Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you may not be able to execute some actions.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Event: "Rainbow Cup III" ~ 3 v 3 Dates: Jan 30 & Feb 6 (Saturday's) at 1500 UTC -----$1,200 Prize Pool---- 1st Place = $660 + Unique Avatar 2nd Place = $360 + Avatar 3rd Place = $180 + Avatar
This is a 3 v 3 Double Elimination Tournament. Similar to the Original "Rainbow Cup I" Where Each side Must wear team colors. Except - This year it's a 3 v 3 and AI is added as: Active Civilians.
Rules:
1- Color Up, 2-Team 1: Chooses a faction for any open AI position 3-Team 2: Chooses a faction for the remaining open AI position 4-Launch
Here is a photo of the- Team Approved Colors: Reds vs Blues, or Warm vs Cool. Red team will be the upper bracket team and the favorite. Blue team will be the lower bracket team and the underdog. .
Tournament specific Mods, Options and Rules:
4 MODS: ** Simspeed++, AI-Swarm, AI-Uveso, RNGAI
2 OPTIONS: Share Conditions: Full Share AI Map Marker Generator: Autogenerate Always
3 RULES: 1-Team #1 (top bracket) must be in "Warm" colors, and Team #2 (bottom bracket) must be in "Cool" colors, If a player is Not in an "Approved Team color", - any player on the opposing team, that catches him within the first 5 minutes can - hit the "Pause" button and force a Re-Host of game. 2-Teams play until one human team side is defeated, by either the opposing human team or the AI, the remaining team is the winner of that game. 3-Each team can substitute players as necessary, - As long as the substitute comes from the standby pool.
**Special Thanks to Azraeel, Uveso, relent0r and their teams for developing the AI mods that made this tournament possible, and make practicing so much better.
Team Selection: Teams for this tournament will work through a Captain Pick process. Players will be seeded by their highest rating, regardless of global or ladder.
The highest 12 will become Captains. A Captain is given the right to pick "draft" a team, out of the registered players "draft pool" to play with during the tournament.
The Captains themselves will also be seeded according to rating. Meaning the 12th Captain will have the lowest seed of all 12 Captains. However, this 12th Captain will have the right to - draft "pick" the 1st player during the Team Selection stage. The drafts then goes up sequentially from 11th Capt. to the 1st Captain. This procedure is repeated for the 2nd player, from 12th Capt. to 1st Capt. .
The Following 54 Players have registered: A "c" denotes Captain.
Team............Captains..............................................1st round draft.................................2nd round draft 1 - [Nexus-.................................2510-c]...+...[hurzer99----------1715]...+...[Protect--------1632]= 5.86K 2 - [Fremy_Speeddraw...2361-c]...+...[csoller------------1772]...+...[AntronGolden--1730] =5.86K 3 - [AchievedJaguar8.......2318-c]...+...[Evan-------------1762]...+...[BRNKoINSANITY-1360] =5.44K 4 - [Blodir..................................2308-c]...+...[Koiskix------------1921]...+...[Wesh----------1777] = 6.01K 5 - [Tagada.............................2250-c]...+...[Picco-------------1712]...+...[GingerbrdMan-1564] = 5.74K 6 - [Eternal- -----------1822-c]...+...[Auriko------------1619]...+...[Lucied---------1514] = 4.96K 7 - [ThomasHiatt....................2175-c]...+...[FtXCommando----1921]...+...[DeTandlarts---1660] = 5.76K 8 - [Paralon...............................2170-c]...+...[LargeMaleBennis--1886]...+...[Magnetic------1642] = 5.70K 9 - [Swkoll..................................2070-c]...+...[Inspector_Kot-----1801]...+...[Sladow--------1691] = 5.56K 10-[ZLO........................................2029-c]...+...[Wifi_-------------1900]...+...[Neytron-------1528] = 5.64K 11- [NushHoob.........................1998-c]...+...[archsimkat--------1915]...+...[LimeZ3--------1750] = 5.66K 12- [F-Odin.................................1978-c]...+...[BigBang----------1792]...+...[Tersto---------1976] = 5.75K .
