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    RCIII - Civilians ~ 3v3 ~ $1,200

    Scheduled Pinned Locked Moved Tournaments
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    • FearghalF Offline
      Fearghal
      last edited by Fearghal

      Event: "Rainbow Cup III" ~ 3 v 3
      Dates: Jan 30, Feb 6, Feb 12 and Feb 13 at 1600 UTC
      -----$1,200 Prize Pool----
      1st Place = $660 + Unique Avatar
      2nd Place = $360
      3rd Place = $180

      This is a 3 v 3 Double Elimination Tournament.
      Similar to the Original "Rainbow Cup I"
      Where Each side Must wear team colors.
      Except - This year it's a 3 v 3 and
      AI is added as: Active Civilians.

      Directions:

      1 - Color Up,
      2 -Team 1: Chooses a faction for any open AI position
      3 -Team 2: Chooses a faction for the remaining open AI position
      4 -Launch

      Here is a photo of the-
      Team Approved Colors:
      Reds vs Blues, or Warm vs Cool.
      Red team will be the upper bracket team and the favorite.
      Blue team will be the lower bracket team and the underdog.
      Color Chart Rainbow Cup III.jpg
      .

      Tournament specific Mods, Options and Rules:

      4 MODS: **
      1- Simspeed++,
      2- AI-Swarm,
      3- AI-Uveso,
      4- RNGAI

      4 OPTIONS:*
      1- Share Conditions: Full Share
      2- AI Omni Settings: Off
      3- AI Map Marker Generator: Autogenerate Always
      4-Additional map specific options
      are highlighted by - Yellow Dots on each Game Map.

      2 RULES:
      1- Team #1 (top bracket) must be in "Warm" colors,
      and Team #2 (bottom bracket) must be in "Cool" colors,
      If a player is Not in an "Approved Team color", -
      any player on the opposing team,
      that catches him within the first 5 minutes can -
      hit the "Pause" button and force a Re-Host of game.
      2- Teams play until one human team side is defeated,
      by either the opposing human team or the AI,
      the remaining team is the winner of that game.

      **Special Thanks to Azraeel, Uveso, relentless, muchstuff, Sprouto, !MarLo and
      their teams for developing the AI mods that
      made this tournament possible, and practicing so much better.

      1 Reply Last reply Reply Quote 1
      • FearghalF Offline
        Fearghal
        last edited by Fearghal

        Team Selection:
        Teams for this tournament will work through a Captain Pick process.
        Players will be seeded by their highest rating, regardless of global or ladder.

        The highest 12 will become Captains.
        A Captain is given the right to pick "draft" a team,
        out of the registered players "draft pool" to play with during the tournament.

        The Captains themselves will also be seeded according to rating.
        Meaning the 12th Captain will have the lowest seed of all 12 Captains.
        However, this 12th Captain will have the right to -
        draft "pick" the 1st player during the Team Selection stage.
        The drafts then goes up sequentially from 11th Capt. to the 1st Captain.
        This procedure is repeated for the 2nd player, from 12th Capt. to 1st Capt.
        .

        The Following Players have registered:
        A "c" denotes Captain.

        Team............Captains..............................................1st round draft.................................2nd round draft

        1 - [Nexus-.................................2510-c]...+...[BloodOath ---------1715]...+...[Protect--------1632]= 5.86K
        2 -[Fremy_Speeddraw....2361-c]...+...[csoller-------------1772]...+...[AntronGolden--1730] =5.86K
        3 -[AchievedJaguar8.......2318-c]...+...[Evan--------------1762]...+...[BRNKoINSANITY -1360] =5.44K
        4 -[Blodir..................................2308-c]...+...[Koiskix-------------1921]...+...[Wesh----------1777] = 6.01K
        5 -[Tagada..............................2250-c]...+...[Picco--------------1712]...+...[GingerbrdMan-1564] = 5.74K
        6 -[Espeperant......................2243-c]...+...[Eternal------------1822]...+...[Auriko---------1619] = 5.68K
        7 -[DeTandlarts.....................1660-c]...+...[EcoNoob----------1988]...+...[BlInChIk------- 1976] = 5.62K
        8 -[Paralon................................2170-c]...+...[LgMaleBennis------1886]...+...[Magnetic------1642] = 5.70K
        9 - [Swkoll.................................2070-c]...+...[Inspector_Kot------1801]...+...[Sladow --------1691] = 5.56K
        10-[ZLO.........................................2029-c]...+...[Wifi_--------------1900]...+...[Neytron-------1528] = 5.64K
        11 -[NushHoob.........................1998-c]...+...[archsimkat---------1915]...+...[LimeZ3--------1750] = 5.66K
        12-[F-Odin..................................1978-c]...+...[BigBang -----------1792]...+...[Tersto---------1976] = 5.75K
        .

