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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    FAF Statistics Megathread 2 Statistics Boogaloo

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    • S Offline
      Sainse Balance Team
      last edited by

      Great and long-waited work.

      To visualize this, in the graph below accounts are divided in 7 bins: the accounts with no steam or GOG link, accounts that are linked but played 0 games, and accounts that played at least 1, 10, 100, 1000, and 10000 games.

      Could you make the same graph but count only ranked (rated) games?

      1 Reply Last reply Reply Quote 2
      • IndexLibrorumI Offline
        IndexLibrorum Global Moderator
        last edited by IndexLibrorum

        More to come over the days as I get around to finishing some graphs I already had ready, but the weather is nice this weekend so we'll see if I have the time.

        @Sainse said in FAF Statistics Megathread 2 Statistics Boogaloo:

        Great and long-waited work.

        To visualize this, in the graph below accounts are divided in 7 bins: the accounts with no steam or GOG link, accounts that are linked but played 0 games, and accounts that played at least 1, 10, 100, 1000, and 10000 games.

        Could you make the same graph but count only ranked (rated) games?

        Yes, I didn't note it in the first post (I'll edit it later to include) but I also have all the end-of-game reports that include things like factions used, game validity, gametime, and whether it was ranked or not. I'll make some graphs related to that info soon. It'll be interesting to see the activity of rated games and compare them to co-op games and solo-with-AI games.

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

        1 Reply Last reply Reply Quote 2
        • SkratS Offline
          Skrat
          last edited by

          Very interesting, thank you!
          Faf doesn't welcome or tell the newbie in any way (maybe I don't remember and there is such a thing)
          In almost every game before you can click play you get 200 notifications with information
          Maybe we should make at least 2-3 such notifications with information (where it would be written that here is a different balance, not like in steam and links to all possible training, discords, guides, popular streamers and so on).

          Sorry for my English. I use translator

          S IndexLibrorumI 2 Replies Last reply Reply Quote 0
          • S Offline
            Sainse Balance Team @Skrat
            last edited by

            @Skrat cause it’s on the website

            1 Reply Last reply Reply Quote 0
            • IndexLibrorumI Offline
              IndexLibrorum Global Moderator @Skrat
              last edited by

              @Skrat I've heard several people talk about producing tutorial levels. I think that would help to some extent.

              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

              See all my projects:

              1 Reply Last reply Reply Quote 1
              • B Offline
                Berezovskiy
                last edited by

                Hello
                I have been playing strategy games for a long time, since 2001
                In 2007 I came across Supreme Commander
                First I completed the campaign and I really liked the game
                And then I somehow forgot about the game, since at that time in our region there was almost no Internet, if it existed at all
                Then I played StarCraft II and accidentally saw on YouTube how someone was playing Supreme Commander with other players, it was Yuri The Professional
                Through his channel I learned about FAF Client, found an old disk with the game activation code and brought it to Steam
                I subscribed to all the streamers and to this day I try to please them and create activity on their channels to promote and popularize the game Supreme Commander
                I think that many young players come to try the game and for them online battles seem a little complicated
                Since I conducted experiments on my son, he played Supreme Commander and for a very long time understood where everything was, it took him at least 2-3 days to more or less figure it out, at the time of writing he was 13 years of experiment.
                I think players really need to play the whole campaign or play with players of their level. Everyone, especially kids, wants to win and win right away at the beginning. I think newbies should be given that opportunity.
                Thanks for the stats, I found it interesting

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                • ObliiLaCybranceO Offline
                  ObliiLaCybrance
                  last edited by

                  more !

                  1 Reply Last reply Reply Quote 1
                  • H Offline
                    HungryHippo
                    last edited by

                    The campaign also serves as a tutorial (especially the original SupCom one), but on FAF it gets a little buried. On the play screen, there are usually games custom-marked for noobs, but even those are beyond the skills of someone who is just starting and may be offputting.

                    Also, there is no obvious button on the starting News screen to play a game. Some people might arrive and immediately get lost.

                    If there is a way to detect when someone opens FAF for the first time, it might be useful to provide some custom links, much more obvious than usual, to a tutorial level or at least a how-to-navigate-FAF video.

                    1 Reply Last reply Reply Quote 2
                    • DeliD Offline
                      Deli
                      last edited by

                      Can we get statistics for ban amount, appeal and successrate of the appeal?

                      IndexLibrorumI 1 Reply Last reply Reply Quote 1
                      • IndexLibrorumI Offline
                        IndexLibrorum Global Moderator @Deli
                        last edited by

                        @Deli I've got this data and made some preliminary graphs, but currently lack the time to work them out properly. It's on to-do list!

