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Let 's fix a bug in BlackOpsFAF-Unleashed

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  • Z
    zhanghm18 @ZBC
    last edited by zhanghm18 9 Jun 2024, 07:59 6 Sept 2024, 07:59

    @zbc Thank you very much for your work, and there is another bug about totalmayhem that I reported before, if you are interested
    Re: Total Mayhem 1.37 for all game versionsReferencing a bug reported earlier in discord regarding the building animation of two aeon units (BROT3BT and BROT3BT2,) :
    https://discord.com/channels/197033481883222026/1213509460207869953

    Z 1 Reply Last reply 6 Sept 2024, 15:47 Reply Quote 1
    • Z
      ZBC @zhanghm18
      last edited by 6 Sept 2024, 15:46

      @zhanghm18 Oh, and this issue came up yesterday when I was playing with a friend, but at the time we agreed that it was a setting of this unit XD.
      I'll be checking this out again.

      1 Reply Last reply Reply Quote 0
      • Z
        ZBC @zhanghm18
        last edited by 6 Sept 2024, 15:47

        @zhanghm18 Please hold off on the other mods for now, I'm not currently deep enough into playing them to know exactly how they were supposed to work.

        1 Reply Last reply Reply Quote 0
        • Z
          ZBC @zhanghm18
          last edited by 7 Sept 2024, 03:34

          @zhanghm18
          I tested this unit over and over again yesterday in a custom game and didn't encounter the problem you described. When you issue a stop or move command during summoning, the unit will stop summoning (play an animation that retracts the turret) and then execute the command; when you issue an attack command again, it will start summoning the meteorite again (play an animation that unfolds the turret), and I didn't encounter any problems with it getting stuck.
          Did you download the latest blackops mod from Uveso's github page (https://github.com/Uveso) instead of the FAF repository?I've noticed that a lot of the mods in the FAF repository don't get updated in a timely manner.

          Z 1 Reply Last reply 8 Sept 2024, 03:25 Reply Quote 0
          • N
            nomads
            last edited by 7 Sept 2024, 04:04

            Sometimes, the issue arises not from a single MOD but from conflicts between different MODs. It is advisable to capture a screenshot of the MOD manager list or show the F9 tracking reports for comparison and verification.

            1 Reply Last reply Reply Quote 0
            • Z
              zhanghm18 @ZBC
              last edited by zhanghm18 9 Aug 2024, 03:28 8 Sept 2024, 03:25

              @zbc Thanks for the test. I will try the latest version from github. The blackops I use are downloaded from FAF vault, maybe that's the cause of the problem.
              In addition, if you are interested in, I found that several small bug about totalmayhem posted on https://github.com/FAForever/fa-total-mayhem/issues.

              1 Reply Last reply Reply Quote 0
              • D
                Doompants
                last edited by 13 Sept 2024, 01:09

                @ZBC if you have the knowledge and time to fix a few of these outstanding bugs, as the main ringleader of a group that plays BlackOps every week, you have my sincere gratitude.

                The big bug that is bothering us right now is that something has broken with torpedos vs a couple of BlackOps UEF units:

                The two we've found are:

                BES 0402 - UEF Dreadnought
                EEB 0402 - UEF Philadelphia Stellar Generator (when built on water, obv.)

                As you can see in the attached pic, torpedos from all manner of naval ships do not seem to hit either of these units, and just circle around. VERY rarely, a torpedo will land, but we're talking 8 minutes of heavy concentrated fire to finally take down the dreadnought.

                I'm not sure which patch may have broken it, but it will be one of the more recent ones. This was not a problem in late 2023/early 2024.

                Also food for thought -- There are other UEF BlackOps boats that are NOT affected (EES0302 - Knox Escort boat) and neither is the other BlackOps water-buildable structure (BEB5205 T3 advanced Air Staging).

                36ff5096-0039-49c0-bc52-d4025749be5e-image.png

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                • D
                  Doompants
                  last edited by 13 Sept 2024, 01:16

                  I should add this only affects the two UEF units I listed. The Seraphim and Cybran BlackOps Dreadnoughts can be hit with torpedoes as normal.