        Players Picked in Draft......................Draft #.............Captain
        .
        Tersto....................................1976 -------(13)------F-Odin
        FtXCommando...............1921--------(6)------ThomasHiatt
        Koiskix....................................1921--------(9)------Blodir
        archsimkat.........................1915--------(2)------NushHoob
        Wifi_.......................................1900--------(3)------ZLO
        LargeMaleBennis...........1886--------(5)------Paralon
        Eternal-.................................1822--------(7)------Espeperant
        Inspector_Kot...................1801--------(4)------Swkoll
        BigBang.................................1792--------(1)------F-Odin
        Wesh........................................1777-------(21)------Blodir
        Evan_......................................1762-------(10)------AchievedJaguar8
        LimeZ3....................................1750-------(14)------NushHoob
        AntronGolden....................1730-------(23)-----Fremy_Speeddraw
        csoller......................................1722-------(11)------Fremy_Speeddraw
        BloodOath............................1715 -------(12)------Nexus
        Picoo........................................1712--------(8)------Tagada
        Sladow...................................1691------- (16)------Swkoll
        DeTandlarts........................1660-------(18)------ThomasHiatt
        Magnetic..............................1642-------(17)------Paralon
        Protect...................................1632-------(24)------Nexus
        Auriko......................................1619 -------(19)------Espeperant*
        GingerbreadMan...........1564-------(20)------Tagada
        Neytron.................................1528-------(15)------ ZLO
        Lucied.....................................1514 -------(19)------Eternal-
        BRNKoINSANITY................1360-------(22)------AchievedJaguar8
        .

        Un Restricted Stand By List:
        (Any player below will be able to substitute,
        . . . . . No matter the rating differential)

        kite............................................1874
        Picoo........................................1712
        harzer99...............................1687
        Auriko......................................1619
        Ogre.........................................1605
        GingerBreadMan............1564
        Vaginator_..........................1557
        Exselsior.................................1554
        PlasmaLightning.............1550
        Muffin_Button...................1523
        Lucied.....................................1514
        Zasport...................................1511
        Tatheil.....................................1488
        grimplex.................................1485-------(Sub)-----DeTandlarts team
        Matri.........................................1431
        AYAHUASCA_Dest..........1429
        Cast_Away.........................1420
        Thalia.......................................1415
        el_cozon...............................1389
        Lape..........................................1310
        Agemo....................................1185

        Restricted player standby list:
        (The players on this list may Only replace players
        . . . . . with a higher rating.)

        Dro............................................1936

        1 Reply Last reply Reply Quote 0
        • FearghalF Offline
          Fearghal
          last edited by Fearghal

          Map Pool:
          There will be approx. 20 different maps for the Tournament.
          No Game will be the same.
          Each map will have an ID number, and is assigned to the
          Match Number associated with the online tournament bracket,
          found here: https://challonge.com/eatiasiw
          .

          10 x 10 maps:
          Adaptive Tournament Decision.....................Matches: 1-4............................Game 1.............Map 1
          Waters of crater........................................................Matches: 1-4............................Game 3............Map 3
          Adaptive New Canis..............................................Matches: 5-8 ..........................Game 1.............Map 4
          Adaptive Ivy Valleys SE16...................................Matches: 5-8............................Game 3............Map 6
          Adaptive Twin Rivers.............................................Matches: 9-12, 15+16............Game 1.............Map 7
          Adaptive Mars-Mangala Fossa.....................Matches: 9-12, 15+16............Game 3............Map 9
          Africa Ultimate...........................................................Matches: 13+14, 20................Game 1.............Map 10
          Adaptive Algun..........................................................Matches: 13+14, 20................Game 3............Map 12
          5vs5 Tabula Rasa v2..............................................Matches: 17+18........................Game 1.............Map 13
          Abyssium.......................................................................Matches: 17+18........................Game 3............Map 15
          Adaptive Fields Of Pheonix................................Match: 19.....................................Game 1.............Map 16
          Adaptive Canis Revenge....................................Match: 19.....................................Game 3............Map 18
          Adaptive Hilly Plateau..........................................Match: 21.......................................Game 1............Map 19
          Adaptive Slices..........................................................Match: 21......................................Game 3...........Map 21