Players Picked in Draft......................Draft #.............Captain . Tersto.....................................1976-------(13)------ F-Odin FtXCommando................1921--------(6)------ThomasHiatt Koiskix.....................................1921--------(9)------Blodir archsimkat.........................1915--------(2)------NushHoob Wifi_........................................1900-------(3)------ZLO LargeMaleBennis............1886-------(5)------Paralon Eternal-..................................1822-------(7)------Espeperant* Inspector_Kot...................1801------- (4)------Swkoll BigBang................................1792 ------- (1)------F-Odin Wesh.......................................1777-------(21)------Blodir Evan_.....................................1762-------(10)------AchievedJaguar8 LimeZ3....................................1750-------(14)------NushHoob AntronGolden....................1730-------(23)------Fremy_Speeddraw csoller.....................................1722--------(11)------Fremy_Speeddraw hurzer99................................1715--------(12)------Nexus Picoo........................................1712--------(8)------Tagada Sladow...................................1691--------(16)------Swkoll DeTandlarts........................1660--------(18)------ThomasHiatt Magnetic..............................1642--------(17)------Paralon Protect...................................1632--------(24)------Nexus Auriko......................................1619--------(19)------Espeperant* GingerbreadMan............1564-------(20)------Tagada Neytron.................................1528--------(15)------ZLO Lucied....................................1514---------(19)------Eternal-* BRNKoINSANITY................1360--------(22)------AchievedJaguar8 .
Stand By Players: (If a player is Not able to participate in a match, . . . . . . . . . . . ANY player below will be able to substitute for that person)
kite............................................1874 Ogre.........................................1605 Vaginator_..........................1557 Exselsior.................................1554 PlasmaLightning.............1550 Muffin_Button...................1523 Zasport...................................1511 Tatheil.....................................1488 grimplex.................................1485 Matri.........................................1431 AYAHUASCA_Dest..........1429 Cast_Away.........................1420 Thalia.......................................1415 el_cozon...............................1389 Lape..........................................1310 Agemo....................................1185 .
*Eternal- replaces Espeperant as Capt.
Map Pool: There will be approx. 20 different maps for the Tournament. No Game will be the same. Each map will have an ID number, and is assigned to the Match Number associated with the online tournament bracket, found here: https://challonge.com/eatiasiw .
10 x 10 maps: Adaptive Tournament Decision.....................Matches: 1-4............................Game 1.............Map 1 Waters of crater........................................................Matches: 1-4............................Game 3............Map 3 Adaptive New Canis..............................................Matches: 5-8 ..........................Game 1.............Map 4 Adaptive Ivy Valleys SE16...................................Matches: 5-8............................Game 3............Map 6 Adaptive Twin Rivers.............................................Matches: 9-12, 15+16............Game 1.............Map 7 Adaptive Mars-Mangala Fossa.....................Matches: 9-12, 15+16............Game 3............Map 9 Africa Ultimate...........................................................Matches: 13+14, 20................Game 1.............Map 10 Adaptive Algun..........................................................Matches: 13+14, 20................Game 3............Map 12 5vs5 Tabula Rasa v2..............................................Matches: 17+18........................Game 1.............Map 13 Abyssium.......................................................................Matches: 17+18........................Game 3............Map 15 Adaptive Fields Of Pheonix................................Match: 19.....................................Game 1.............Map 16 Adaptive Canis Revenge....................................Match: 19.....................................Game 3............Map 18
