ReUI
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@Nuggets They do not cause any issues if I do not have the UI mods installed, so they may be the issue, but there is no issue without the new UI mods.
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@ctrl-k once again your mods are not compatible!!
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I do not want to dig into sim mods' problems. I just have no clue how this can be possible.
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@Praxitele Desync at beat 1 happens quite often in sim-modded games and usually doesn't cause any desyncs later on. I think that's because the beat 1 desync is a check for the game loading process, while any future checks are actually checking the sim state. It's interesting that you figured out that UI mods are affecting it.
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Oh, yes, as Nomander basically said... you can ignore the desync message if it only happens once. A game is only "actually" desynced if the message pops up again and again
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With ReUI score enabled, I cannot observe games after I die. Clicking on players' names doesn't do anything and I can't see anything. This also happened on a fresh install of the game where the only mods enabled were the ReUI mods. Disabling ReUI score enables me to observe as intended.
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I tried to download the mods in the FAF Vault but none of them seem to be working?
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@Saku_Sins said in ReUI:
I tried to download the mods in the FAF Vault but none of them seem to be working?
You need ReUI as a dependancy and then whatever else you want enabled
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With the ReUI.Construction mod enabled, when you open a hive, hive upgrades are stored in the storage area, not in the building. You can see this in the screenshots. -
thanks for all the work! mods make the game what it is!
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Thanks for your work.
REUI Reclaim is godsend at being able to spot reclaim in reclaim mode on a small monitor, but it seems to filter out any chunks of mass <10 which means it can really mess up the perception of the amount reclaim on a map.I tried hacking at the code a bit to change it, but it looks like this it may happening when the reclaimComponent is being passed to the Reclaim part of the mod so I couldn't find a way to change it myself. (I could be wrong about this though)
Even if there's no update to add that as a setting I'm happy to just edit it myself if I knew where to look.
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<10 mass props do not get sent from sim to UI, that's why they aren't shown.
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@Nomander Hmmm. that lines up with what I was struggling with, however the unmodded cntrl_shift doesnt seem to have this issue? Or is my memory playing tricks on me?
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The limitation applies to ctrl-shift too.
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In the ReUI.ActionsPanel extensions ACU Enhancements mod, the enhancement icons work very poorly. I click on the icon and nothing happens. It works after about five tries. The extension for this panel for launching missiles works well.
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And another question about Rings For All. Are there plans to make the circles follow the unevenness of the surface, like the radii around units and in other similar mods?
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@qazwer can you create a bug report on ReUI discord server or send me in pm log where error occured.
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After yesterday's mod update, everything works fine, the buttons work right away.
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After yesterday's mod update, everything works fine, the buttons work right away.
The bug was caused by the missile panel (which i made) and Azot patched the acu enhancemente mod to be compatible with how the missile panel works.
A change for the missile panel is needed aswell (so it doesnt happen again in the future with some other mod), but I havent gotten to it yet.
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