                        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                        See all my projects:

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                        • IndexLibrorumI Offline
                          IndexLibrorum Global Moderator
                          last edited by IndexLibrorum

                          By @Fichom 's request I looked in some more data today and have some further graphs that look specifically at rating brackets. All of the graphs in this post can be clicked on to zoom in, since I exported them in a fairly decent resolution.

                          For these graphs the playerbase was split by their global rating in brackets of <500, 500-1000, 1000-1500, 1500-1800, 1800-2000, and >2000.

                          The first graph plots the number of active players (with at least 10 games played in the past) over time per month, and breaks them up into rating brackets.

                          image.png
                          Graph 9: Active players with more than 10 games by Global rating bracket per month

                          You can clearly recognize the Covid peak on this graph, which then drops down again. The highest rated players are a minority, as can be expected. Zooming in on the last 5 years, we can get a bit of a better look at the smaller populations:

                          e1c22b60-700d-43e1-b9f5-26c065154795-image.png
                          Graph 10: Active players with more than 10 games by Global rating bracket, past 5 years

                          If you look carefully, you may spot that the quantity of high rated players (1800-2000 and >2000) has increased in the past 5 years. Looking at this data when we plot the brackets as a percentage of all players rather than quantity, we can see that the proportion of 2000 rated players has also slightly increased over time.

                          fae938c5-aae5-41c2-9ce1-bb3902a3dd20-image.png
                          Graph 11: Active players with more than 10 games by Global rating bracket, as a percentage of total players

                          It also is clear from this graph that most players have a rating lower than 1000. For a long time now people have considered players that are rated higher than 1500 to be 'pros', in no small part because Gyle started classifying them as such in his casts. The data doesn't disagree: less than about 10% of the player base is rated higher than 1500. The true professionals rated above 2000 are the top ~1.2% of players.

                          A cleaner view of the same data is shown in graph 12, where I split the data not by month but by year and plotted the data as stacked bars:
                          381a0a8d-cd70-43b9-b847-fd4bab799e8e-image.png
                          Graph 12: Active players with more than 10 games by Global rating bracket, as a percentage of total players, by year.

                          Looking at this graph, it seems that the population of sub 500 rated players is the smallest it has been since the start of the FAF project. To compare how these proportions change over time I've unstacked the bars in graph 13:
                          277f6a2c-d23d-4561-ab2f-56757abd294b-image.png
                          Graph 13: Active players with more than 10 games by Global rating bracket, as a percentage of total players, by year over the past 5 years, unstacked bars.

                          All categories above the 1000 rating seem to have increased somewhat over the past 5 years. Whether this is a sign of rating inflation is something someone smarter than me can argue for. The number of >2000 rated players specifically has increased significantly over time since the lowest number in 2017 however:

                          b4d4af64-be16-4d34-a329-1e97e2ae8fc6-image.png
                          Graph 14: Number of >2000 rated players over time


                          Some further questions by @Giebmasse prompted looking into the number of games played by each bracket over time. Specifically, we were interested to see if 2k rated players, for example, would play significantly more games than could be expected from the number of players in that bracket.

                          First, looking at how many games were played by each bracket in the past 5 years:
                          767fa9f9-c57a-4cbe-a6ca-9161ae430e36-image.png
                          Graph 15: Games played per global rating bracket per year since 2019

                          As expected, the rating bracket with the most players also resulted in the most games played. Most games were played by the 500-1000 rated player group, and the fewest by the >2000 rated group. It is interesting to see how many games were played, however. The games plotted here were only the games from global leaderboard, and at the peak of 2020 well exceeded 3 million games played.

                          Lastly, graph 16 plotted the number of games per bracket normalized for the number of players in that bracket.
                          ae5f66c6-5112-4c36-8856-170aaa2a8bbd-image.png
                          Graph 16: Average games played per player by rating bracket in the past 5 years

                          This graph shows clearly that higher rated players play, on average, more games than lower rated players. This is not unexpected: 2k's do not randomly pop into being, but are the result from continuous 'training' and playing games. While I am sure not everyone can become a high rated player, if you want to give it a try the best way to do so is to play more games. Naturally, the effect also work the other way around: players that are good at the game and enjoy playing it, play more.


                          Whenever I next have time I intend to have a look at moderation-related data.

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

                          SkratS 1 Reply Last reply Reply Quote 9
                          • SkratS Offline
                            Skrat @IndexLibrorum
                            last edited by

                            @IndexLibrorum Awesome job, thank you!
                            Please make similar stats for 1x1 ladder πŸ™

                            Sorry for my English. I use translator

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