20x20 maps: Adaptive Turtle Beach..........................................Matches: 1-4..............................Game 2...........Map 2 Selkie Isle 5v5..............................................................Matches: 5-8............................Game 2............Map 5 Adaptive Hutts Clutch...........................................Matches: 9-12, 15+16............Game 2............Map 8 20x20 White Fire 8v8...............................................Matches: 13+14, 20................Game 2............Map 11 Selkie Mirror..................................................................Matches: 17+18.........................Game 2............Map 14 Toples...............................................................................Match: 19......................................Game 2............Map 17 . How the maps are released: AI positions shown, with AI type, Closed spots shown, Any remaining spots Not closed are open for players. Close any un picked open positions, before game start. Game options are on the right of screenshot. . Round 1 Matches 1-4 > Game 1 Adaptive Tournament Decision . Round 1 Matches 1-4 > Game 2 Adaptive Turtle Beach . Round 1 Matches 1-4 > Game 3 Waters of crater . Round 1 Matches 5-8 > Game 1 Adaptive New Canis . Round 1 Matches 5-8 > Game 2 Selkie Isle 5v5 . Round 1 Matches 5-8 > Game 3 Adaptive Ivy Valleys SE 16 . Round 2 & Losers Round 1 Matches 9-12, 15+16 > Game 1 Adaptive Twin Rivers . Round 2 & Losers Round 1 Matches 9-12, 15+16 > Game 2 Adaptive Hutts Clutch . Round 2 & Losers Round 1 Matches 9-12, 15+16 > Game 3 Adaptive Mars-Mangala Fossa . Semi Finals & Losers Round 1 Matches 13+14, 20 > Game 1 Africa Ultimate . Semi Finals & Losers Round 1 Matches 13+14, 20 > Game 2 20x20 White Fire 8v8 . Semi Finals & Losers Round 1 Matches 13+14, 20 > Game 3 Adaptive Algun . Losers Round 2 Matches 17+18 > Game 1 5vs5 Tabula Rasa v2 . Losers Round 2 Matches 17+18 > Game 2 Selkie Mirror . Losers Round 2 Matches 17+18 > Game 3 Abyssium . Losers Round 3 Match 19 > Game 1 Adaptive Fields Of Great Pheonix . Losers Round 3 Match 19 > Game 2 Toples . Losers Round 3 Match 19 > Game 3 Adaptive Canis Revenge . Losers Round 4 Match 21 > Game 1 . Losers Round 4 Match 21 > Game 2 . Losers Round 4 Match 21 > Game 3 . Finals Match 22 > Game 1 Finals - Game 1 Map - Will be a surprise, released "Shortly" before launch. Training and Preparation got you here, Playing on the fly will win this one! . Finals Match 22 > Game 2 Games 2 and 3 maps will be chosen by the Captains as follows: Each Captain will send list of 8 map numbers, from the map pool to veto. The remaining maps will be vetoed 1 at a time until 3 maps are left, and then high seed Captain will pick "Odds or Evens" The winner of the "Odds or Evens" roll, will then choose the map to play for Game 2. Odds or Evens will be decided on Aeolus by using the command - !roll -. If a game 3 is needed, the other Captain, will choose one of the remaining 2 maps to play. (the 3rd remaining map will be used if a Tie Break is needed.) . Finals Match 22 > Game 3 (See Above) ......................... *Final Match 23 > Game 1
*Final Match 23 only used if tie break is needed. The 3rd map remaining in the Finals selection will be used if tie break is needed.
I dont understand any rules, tourney dates, something else... but i am in...
Most Bo3 matches will have: 2 10x10 maps and 1 20x20map 1 land, 1 water and 1 mixed map.
Map Balance tests: Will always use alx Uveso Adaptive for human team simulation, and the AI to be used in game, in the AI spots.
Here is Map 14 Balance at 13 Minute mark:
@Fearghal
Thanks for including my AI, "AI-Swarm" I recommend you add AI-Uveso, and RNGAI. Both provide an awesome challenge. "AI-Swarm" Requires AI-Uveso anyway for markers and such so.
Will ladder rating be accounted for?
176 views
On what multiplier will the AI be?
185 views
About AI: - - -Check back for updates. To learn more about AI-Swarm, read Azraeel info here: https://forum.faforever.com/user/azraeel To learn more about AI-Uveso, read Uveso info here: https://forum.faforever.com/topic/350/ai-uveso-v88-ai-mod-for-faforever To learn more about RNGAI, read relent0r info here: https://forums.faforever.com/viewtopic.php?f=88&t=19149
AI-Swarm 3 Sub AI's: -AIx: Swarm Terror : ------This is your Standard Swarm AI. -AIx: Swarm Eternal : -----This one cheats harder as the game goes on and Cheats harder when its losing. -AIx: Swarm Test :------- For Testing Purposes
AI-Uveso 5 sub AI's: AI: Easy; -----------Builds a few units and does not attack the enemy base. But it will defend its base. AI: Adaptive; -------Balanced AI, builds Land, Air, Naval and Experimental units. AI: Rush; -----------T1, T2 and T3 unit spam with fast tech upgrade and few experimentals. AI: Experimentals;--- Builds a few units and is focussing on building experimental units. AI: Overwhelm;----- Like AI-Adaptive, but increases cheat+build factor by 0.6 after 35 minutes and again by 0.6 after 60 minutes.
RNGAI: IS designed for 5km and 10km maps IS designed for early tier focus. It will not put out higher tier units that it doesn't have the economy for.
About AI and the Tournament: Alx Sorian will only be used in Round 1 of the Tournament. It is the 'easiest' but it does slow down the game a little. The 3 AI mod's in this tournament Do Not slow down the PC as much, and will be used exclusively from Round 2 till the Final. Each round will introduce a little more difficult AI.
how do i register?
I'm in, where do we sign up?
Inspektor_Kot(R: 1756G and 1800L) is entering to crush faces
Signing up Vaginator_ (1576G;1320L)
Signing up Magnetic (Global: 1642; ladder: 1570)
singning up hurzer99(g1709; l 1715)
Signing in! Global: 1564; Ladder: 1384
Sign me up Global: 1605; Ladder: 1557