      info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true
      debug: SND: Loaded WaveBank 'uesdestroy' at 6409ef0
      info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false
      debug: Wavebank prepared: 6409720
      debug: SND: Loaded WaveBank 'uesweapon' at 6409720
      info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false
      debug: Wavebank prepared: 64099d0
      debug: SND: Loaded WaveBank 'unitrumble' at 64099d0
      info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
      debug: Wavebank prepared: 6409b28
      debug: SND: Loaded WaveBank 'unitsglobal' at 6409b28
      info: IsStreamingWaveBank("/sounds/ura.xwb") => false
      debug: Wavebank prepared: 640b0c0
      debug: SND: Loaded WaveBank 'ura' at 640b0c0
      info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false
      debug: Wavebank prepared: 640cba0
      debug: SND: Loaded WaveBank 'uradestroy' at 640cba0
      info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false
      debug: Wavebank prepared: 640b218
      debug: SND: Loaded WaveBank 'uraweapon' at 640b218
      info: IsStreamingWaveBank("/sounds/urb.xwb") => false
      debug: Wavebank prepared: 640c390
      debug: SND: Loaded WaveBank 'urb' at 640c390
      info: IsStreamingWaveBank("/sounds/url.xwb") => false
      debug: Wavebank prepared: 640ccf8
      debug: SND: Loaded WaveBank 'url' at 640ccf8
      info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false
      debug: Wavebank prepared: 640c798
      debug: SND: Loaded WaveBank 'urldestroy' at 640c798
      info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false
      debug: Wavebank prepared: 640c640
      debug: SND: Loaded WaveBank 'urlweapon' at 640c640
      info: IsStreamingWaveBank("/sounds/urs.xwb") => false
      debug: Wavebank prepared: 640be30
      debug: SND: Loaded WaveBank 'urs' at 640be30
      info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true
      debug: SND: Loaded WaveBank 'ursdestroy' at 640d0a0
      info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true
      debug: SND: Loaded WaveBank 'ursstream' at 640e248
      info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false
      debug: Wavebank prepared: 640ce50
      debug: SND: Loaded WaveBank 'ursweapon' at 640ce50
      info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false
      debug: Wavebank prepared: 640c8f0
      debug: SND: Loaded WaveBank 'xaa_weapon' at 640c8f0
      info: IsStreamingWaveBank("/sounds/xab.xwb") => false
      debug: Wavebank prepared: 640ca48
      debug: SND: Loaded WaveBank 'xab' at 640ca48
      info: IsStreamingWaveBank("/sounds/xal.xwb") => false
      debug: Wavebank prepared: 640b370
      debug: SND: Loaded WaveBank 'xal' at 640b370
      info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false
      debug: Wavebank prepared: 640b620
      debug: SND: Loaded WaveBank 'xal_weapon' at 640b620
      info: IsStreamingWaveBank("/sounds/xas.xwb") => false
      debug: Wavebank prepared: 640b4c8
      debug: SND: Loaded WaveBank 'xas' at 640b4c8
      info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false
      debug: Wavebank prepared: 640c4e8
      debug: SND: Loaded WaveBank 'xas_weapons' at 640c4e8
      info: IsStreamingWaveBank("/sounds/xea.xwb") => false
      debug: Wavebank prepared: 640ba28
      debug: SND: Loaded WaveBank 'xea' at 640ba28
      info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false