          20x20 maps:
          Adaptive Turtle Beach..........................................Matches: 1-4..............................Game 2...........Map 2
          Selkie Isle 5v5..............................................................Matches: 5-8............................Game 2............Map 5
          Adaptive Hutts Clutch...........................................Matches: 9-12, 15+16............Game 2............Map 8
          20x20 White Fire 8v8...............................................Matches: 13+14, 20................Game 2............Map 11
          Selkie Mirror..................................................................Matches: 17+18.........................Game 2............Map 14
          Toples...............................................................................Match: 19......................................Game 2............Map 17
          winded path.................................................................Match: 21......................................Game 2............Map 20
          .
          .
          How the maps are released:
          AI positions shown, with AI type,
          Closed spots shown,
          Any remaining spots Not closed are open for players.
          Close any un picked open positions, before game start.
          Game options are on the right of screenshot.
          .
          Round 1
          Matches 1-4 > Game 1

          Adaptive Tournament Decision
          01 Adaptive Tournament Decision.jpg
          Uveso Easy, Is Not that "easy", it is a defensive AI that defends well, but does Not necessarily seek out and attack enemy bases.

          .
          Round 1
          Matches 1-4 > Game 2

          Adaptive Turtle Beach
          02 Adaptive Turtle Beach.jpg
          One of the toughest maps. You will be pressured from All sides.
          5 open start slots to choose from, and AIx Swarm Terror.
          (All Swarm-AI used is Terror = hence referred to as just Swarm)
          .
          Round 1
          Matches 1-4 > Game 3

          Waters of crater
          03 Waters of Crater.jpg
          Your land paths are blocked by the divided firepower of 2 AI Uveso bases.
          .
          Round 1
          Matches 5-8 > Game 1

          Adaptive New Canis
          04 Adaptive New Canis.jpg
          Uveso on sides with nice position and mass
          .
          Round 1
          Matches 5-8 > Game 2
          Selkie Isle 5v5

          05 Selkie Isle 5v5.jpg
          Uveso Adaptive* (omni off) has a well protected harbor and lots of mass.
          Civilians may very well win this battle!
          .
          Round 1
          Matches 5-8 > Game 3

