Never stress about losing rank. If you lose rank, it means you get easier opponents.
You get the thrill of winning a match and you also get the consolation prize of having your rating go down. It's having your cake and eating it too.
Never stress about losing rank. If you lose rank, it means you get easier opponents.
You get the thrill of winning a match and you also get the consolation prize of having your rating go down. It's having your cake and eating it too.
Probably because you teleported in too close to the ACU (inside the laser's minimum range to start firing)
In the past I've just seen the laser not fire at all, until you target something further away
A better fix would be a toggle to "don't stop reclaiming just because your bars are full"
That way, you could clear the map AND you can overflow to teammates
And you don't have to worry about losing your reclaim orders because a teammate gives you mass or something
Men will do literally anything instead of going into the 1v1 queue
They will join a dual gap lobby
They will play speed chess
They will start a forum discussion in a language they don't even speak
They will join a forum discussion for a game they don't even play
This also seems open to abuse.
"Always move your fatboy in a formation with 12 labs"
"Your ACU can run away faster when it is in a formation with 2 other tanks"
etc.
Also in general I don't think the game would be improved by people using formations more often. Formation move is mostly just used by people who want their armies to look cool. As in, the kind of people who have cool-looking templates for their bases instead of just making what it needed. There's no point in trying to balance the game for those people.
I have a walking mine with omni
I can use it clear out all the reclaim in the middle of Setons
It also has overcharge
What are you asking, and why do you ask?
Whose chat is disabled? When was it disabled? When will it be disabled?
Where is it being disabled? In the client, in-lobby, in-game?
Why do you think it is/was/will be/could be disabled?
What are you afraid of? What do you want?
Are you asking for a client mod to allow chat to be disabled?
Are you asking for a lobby mod to allow chat to be disabled?
Are you asking for a UI mod to disable chat in-game?
Are you asking about forum direct messages?
Do you want to chat with disabled singles in your area?
@deribus said in Stage Comparison Chart:
You label Sera T0.5 land as red for no LABs but UEF T4 air as yellow for no T4 air
Novax is artillery, not air. It's not even in the air layer.
What you're describing are icon mods with a different strategic icon for the TML structures. What's being discussed in this thread is the icon for the actual tactical missile projectile.
I assume his point is that putting extra emphasis on the projectiles is consistent with the way a lot of people are already playing
As long as it is aesthetically pleasing, I'm in favor of making the missiles more audible and visible
It looks like some kind of pathfinding issue, the way he keeps moving out of the way of something
If I was in the game, I would have given the ACU a move order to try to move it to where I wanted it to go, I wonder if that intervention would have fixed things
Provide replay ID #
And it is helpful if you can provide an approximate time of when this happens so we can fast forward through the replay
@maudlin27 said in M28AI Devlog (v75):
the next version should instead of reclaiming your units just send a message complaining that your units are in its way
GET OUT OF THE WAY MELANOL
M28AI did nothing wrong
Establishing tiers is just a way of establishing dominance over other people
You want to put yourself above other people by having YOUR sensitivities enshrined as being more important than MY sensitivities
Just let the admins deal with this behavior. We don't need to have a big discussion about which victim groups get better treatment than other victim groups.
@quietjoy said in Lobby titles rework suggestion:
lobby titles serve no purpose and are often used for generally offensive verbal Diarrhea
They do serve a purpose, they are a way for players to express themselves and be social
The total unpaid tournament winnings are $150 to ZLO, $75 to Espi and Lunyshko, $30 to Robogear? Or who else did not get money?
@brutus5000 Ask: "U mad bro?"
@thomashiatt said in FAF isn't like it used to be.:
Not much of a point in playing team games if you are going to explicitly prevent all communication to and from your teammates.
And that's a great reason why most people would not choose that option.
That doesn't mean no one should have the option.
@melanol said in FAF isn't like it used to be.:
@magge Mutable markers would have fixed a lot of harassment
At least one person has asked me to make a mod that will mute chat + markers so they can allow their kid to play FAF
There should be a "child safe mode" for FAF that will mute in-game communication and mute client chat
Questions about a short-term ban can be different from trying to "appeal" a short-term ban
If the question is "hey dude don't ban me let me back in" that's like an appeal
If the question is "golly, what did I do, why is that not allowed" that's just a question
There are two kinds of mods:
SIM mod and UI mod
A "SIM" (simulation) mod is one that changes the rules of the game for all players.
A "UI" (user interface) mod is one that only changes the user interface for 1 player.
For example, a mod that gives strikers an extra 200 HP would be a "SIM" mod. A mod that puts a marker on your screen to show which T1 mexes are upgrading is a UI mod.
Using SIM mods will basically always make the game unranked (I think there might be a few whitelisted SIM mods that won't cause it to be unranked) so people tend to be less worried about cheating or fairness when SIM mods are on.
Games can still be ranked if people are using UI mods. And each player can have different UI mods.
UI mods can do a lot. For example, the "Advanced Target Priorities" mod lets you control the behavior of how units target enemy units. Some people consider the target priorities mod to be "cheating" or at least they don't like how it changes the game.
Not all UI mods are "legal" to use in ranked play. The UI mods in the vault should all be legal. As long as people are using legal mods, it is not considered to be cheating to use any combination of UI mods.
It is possible for people to make their own UI mods that are not legal. For example, if you made a UI mod that always shows where the enemy ACU is, even when your team can't see it, that would be cheating.
I don't know if there is a way to forbid players from using UI mods. The way the game is set up currently, each player is trusted to pick their own UI mods.