      debug: Wavebank prepared: 640b778
      debug: SND: Loaded WaveBank 'xea_weapons' at 640b778
      info: IsStreamingWaveBank("/sounds/xeb.xwb") => false
      debug: Wavebank prepared: 640b8d0
      debug: SND: Loaded WaveBank 'xeb' at 640b8d0
      info: IsStreamingWaveBank("/sounds/xel.xwb") => false
      debug: Wavebank prepared: 640bb80
      debug: SND: Loaded WaveBank 'xel' at 640bb80
      info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false
      debug: Wavebank prepared: 640bcd8
      debug: SND: Loaded WaveBank 'xel_weapons' at 640bcd8
      info: IsStreamingWaveBank("/sounds/xes.xwb") => false
      debug: Wavebank prepared: 640bf88
      debug: SND: Loaded WaveBank 'xes' at 640bf88
      info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true
      debug: SND: Loaded WaveBank 'xes_destroy' at 640f3f0
      info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false
      debug: Wavebank prepared: 640c0e0
      debug: SND: Loaded WaveBank 'xes_weapons' at 640c0e0
      info: IsStreamingWaveBank("/sounds/xra.xwb") => false
      debug: Wavebank prepared: 640c238
      debug: SND: Loaded WaveBank 'xra' at 640c238
      info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false
      debug: Wavebank prepared: 6412350
      debug: SND: Loaded WaveBank 'xra_weapon' at 6412350
      info: IsStreamingWaveBank("/sounds/xrb.xwb") => false
      debug: Wavebank prepared: 6411c98
      debug: SND: Loaded WaveBank 'xrb' at 6411c98
      info: IsStreamingWaveBank("/sounds/xrl.xwb") => false
      debug: Wavebank prepared: 64119e8
      debug: SND: Loaded WaveBank 'xrl' at 64119e8
      info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true
      debug: SND: Loaded WaveBank 'xrl_stream' at 64125a0
      info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false
      debug: Wavebank prepared: 6411890
      debug: SND: Loaded WaveBank 'xrl_weapon' at 6411890
      info: IsStreamingWaveBank("/sounds/xrs.xwb") => false
      debug: Wavebank prepared: 6411330
      debug: SND: Loaded WaveBank 'xrs' at 6411330
      info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false
      debug: Wavebank prepared: 6410dd0
      debug: SND: Loaded WaveBank 'xrs_weapon' at 6410dd0
      info: IsStreamingWaveBank("/sounds/xsa.xwb") => false
      debug: Wavebank prepared: 6411df0
      debug: SND: Loaded WaveBank 'xsa' at 6411df0
      info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false
      debug: Wavebank prepared: 6411f48
      debug: SND: Loaded WaveBank 'xsa_destroy' at 6411f48
      info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false
      debug: Wavebank prepared: 64120a0
      debug: SND: Loaded WaveBank 'xsa_weapon' at 64120a0
      info: IsStreamingWaveBank("/sounds/xsb.xwb") => false
      debug: Wavebank prepared: 64105c0
      debug: SND: Loaded WaveBank 'xsb' at 64105c0
      info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false
      debug: Wavebank prepared: 6411080
      debug: SND: Loaded WaveBank 'xsb_weapon' at 6411080
      info: IsStreamingWaveBank("/sounds/xsl.xwb") => false
      debug: Wavebank prepared: 6410f28
      debug: SND: Loaded WaveBank 'xsl' at 6410f28
      info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false
      debug: Wavebank prepared: 64111d8
      debug: SND: Loaded WaveBank 'xsl_destroy' at 64111d8
      info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false
      debug: Wavebank prepared: 6411488
