FAF Statistics Megathread 2 Statistics Boogaloo
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@IndexLibrorum said in FAF Statistics Megathread 2 Statistics Boogaloo:
I think you posted the same graph twice under Leagues distribution.
Fixed, thank you.
Also, how did you calculate rating? From memory your numbers are different than mine. I suspect you might have calculated rating wrong.
Sum of players' ratings at the beginning of the game divided by the amount of players in the game. This is games' median/average, not players' median/average. If Player1 has 10X more games than Player2, it will have 10X more impact on games' median/average. So it pretty much should give a different number.
The graph for 'Average games rating, percentage' would make more sense as a stacked bar chart of a stacked area chart.
I've reused the template I already had as it's still readable. But ngl that's indeed a better idea, I will take a look at it.
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@Sainse Awesome! Thanks!
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For brand-new players or “noobie noobs,” FAF can be brutal. Maybe keep the kids in a sandbox until they’ve put in some playtime or shown basic skills, before releasing them to the blood-thirsty high-rated players who like to pick off noobs or punish them for taking the “wrong pile of rocks.” (Referring to the DG map with its unwritten house rules.) The learning curve is just too steep for new players to jump straight onto the main server—most don’t have any fun and leave.
The “foe” system also needs work. Foeing should be temporary—maybe 1 day, 5 days, whatever—because players forget who they foed. Suddenly they can’t host a game because others can’t see their lobby. Permanent foes just shrink the active player base. A timed expiration would let wounds heal without permanently cutting connections.
International play is another huge issue. Right now, Russian, AU, and North American players can rarely get a smooth game together. Two out of three games restart within a few minutes of launch. That kills momentum and frustrates everyone. Think about it—FAF is supposed to be a global platform, but cross-region games barely function. That cuts the player pool in half (or thirds), making it harder to get games started at all. Back in 1995, Gamespy with C&C hosted thousands of players and every game launched. FAF should be able to do the same. If that means scrapping the current setup and starting over, then do it.
So:
Give new players a sandbox before throwing them into the general population.
Put a timer on “foe” lists so the community doesn’t shrink.
Fix international game play, even if that means rebuilding the infrastructure.
Finally, maybe turn on a light-touch abusive language filter. Just enough to remind players not to cross the line during games—but not so strict that “bad bunny” gets flagged as a racial slur. lol
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@TexasDeath Not sure why this is in this thread about statistics tbf. Might be better to put this in its own thread? I can move it for you, if you'd like.
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I IndexLibrorum referenced this topic on
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As requested in the discord, an overview of the highest and lowest ratings recorded. Ratings shown are calculated display rating (mean - 3x deviation).
Some rating manipulation has been used to reach the highest ratings (specifically for John_Doe, though lilSidlil did something similar as far as I know). The lowest ratings might be caused due to some bugs with the rating code.
For these reasons, the data is only somewhat useful, but it's kind of interesting so I've put it here for safekeeping.
Highest:
Username Calculated Rating Score Time (UTC) Game ID John_Doe 3685.206 2024-04-05 16:43:21 22215921 lilSidlil 3405.606 2022-11-27 20:46:14 18616894 Suzuji 3056.911 2019-06-24 19:39:30 9833239 derMarc117 3035.329 2012-04-08 01:40:24 54992 TheWeakie 2898.142 2025-09-21 22:00:12 25636874 Tagada 2775.317 2024-12-25 21:18:21 23926136 galacticfear 2770.694 2015-03-23 20:02:56 3240060 Nomander 2714.813 2025-10-25 23:24:32 25819059 Blodir 2653.693 2023-07-07 20:20:12 20327385 Terarii 2652.204 2025-10-24 19:08:43 25810813 Lowest:
Username Calculated Rating Score Time (UTC) Game ID RedDevil -1936.952 2016-02-13 10:58:05 4428632 Valdez -1630.885 2016-02-16 20:02:13 4443231 QualityDamage -1582.118 2016-02-21 02:43:40 4459290 ViolentNoob -1580.698 2016-02-22 16:52:56 4465062 MaxKofman -1526.452 2012-11-23 18:23:24 444994 HodenGips -1410.853 2016-02-17 13:00:10 4445214 Mikepara -1388.161 2016-02-20 03:17:30 4454587 Vunt -1356.464 2016-02-22 17:25:16 4465378 El_Ombligo -1352.501 2012-04-03 03:09:10 47479 Sweaty -1338.874 2016-02-29 21:54:50 4492828 -
Interesting. Is there some context around this?
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There were major server changes in February 2016 which led to rating bugs so that's why you see almost all the lowest ratings being recorded then.
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@IndexLibrorum Hey man, that's pretty interesting. I've just come across this post when looking up my old gamer tag.

Not sure if I can help you with that in any way or offer some input that might help. It has been about 13 years since I've low-key religiously played FA.
I recall that back in the day I was very fond of playing those smaller 5x5 km maps a lot, because I really enjoyed that T1 tank spam and ACU overcharge micromanagement.
Perhaps I was doing pretty good with that.Are those ratings ranked or custom, does that even differ?
Have a good one guys. Maybe I'll have to turn on FA once again.
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Okay I have been digging in my old drop box account. And found some rather dated screenshots.

They are the real deal though, Windows XP, ICQ in the system tray and even a date on two of them: 9th and 10th of April 2012.
FA Forever in version 0.7.511.

Check these ancient relics:



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@derMarc117 Nice one! A bunch of those players are still hanging around from time to time. @zlo
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