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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    ReUI

    Scheduled Pinned Locked Moved Modding & Tools
    uimodmod
    58 Posts 22 Posters 9.8k Views 3 Watching
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    • N Offline
      Nuggets FAF Association Board @Praxitele
      last edited by

      @Praxitele said in ReUI:

      Tried again and still got desync immediately. If I look at exiting UI modes, only ReUI modes are shown.
      client.log
      game_26355246.log

      So as seen from the logs AND replay you are using mods and not just the ui mods... Maybe you only have those UI mods sure, but they are not causing the problem. It is the SIM mods that are causing your problem

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      • P Offline
        Praxitele
        last edited by

        This post is deleted!
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        • P Offline
          Praxitele @Nuggets
          last edited by

          @Nuggets They do not cause any issues if I do not have the UI mods installed, so they may be the issue, but there is no issue without the new UI mods.

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          • N Offline
            Nuggets FAF Association Board
            last edited by

            @ctrl-k once again your mods are not compatible!!

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            • nullptrN Offline
              nullptr
              last edited by

              I do not want to dig into sim mods' problems. I just have no clue how this can be possible.

              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
              — Steve Jobs.
              My UI Mods
              Support me

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              • N Online
                Nomander Balance Team @Praxitele
                last edited by

                @Praxitele Desync at beat 1 happens quite often in sim-modded games and usually doesn't cause any desyncs later on. I think that's because the beat 1 desync is a check for the game loading process, while any future checks are actually checking the sim state. It's interesting that you figured out that UI mods are affecting it.

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                • N Offline
                  Nuggets FAF Association Board
                  last edited by

                  Oh, yes, as Nomander basically said... you can ignore the desync message if it only happens once. A game is only "actually" desynced if the message pops up again and again

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                  • C Offline
                    Claymix
                    last edited by

                    With ReUI score enabled, I cannot observe games after I die. Clicking on players' names doesn't do anything and I can't see anything. This also happened on a fresh install of the game where the only mods enabled were the ReUI mods. Disabling ReUI score enables me to observe as intended.

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                    • S Offline
                      Saku_Sins
                      last edited by

                      I tried to download the mods in the FAF Vault but none of them seem to be working?

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                      • N Offline
                        Nuggets FAF Association Board @Saku_Sins
                        last edited by

                        @Saku_Sins said in ReUI:

                        I tried to download the mods in the FAF Vault but none of them seem to be working?

                        You need ReUI as a dependancy and then whatever else you want enabled

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                        • Q Offline
                          qazwer
                          last edited by

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                          • Q Offline
                            qazwer
                            last edited by

                            Screenshot_25.jpg
                            Screenshot_26.jpg
                            Screenshot_27.jpg
                            With the ReUI.Construction mod enabled, when you open a hive, hive upgrades are stored in the storage area, not in the building. You can see this in the screenshots.

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                            • ObliiLaCybranceO Offline
                              ObliiLaCybrance
                              last edited by

                              thanks for all the work! mods make the game what it is!

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                              • N Offline
                                Nombringer
                                last edited by Nombringer

                                Thanks for your work.
                                REUI Reclaim is godsend at being able to spot reclaim in reclaim mode on a small monitor, but it seems to filter out any chunks of mass <10 which means it can really mess up the perception of the amount reclaim on a map.

                                I tried hacking at the code a bit to change it, but it looks like this it may happening when the reclaimComponent is being passed to the Reclaim part of the mod so I couldn't find a way to change it myself. (I could be wrong about this though)

                                Even if there's no update to add that as a setting I'm happy to just edit it myself if I knew where to look.

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                                • N Online
                                  Nomander Balance Team
                                  last edited by

                                  <10 mass props do not get sent from sim to UI, that's why they aren't shown.

                                  N 1 Reply Last reply Reply Quote 1
                                  • N Offline
                                    Nombringer @Nomander
                                    last edited by

                                    @Nomander Hmmm. that lines up with what I was struggling with, however the unmodded cntrl_shift doesnt seem to have this issue? Or is my memory playing tricks on me?

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                                    • N Online
                                      Nomander Balance Team
                                      last edited by

                                      The limitation applies to ctrl-shift too.

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                                      • Q Offline
                                        qazwer
                                        last edited by

                                        In the ReUI.ActionsPanel extensions ACU Enhancements mod, the enhancement icons work very poorly. I click on the icon and nothing happens. It works after about five tries. The extension for this panel for launching missiles works well.

                                        nullptrN 1 Reply Last reply Reply Quote 0
                                        • Q Offline
                                          qazwer
                                          last edited by

                                          And another question about Rings For All. Are there plans to make the circles follow the unevenness of the surface, like the radii around units and in other similar mods?

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                                          • nullptrN Offline
                                            nullptr @qazwer
                                            last edited by

                                            @qazwer can you create a bug report on ReUI discord server or send me in pm log where error occured.

                                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                            — Steve Jobs.
                                            My UI Mods
                                            Support me

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