      debug: SND: Loaded WaveBank 'xsl_weapon' at 6411488
      info: IsStreamingWaveBank("/sounds/xss.xwb") => false
      debug: Wavebank prepared: 6410b20
      debug: SND: Loaded WaveBank 'xss' at 6410b20
      info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true
      debug: SND: Loaded WaveBank 'xss_destroy' at 6413748
      info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false
      debug: Wavebank prepared: 6411b40
      debug: SND: Loaded WaveBank 'xss_weapon' at 6411b40
      debug: SND: Loaded SoundBank 'ambienttest'
      debug: SND: Loaded SoundBank 'explosions'
      debug: SND: Loaded SoundBank 'fmv_bg'
      debug: SND: Loaded SoundBank 'impacts'
      debug: SND: Loaded SoundBank 'interface'
      debug: SND: Loaded SoundBank 'music'
      debug: SND: Loaded SoundBank 'op_briefing'
      debug: SND: Loaded SoundBank 'seraphimselect'
      debug: SND: Loaded SoundBank 'uaa'
      debug: SND: Loaded SoundBank 'uaadestroy'
      debug: SND: Loaded SoundBank 'uaaweapon'
      debug: SND: Loaded SoundBank 'uab'
      debug: SND: Loaded SoundBank 'ual'
      debug: SND: Loaded SoundBank 'ualdestroy'
      debug: SND: Loaded SoundBank 'ualweapon'
      debug: SND: Loaded SoundBank 'uas'
      debug: SND: Loaded SoundBank 'uasdestroy'
      debug: SND: Loaded SoundBank 'uasweapon'
      debug: SND: Loaded SoundBank 'uea'
      debug: SND: Loaded SoundBank 'ueadestroy'
      debug: SND: Loaded SoundBank 'ueaweapon'
      debug: SND: Loaded SoundBank 'ueb'
      debug: SND: Loaded SoundBank 'uel'
      debug: SND: Loaded SoundBank 'ueldestroy'
      debug: SND: Loaded SoundBank 'uelweapon'
      debug: SND: Loaded SoundBank 'ues'
      debug: SND: Loaded SoundBank 'uesdestroy'
      debug: SND: Loaded SoundBank 'uesweapon'
      debug: SND: Loaded SoundBank 'unitrumble'
      debug: SND: Loaded SoundBank 'unitsglobal'
      debug: SND: Loaded SoundBank 'ura'
      debug: SND: Loaded SoundBank 'uradestroy'
      debug: SND: Loaded SoundBank 'uraweapon'
      debug: SND: Loaded SoundBank 'urb'
      debug: SND: Loaded SoundBank 'url'
      debug: SND: Loaded SoundBank 'urldestroy'
      debug: SND: Loaded SoundBank 'urlweapon'
      debug: SND: Loaded SoundBank 'urs'
      debug: SND: Loaded SoundBank 'ursdestroy'
      debug: SND: Loaded SoundBank 'ursstream'
      debug: SND: Loaded SoundBank 'ursweapon'
      debug: SND: Loaded SoundBank 'xaa'
      debug: SND: Loaded SoundBank 'xaa_weapon'
      debug: SND: Loaded SoundBank 'xab'
      debug: SND: Loaded SoundBank 'xal'
      debug: SND: Loaded SoundBank 'xal_weapon'
      debug: SND: Loaded SoundBank 'xas'
      debug: SND: Loaded SoundBank 'xas_weapon'
      debug: SND: Loaded SoundBank 'xca'
      debug: SND: Loaded SoundBank 'xcb'
      debug: SND: Loaded SoundBank 'xcl'
      debug: SND: Loaded SoundBank 'xcs'
      debug: SND: Loaded SoundBank 'xea'
      debug: SND: Loaded SoundBank 'xea_weapon'
      debug: SND: Loaded SoundBank 'xeb'
      debug: SND: Loaded SoundBank 'xel'
      debug: SND: Loaded SoundBank 'xel_weapons'
      debug: SND: Loaded SoundBank 'xes'
      debug: SND: Loaded SoundBank 'xes_destroy'
      debug: SND: Loaded SoundBank 'xes_weapons'
      debug: SND: Loaded SoundBank 'xra'
      debug: SND: Loaded SoundBank 'xra_weapon'
      debug: SND: Loaded SoundBank 'xrb'
      debug: SND: Loaded SoundBank 'xrl'
      debug: SND: Loaded SoundBank 'xrl_destroy'
      debug: SND: Loaded SoundBank 'xrl_stream'
      debug: SND: Loaded SoundBank 'xrl_weapon'