                  Z 1 Reply Last reply 13 Sept 2024, 08:31 Reply Quote 0
                  • Z
                    ZBC @Doompants
                    last edited by 13 Sept 2024, 08:31

                    @doompants oh, luckily I know when it happend. As the changelog in version 3811 said:
                    #6360 the hitboxes have been changed to solve that some times torpedoes randomly miss the unit by traveling underneath it.
                    But it looks like this has some unknown effects on the units in the mod. I'll check this later, but please understand that I may not be able to fix them, FAF code changes are difficult for me right now!

                    1 Reply Last reply Reply Quote 0
                    • U
                      Uveso
                      last edited by 7 Oct 2024, 05:33

                      @ZBC
                      Can you test the latest black ops version from GitHub?
                      https://github.com/Uveso/BlackOpsFAF-Unleashed

                      • Unit bes0402 (Experimental Dreadnaught) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
                      • Unit eeb0402 (Stellar Generator) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
                      • Unit uaa0310 (Experimental Aircraft Carrier) Add switch and fix animation for Superweapon
                      • Unit uaa0310 (Experimental Aircraft Carrier) Add shield from FAF CZAR

                      @zhanghm18
                      Can't find any bugs in BAL0401. How can i reproduce it, or do you have errors in log when it happens?

                      Z Z 2 Replies Last reply 8 Oct 2024, 01:07 Reply Quote 2
                      • Z
                        zhanghm18 @Uveso
                        last edited by 8 Oct 2024, 01:07

                        @uveso Thanks for your reply. I retested the unit and found that the problem no longer existed. It is possible that an update to FAF in the last year accidentally fixed the issue.

                        U 1 Reply Last reply 8 Oct 2024, 05:13 Reply Quote 1
                        • U
                          Uveso @zhanghm18
                          last edited by 8 Oct 2024, 05:13

                          @zhanghm18
                          Thanks for retesting!

                          The Czar really looks great:
                          http://faforever.uveso.de/CZAR.mp4

                          Z 1 Reply Last reply 8 Oct 2024, 05:33 Reply Quote 1
                          • Z
                            zhanghm18 @Uveso
                            last edited by 8 Oct 2024, 05:33

                            @uveso Thank you for your work.
                            Yeah, CZAR looks better. But would you consider replacing the CAZR model with a more elaborate version of FAF? The CZAR model used by blackops is slightly less accurate than FAF, and you can see that the CZAR in the MOD is not "round", but clearly "angular".1d086539-a2c9-4ae9-ac98-6d7863b9f51a-图片.png

                            1 Reply Last reply Reply Quote 0
                            • U
                              Uveso
                              last edited by 8 Oct 2024, 19:04

                              That's funny, I thought exactly the same thing 🙂
                              But I only fix bugs in the mods. I don't make any updates or change models if it's not a bug. And in this particular case, I'm not sure that the animation would harmonizes well with the new model.

                              Z 1 Reply Last reply 9 Oct 2024, 05:06 Reply Quote 1
                              • M
                                MrPhalanx
                                last edited by 8 Oct 2024, 21:00

                                Welcome back Uveso, there's a lot of work to do, lots of people complaining about Xtreme Wars (my personal favourite) is unplayable now, for me I need to reinstall the whole FAF, because something went utterly wrong with the whole game, and it refused to even start XD..

                                1 Reply Last reply Reply Quote 1
                                • Z
                                  zhanghm18 @Uveso
                                  last edited by 9 Oct 2024, 05:06

                                  @uveso thank you. Hopefully, the problems with the model will catch your interest and be solved in the future.

                                  1 Reply Last reply Reply Quote 1
                                  • Z
                                    ZBC @Uveso
                                    last edited by 10 Oct 2024, 02:52

                                    @uveso oh my god, Mr.Uveso! Thanks for your reply! When I finish revising my paper, I will test your new work.

                                    1 Reply Last reply Reply Quote 1
                                    • U
                                      Uveso
                                      last edited by 11 Nov 2024, 19:53

                                      The major update has already been deployed to the vault. We are currently addressing a few remaining issues.

                                      Z 1 Reply Last reply 13 Nov 2024, 16:09 Reply Quote 2
                                      • Z
                                        ZBC @Uveso
                                        last edited by 13 Nov 2024, 16:09

                                        @Uveso That's the best news I've heard in a while! I will test it soon, thanks for your great work, best wishes!

                                        1 Reply Last reply Reply Quote 1
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