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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    FAF Statistics Megathread 2 Statistics Boogaloo

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    • S Offline
      Sainse Balance Team @IndexLibrorum
      last edited by

      @IndexLibrorum said in FAF Statistics Megathread 2 Statistics Boogaloo:

      I think you posted the same graph twice under Leagues distribution.

      Fixed, thank you.

      Also, how did you calculate rating? From memory your numbers are different than mine. I suspect you might have calculated rating wrong.

      Sum of players' ratings at the beginning of the game divided by the amount of players in the game. This is games' median/average, not players' median/average. If Player1 has 10X more games than Player2, it will have 10X more impact on games' median/average. So it pretty much should give a different number.

      The graph for 'Average games rating, percentage' would make more sense as a stacked bar chart of a stacked area chart.

      I've reused the template I already had as it's still readable. But ngl that's indeed a better idea, I will take a look at it.

      1 Reply Last reply Reply Quote 1
      • SkratS Offline
        Skrat @Sainse
        last edited by

        @Sainse Awesome! Thanks!

        Sorry for my English. I use translator

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        • T Offline
          TexasDeath
          last edited by

          For brand-new players or “noobie noobs,” FAF can be brutal. Maybe keep the kids in a sandbox until they’ve put in some playtime or shown basic skills, before releasing them to the blood-thirsty high-rated players who like to pick off noobs or punish them for taking the “wrong pile of rocks.” (Referring to the DG map with its unwritten house rules.) The learning curve is just too steep for new players to jump straight onto the main server—most don’t have any fun and leave.

          The “foe” system also needs work. Foeing should be temporary—maybe 1 day, 5 days, whatever—because players forget who they foed. Suddenly they can’t host a game because others can’t see their lobby. Permanent foes just shrink the active player base. A timed expiration would let wounds heal without permanently cutting connections.

          International play is another huge issue. Right now, Russian, AU, and North American players can rarely get a smooth game together. Two out of three games restart within a few minutes of launch. That kills momentum and frustrates everyone. Think about it—FAF is supposed to be a global platform, but cross-region games barely function. That cuts the player pool in half (or thirds), making it harder to get games started at all. Back in 1995, Gamespy with C&C hosted thousands of players and every game launched. FAF should be able to do the same. If that means scrapping the current setup and starting over, then do it.

          So:

          Give new players a sandbox before throwing them into the general population.

          Put a timer on “foe” lists so the community doesn’t shrink.

          Fix international game play, even if that means rebuilding the infrastructure.

          Finally, maybe turn on a light-touch abusive language filter. Just enough to remind players not to cross the line during games—but not so strict that “bad bunny” gets flagged as a racial slur. lol

          IndexLibrorumI 1 Reply Last reply Reply Quote 0
          • IndexLibrorumI Offline
            IndexLibrorum Moderator @TexasDeath
            last edited by IndexLibrorum

            @TexasDeath Not sure why this is in this thread about statistics tbf. Might be better to put this in its own thread? I can move it for you, if you'd like.

            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

            See all my projects:

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            • T Offline
              TexasDeath @IndexLibrorum
              last edited by

              This post is deleted!
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              • IndexLibrorumI Offline
                IndexLibrorum Moderator
                last edited by

                As requested in the discord, an overview of the highest and lowest ratings recorded. Ratings shown are calculated display rating (mean - 3x deviation).

                Some rating manipulation has been used to reach the highest ratings (specifically for John_Doe, though lilSidlil did something similar as far as I know). The lowest ratings might be caused due to some bugs with the rating code.

                For these reasons, the data is only somewhat useful, but it's kind of interesting so I've put it here for safekeeping.

                Highest:

                Username Calculated Rating Score Time (UTC) Game ID
                John_Doe 3685.206 2024-04-05 16:43:21 22215921
                lilSidlil 3405.606 2022-11-27 20:46:14 18616894
                Suzuji 3056.911 2019-06-24 19:39:30 9833239
                derMarc117 3035.329 2012-04-08 01:40:24 54992
                TheWeakie 2898.142 2025-09-21 22:00:12 25636874
                Tagada 2775.317 2024-12-25 21:18:21 23926136
                galacticfear 2770.694 2015-03-23 20:02:56 3240060
                Nomander 2714.813 2025-10-25 23:24:32 25819059
                Blodir 2653.693 2023-07-07 20:20:12 20327385
                Terarii 2652.204 2025-10-24 19:08:43 25810813

                Lowest:

                Username Calculated Rating Score Time (UTC) Game ID
                RedDevil -1936.952 2016-02-13 10:58:05 4428632
                Valdez -1630.885 2016-02-16 20:02:13 4443231
                QualityDamage -1582.118 2016-02-21 02:43:40 4459290
                ViolentNoob -1580.698 2016-02-22 16:52:56 4465062
                MaxKofman -1526.452 2012-11-23 18:23:24 444994
                HodenGips -1410.853 2016-02-17 13:00:10 4445214
                Mikepara -1388.161 2016-02-20 03:17:30 4454587
                Vunt -1356.464 2016-02-22 17:25:16 4465378
                El_Ombligo -1352.501 2012-04-03 03:09:10 47479
                Sweaty -1338.874 2016-02-29 21:54:50 4492828

                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                See all my projects:

                D 1 Reply Last reply Reply Quote 1
                • D Offline
                  Defiant
                  last edited by

                  Interesting. Is there some context around this?

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                  • J Offline
                    JaggedAppliance Balance Team
                    last edited by

                    There were major server changes in February 2016 which led to rating bugs so that's why you see almost all the lowest ratings being recorded then.

                    https://www.youtube.com/c/jaggedappliance

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                    • D Offline
                      derMarc117 @IndexLibrorum
                      last edited by

                      @IndexLibrorum Hey man, that's pretty interesting. I've just come across this post when looking up my old gamer tag. 🙂

                      Not sure if I can help you with that in any way or offer some input that might help. It has been about 13 years since I've low-key religiously played FA.
                      I recall that back in the day I was very fond of playing those smaller 5x5 km maps a lot, because I really enjoyed that T1 tank spam and ACU overcharge micromanagement.
                      Perhaps I was doing pretty good with that.

                      Are those ratings ranked or custom, does that even differ?

                      Have a good one guys. Maybe I'll have to turn on FA once again.

                      D 1 Reply Last reply Reply Quote 0
                      • D Offline
                        derMarc117 @derMarc117
                        last edited by

                        Okay I have been digging in my old drop box account. And found some rather dated screenshots. 🙂

                        They are the real deal though, Windows XP, ICQ in the system tray and even a date on two of them: 9th and 10th of April 2012.

                        FA Forever in version 0.7.511. 🐶

                        Check these ancient relics:
                        1.JPG
                        2.jpg
                        3.JPG

                        AmygdalaA 1 Reply Last reply Reply Quote 2
                        • AmygdalaA Offline
                          Amygdala @derMarc117
                          last edited by

                          @derMarc117 Nice one! A bunch of those players are still hanging around from time to time. @zlo

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