      debug: SND: Loaded SoundBank 'xrs'
      debug: SND: Loaded SoundBank 'xrs_weapon'
      debug: SND: Loaded SoundBank 'xsa'
      debug: SND: Loaded SoundBank 'xsa_destroy'
      debug: SND: Loaded SoundBank 'xsa_weapon'
      debug: SND: Loaded SoundBank 'xsb'
      debug: SND: Loaded SoundBank 'xsb_weapon'
      debug: SND: Loaded SoundBank 'xsl'
      debug: SND: Loaded SoundBank 'xsl_destroy'
      debug: SND: Loaded SoundBank 'xsl_weapon'
      debug: SND: Loaded SoundBank 'xss'
      debug: SND: Loaded SoundBank 'xss_destroy'
      debug: SND: Loaded SoundBank 'xss_weapon'
      debug: MEM: -1822991477 bytes SND
      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
      info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true
      debug: SND: Loaded WaveBank 'briefings' at 6449948
      info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true
      debug: SND: Loaded WaveBank 'seraphim_language' at 644ab18
      info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x01_vo' at 644b138
      info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x02_vo' at 644afb0
      info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x03_vo' at 644b758
      info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x04_vo' at 644ae28
      info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x05_vo' at 644aca0
      info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x06_vo' at 644b2c0
      info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x1t_vo' at 644b448
      info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
      debug: SND: Loaded WaveBank 'x_fmv' at 644b5d0
      info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
      debug: SND: Loaded WaveBank 'xgg' at 644b8e0
      debug: SND: Loaded SoundBank 'briefings'
      debug: SND: Loaded SoundBank 'x01_vo'
      debug: SND: Loaded SoundBank 'x02_vo'
      debug: SND: Loaded SoundBank 'x03_vo'
      debug: SND: Loaded SoundBank 'x04_vo'
      debug: SND: Loaded SoundBank 'x05_vo'
      debug: SND: Loaded SoundBank 'x06_vo'
      debug: SND: Loaded SoundBank 'x1t_vo'
      debug: SND: Loaded SoundBank 'x_fmv'
      debug: SND: Loaded SoundBank 'xgg'
      debug: MEM: -796091502 bytes SND
      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
      debug: MEM: -796091502 bytes SND
      debug: Lua user environment initialized with game version 3812, game type FAF and at commit hash a3de04de69292a401a0dd646397e62e18a779f8b
      info: /savereplay
      info: REPLAY ID: 23267037
      info: adding font file /fonts/arial.ttf
      info: adding font file /fonts/arialbd.ttf
      info: adding font file /fonts/arialbi.ttf
      info: adding font file /fonts/ariali.ttf
      info: adding font file /fonts/arialn.ttf
      info: adding font file /fonts/arialnb.ttf
      info: adding font file /fonts/arialnbi.ttf
      info: adding font file /fonts/arialni.ttf
      info: adding font file /fonts/ariblk.ttf
      info: adding font file /fonts/arlrdbd.ttf
      info: adding font file /fonts/butterbe.ttf
      info: adding font file /fonts/vdub.ttf
      info: adding font file /fonts/wintermu.ttf
      info: adding font file /fonts/zeroes_3.ttf
      warning: GAL Exception: file : c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(189)
               error: unable to create device
      warning: GAL Exception: file : c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(189)
               error: unable to create device
      
