Team Matchmaker beta release NOW AVAILABLE!
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@arma473 Good question. We'll probably have to disable that. We've made a note of it.
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@arma473 @Askaholic Currently it appears the players get stuck in "setting up automatch" while the other player stays in the replay.
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I was ejected from a custom game because the game launched and they did not allow observers. It said I can't queue because it thought I was in a match.
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I also had a couple of issues when leaving custom games early and then trying to queue. It tells me I am still ingame. Refafing fixes that but in combination with the tmm ui not loading 1/2 of the time this problem is annoying.
Also soloqueue also displays global rating ingame. I think a couple of people were more afraid of me than they had to be
Also the rating dependent map selection seems to be working a bit weird. I suppose it works by the shown 2v2 rating (ยต-3*sigma). For instance I got canis multiple times despite being very far from 1800 rated. Also avrg of all players was far from 1800. Now the question is did I understand smth wrong, did Brutus get a wrong list or maybe made a mistake when entering the maps into the system or is there an error in the code?
But so far it has been a nice experience.
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There is no 1v1 queue, is this right?
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surely not,take a refaf it will get back i suppose
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My favourite thing about TMM:
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I really don't understand why people keep complaining about the Timers, given how many players are searching at the same time the 3 minute intervals are very reasonable, you don't want to match players as soon as a match that's game quality is good enough because then you may end up in a situation where you could have gotten 2 2v2 matches if you waited and instead you match teams ASAP and get only 1 match that is less balanced (other two teams that joined queue later are too far apart from each other but they could match with 1 of teams that got matched together). The only problem is the amount of players that are searching and it should be fixed with full release.
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if you are replying to me, i wasnt complaining. i was saying that my favourite thing is the timer + queue count
however after that I realised/wondered if it includes the Unmatchable queue count which seems like a bad idea. why show me a full queue when i cant match with them? (if that is the case)
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that is the case I think
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IMO it should be like the old chess.com ui, where you could see the rating of people who are currently searching.
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@nine2 Sometimes one of the queues doesn't show up when you launch the client. (Sometimes it's 1v1, other times it's TMM. Maybe it's even possible to have both queues not show up.) If that happens, close it and refaf.
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@archsimkat That has benefits and drawbacks. At the highest levels, you would basically know by name who was even searching, which would allow people to game the system.
Or a person could see if the other person searching is 1300 or 900 or -200, and that might affect their decision of whether to search.
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Btw, the bug with the queues happens more the longer you wait to switch to the play tab after starting the client. So switching immediately or even setting the start tab to it should help until we release the next version that has the bug fixed.
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The RC of the next client is available here https://github.com/FAForever/downlords-faf-client/releases/tag/v1.4.0-RC2. This also includes TMM
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@Sheikah I changed the link in the post
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The next version of the client which includes tmm has now been released. Please note that if you are running the beta client you will not get a notification to update your client and must do so manually.
https://github.com/FAForever/downlords-faf-client/releases/tag/v1.4.0 -
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How to use TMM by Rowey:
https://www.youtube.com/watch?v=ICW0yJVS1WI&feature=youtu.be -
Certain TMM matches are not saving to the replay vault. They aren't even in my local replays folder.