          Adaptive Ivy Valleys SE 16
          06 Adaptive Ivy Valleys SE16.jpg
          Civ RNGAI occupy the southern island., players have many opening spawn choices.
          (All RNG-AI used is Standard = hence referred to as just RNGAI)
          .
          Round 2 & Losers Round 1
          Matches 9-12, 15+16 > Game 1
          Adaptive Twin Rivers
          07 Adaptive Twin Rivers..jpg
          Twin Rivers changes course and Uveso Civs has the high ground on both sides.
          Would you put 2 players on the very wide main land or
          2 on the side banks.
          .
          Round 2 & Losers Round 1
          Matches 9-12, 15+16 > Game 2
          Adaptive Hutts Clutch
          08 Adaptive Hutts Clutch.jpg
          RNG Bases are set up on islands in middle of a large lake.
          Can they be contained?
          .
          Round 2 & Losers Round 1
          Matches 9-12, 15+16 > Game 3
          Adaptive Mars-Mangala Fossa
          09 Adaptive Mars - Mangala Fossa.jpg
          Swarm on the sides ready to reign terror
          .
          Semi Finals & Losers Round 1
          Matches 13+14, 20 > Game 1
          Africa Ultimate
          10 Africa Ultimate.jpg
          Uveso Rush will try to lock down their corners
          .
          Semi Finals & Losers Round 1
          Matches 13+14, 20 > Game 2
          20x20 White Fire 8v8
          11 20x20 White Fire 8v8.jpg
          Swarm first navy battle, and Players have a choice of starting slots.
          .
          Semi Finals & Losers Round 1
          Matches 13+14, 20 > Game 3
          Adaptive Algun
          12 Adaptive Algun.jpg
          RNGAI in corners and Players choose start spawns.
          .
          Losers Round 2
          Matches 17+18 > Game 1
          5vs5 Tabula Rasa v2
          13 5v5 Tabula Rasa v2.jpg
          Swarm Civies have no admirals, but they do have lots of Land and Air.
          .
          Losers Round 2
          Matches 17+18 > Game 2
          Selkie Mirror
          14 Selkie Mirror.jpg
          RNG Civilians have No multiplier on this map, and a unit cap, but they have lots of land and mass.
          Will Our Commander's allow Civs to control the middle?
          .
          Losers Round 2
          Matches 17+18 > Game 3
          Abyssium
          15 Abyssium.jpg
          Uveso Rush will attack fast and the Air slot players right flanks are open!
          .
          Losers Round 3
          Match 19 > Game 1
          Adaptive Fields Of Great Pheonix
          16 Adapive Fields Of Great Phoenix.jpg
          Uveso Experimental base in the back, protected up front by powerful Uveso Adaptive.
          Players have to fend off civilians to the North and
          make play for the southern island.
          .
          Losers Round 3
          Match 19 > Game 2
          Toples
          17 Toples.jpg
          RNG has no navy, and Not much room to expand.
          What will it do?
          .
          Losers Round 3
          Match 19 > Game 3
          Adaptive Canis Revenge
          18 Adaptive Canis Revenge.jpg
          Swarm in corners, Players have choice of 4 open slots.
          .
          Losers Round 4
          Match 21 > Game 1
          Adaptive Hilly Plateau
          19 Adaptive Hilly Plateau.jpg
          Uveso Rush on sides. Players have choice of spawn sites
          .
          Losers Round 4
          Match 21 > Game 2
          winded path
          20 winded path.jpg
          RNGAI is on your side of river in this Large wind carved canyon.
          .
          Losers Round 4
          Match 21 > Game 3
          Adaptive Slices
          21 Adaptive Slices.jpg
          Uveso Civilization is going to try to control the corners and create Experimentals.
          .
          Finals
          Match 22 > Game 1
          Adaptive Dark Liver
          22 Adaptive Dark Liver.jpg

          For the First time All 3 civilians commanders have gathered on same map.
          Azraeelian Angels' and his Swarm Terror doctrine are on the Front Left.
          Uvesos' Adaptive Army and Strong Navy are on the Front Right.
          Relent0rs' Army and Air will set up in the Rear.

          .
          Finals
          Match 22 > Game 2
          Games 2 and 3 maps will be chosen by the Captains as follows:
          Each Captain will send list of 8 map numbers, from the map pool to veto.
          The remaining maps will be vetoed 1 at a time until 3 maps are left,
          and then high seed Captain will pick "Odds or Evens"
          The winner of the "Odds or Evens" roll, will then choose the map
          to play for Game 2.
          Odds or Evens will be decided on Aeolus by using the command - !roll -.
          If a game 3 is needed, the other Captain,
          will choose one of the remaining 2 maps to play.
          (the 3rd remaining map will be used if a Tie Break is needed.)
          .
          Finals
          Match 22 > Game 3
          (See Above)
          .........................
          *Final
          Match 23 > Game 1

          *Final Match 23 only used if tie break is needed.
          The 3rd map remaining in the Finals selection will be used if tie break is needed.

          1 Reply Last reply Reply Quote 0
          • MrBeastM Offline
            MrBeast
            last edited by

            I dont understand any rules, tourney dates, something else... but i am in...

            DONT BELIVE BH HE IS LIEING

            1 Reply Last reply Reply Quote 2
            • CascadeC Offline
              Cascade
              last edited by Cascade

              This post is deleted!
              FearghalF 1 Reply Last reply Reply Quote 1
              • FearghalF Offline
                Fearghal @Cascade
                last edited by Fearghal

                Most Bo3 matches will have:
                2 10x10 maps and 1 20x20map
                1 land, 1 water and 1 mixed map.

                Map Balance tests:
                Will always use AIx: RNGAI for human team simulation,
                and the AI to be used in game, in the AI spots.

                1 Reply Last reply Reply Quote 0
                • AzraaaA Offline
                  Azraaa
                  last edited by Azraaa

                  @Fearghal

                  Thanks for including my AI, "AI-Swarm"
                  I recommend you add AI-Uveso, and RNGAI. Both provide an awesome challenge.
                  "AI-Swarm" Requires AI-Uveso anyway for markers and such so.