      

      If I force the computer to use the intergrated intel GPU - the game works, but after 30 mins it becomes barely playable on a 6v6 map.

      I read a lot about this problem, here and in the internet, so here is what I've done:

      • used 3 different versions of MX550 drivers - from the oldest I could find to the newest
      • updated the DirectX several times
      • updated all VC packages

      In the end I managed to run the Steam executable under WIndows 7 compatibility mode with the MX550 gpu, but cannot manage to run the ForgedAlliance.exe under compatibility.

      I also played a lot with resolution modes through game.prefs file, nothing helped. Windowed mode doesn't help too.

      Any ideas where to poke more? Or is it some kind of driver/hardware issue that prevents us enjoying our ol' game?

      posted in I need help
      B
      brainstormer
    • RE: Cant connect to FAF

      Currently cannot go past Authorize
      Client 23.7.1 initializes, but nothing happens during Authorize step
      Anything I should do? Obviously internet is OK

      posted in I need help
      B
      brainstormer
    • RE: Nuclear thread - can we go ballistic?

      @ftxcommando said in Nuclear thread - can we go ballistic?:

      Nukes don't need a buff by blowing up 5 seconds earlier.

      In the end its just about a minimal amount, and probably 0.5 sec difference in time.

      posted in General Discussion
      B
      brainstormer
    • RE: Nuclear thread - can we go ballistic?

      @blackyps said in Nuclear thread - can we go ballistic?:

      A ballistic parabola only makes sense for unpropelled missiles, but the nuke obviously burns the whole time. It's more like a guided cruise missile.

      The 90 degree turn is to avoid terrain collisions, but I guess we could increase the turn radius, so it looks a bit smoother

      I think a turn radius increase is a viable option, if admins are willing to change anything at all.

      @slicknixon said in Nuclear thread - can we go ballistic?:

      @blackyps

      I'm indifferent on ground vs. air burst (and therefore inclined to the status quo) as the real-life lore behind it has no relevance to the sim, unlike trajectory.

      I would disagree, as the nuke is a superweapon, okay not generally an ICBM, but rather like a real world very powerful tactical nuke, in our sim and not a single projectile aimed at a certain unit or a point of area, and in terms of a superweapon it should act like one e.g. explosion in air for maximum devastation, and a parabolic, or at least have a greater radius, delivery in order to minimize chances of taking it down.

      posted in General Discussion
      B
      brainstormer
    • RE: Nuclear thread - can we go ballistic?

      @jip said in Nuclear thread - can we go ballistic?:

      It can both be implemented, but a parabola trajectory is not recommended. it means that intermediate SMDs can not intercept the missile.

      What would an intermediate SMD be?

      posted in General Discussion
      B
      brainstormer
    • Nuclear thread - can we go ballistic?

      Hi all,
      I was wondering about two moments regarding the use of strategic missiles:

      1. The ballistic parabola - currently there is none. Even stranger, actually the tactical missiles do employ a viable parabola, which should not be forgotten, as the TM can be destroyed by the terrain.
        Now, I’m not saying the SM should have a parabola that can be affected by terrain, but the whole point of delivering a nuclear warhead is to do it as fast as possible, and not letting a warhead do a 90 degree turn above the enemy base, letting them make a final second SMD projectile during the last seconds of SM flight, which has happened during some games you’ve played, I suppose.
      2. Explosion height - I think it is very unrealistic for a nuclear warhead to wait until it smashes into the ground to explode.
        I made some research and it seems that for a 30 units radius devastation, a nuclear warhead should explode at least 3-6 units above the ground zero.
        While also being nit picking, these two issues have a slight balance wise side attached to SM, as I think currently the nukes are underused.
        Would like to hear thoughts whether this could be implemented.
      posted in General Discussion
      B
      brainstormer
    • RE: Can't login

      Update: I can log in with the unofficial client tho, will try to play a game to see if its stable

      posted in FAF support (client and account issues)
      B
      brainstormer
    • RE: Can't login

      Currently having this issue too

      posted in FAF support (client and account issues)
      B
      brainstormer
    • RE: Cant update

      Hello,
      Im using the unofficial client and since yesterday I can't join with it
      fail.PNG

      Any ideas? Downlord's client is buggy for me...

      posted in FAF support (client and account issues)
      B
      brainstormer
    • RE: Game version 3741

      Hello,
      It seems I cannot download update on the unofficial client since yesterdayfail.PNG

      posted in General Discussion
      B
      brainstormer
    • RE: SupremeCommander printed models

      Ahwassa is amazing!

      posted in General Discussion
      B
      brainstormer