                  Developer for LOUD Project | https://discord.gg/DfWXMg9
                  AI Development FAF Discord | https://discord.gg/ChRfhB3
                  AI Developer for FAF

                  Community Manager for FAF
                  Member of the FAF Association
                  FAF Developer

                  FearghalF 1 Reply Last reply Reply Quote 1
                  • waffelzNoobW Offline
                    waffelzNoob
                    last edited by

                    Will ladder rating be accounted for?

                    frick snoops!

                    FearghalF 1 Reply Last reply Reply Quote 0
                    • nine2N Offline
                      nine2
                      last edited by

                      176 views

                      1 Reply Last reply Reply Quote 0
                      • FemtoZettaF Offline
                        FemtoZetta
                        last edited by

                        On what multiplier will the AI be?

                        FearghalF 1 Reply Last reply Reply Quote 0
                        • TheWeakieT Offline
                          TheWeakie
                          last edited by

                          185 views

                          1 Reply Last reply Reply Quote 0
                          • FearghalF Offline
                            Fearghal @FemtoZetta
                            last edited by Fearghal

                            About AI: - - -Check back for updates.
                            To learn more about AI-Swarm, read Azraeel info here:
                            https://forum.faforever.com/user/azraeel
                            To learn more about AI-Uveso, read Uveso info here:
                            https://forum.faforever.com/topic/350/ai-uveso-v88-ai-mod-for-faforever
                            To learn more about RNGAI, read relent0r info here:
                            https://forums.faforever.com/viewtopic.php?f=88&t=19149

                            AI-Swarm
                            3 Sub AI's:
                            -AIx: Swarm Terror : ------This is your Standard Swarm AI.
                            -AIx: Swarm Eternal : -----This one cheats harder as the game goes on and Cheats harder when its losing.
                            -AIx: Swarm Test :------- For Testing Purposes

                            AI-Uveso
                            5 sub AI's:
                            AI: Easy; -----------Builds a few units and does not attack the enemy base. But it will defend its base.
                            AI: Adaptive; -------Balanced AI, builds Land, Air, Naval and Experimental units.
                            AI: Rush; -----------T1, T2 and T3 unit spam with fast tech upgrade and few experimentals.
                            AI: Experimentals;--- Builds a few units and is focussing on building experimental units.
                            AI: Overwhelm;----- Like AI-Adaptive, but increases cheat+build factor by 0.6 after 35 minutes and again by 0.6 after 60 minutes.

                            RNGAI:
                            IS designed for 5km and 10km maps
                            IS designed for early tier focus.
                            It will not put out higher tier units that it doesn't have the economy for.

                            About AI and the Tournament:
                            Alx Sorian will only be used in Round 1 of the Tournament.
                            It is the 'easiest' but it does slow down the game a little.
                            The 3 AI mod's in this tournament Do Not slow down the PC as much,
                            and will be used exclusively from Round 2 till the Final.
                            Each round will introduce a little more difficult AI.

                            1 Reply Last reply Reply Quote 0
                            • L Offline
                              LikeLightning
                              last edited by

                              how do i register?

                              FearghalF 1 Reply Last reply Reply Quote 0
                              • Matr1M Offline
                                Matr1
                                last edited by

                                I'm in, where do we sign up?

                                FearghalF 1 Reply Last reply Reply Quote 1
                                • Inspektor_KotI Offline
                                  Inspektor_Kot
                                  last edited by

                                  Inspektor_Kot(R: 1756G and 1800L) is entering to crush faces

                                  1 Reply Last reply Reply Quote 1
                                  • V Offline
                                    Vaginator_
                                    last edited by Vaginator_

                                    Signing up
                                    Vaginator_ (1576G;1320L)

                                    1 Reply Last reply Reply Quote 1
                                    • M Offline
                                      Magnetic
                                      last edited by

                                      Signing up
                                      Magnetic (Global: 1642; ladder: 1570)

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                                      • LunyshkoL Offline
                                        Lunyshko
                                        last edited by

                                        singning up
                                        hurzer99(g1709; l 1715)

                                        "Good luck and a safe landing commanders!"

                                        1 Reply Last reply Reply Quote 2
                                        • L Offline
                                          Lucied
                                          last edited by

                                          Signing in!
                                          Global: 1564; Ladder: 1384

                                          1 Reply Last reply Reply Quote 1
                                          • O Offline
                                            Ogre
                                            last edited by

                                            Sign me up
                                            Global: 1605; Ladder: 1557

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