FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Let 's fix a bug in BlackOpsFAF-Unleashed

    Scheduled Pinned Locked Moved Modding & Tools
    27 Posts 7 Posters 2.5k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Z Offline
      zhanghm18 @ZBC
      last edited by zhanghm18

      @zbc Thanks for the test. I will try the latest version from github. The blackops I use are downloaded from FAF vault, maybe that's the cause of the problem.
      In addition, if you are interested in, I found that several small bug about totalmayhem posted on https://github.com/FAForever/fa-total-mayhem/issues.

      1 Reply Last reply Reply Quote 0
      • DoompantsD Offline
        Doompants
        last edited by

        @ZBC if you have the knowledge and time to fix a few of these outstanding bugs, as the main ringleader of a group that plays BlackOps every week, you have my sincere gratitude.

        The big bug that is bothering us right now is that something has broken with torpedos vs a couple of BlackOps UEF units:

        The two we've found are:

        BES 0402 - UEF Dreadnought
        EEB 0402 - UEF Philadelphia Stellar Generator (when built on water, obv.)

        As you can see in the attached pic, torpedos from all manner of naval ships do not seem to hit either of these units, and just circle around. VERY rarely, a torpedo will land, but we're talking 8 minutes of heavy concentrated fire to finally take down the dreadnought.

        I'm not sure which patch may have broken it, but it will be one of the more recent ones. This was not a problem in late 2023/early 2024.

        Also food for thought -- There are other UEF BlackOps boats that are NOT affected (EES0302 - Knox Escort boat) and neither is the other BlackOps water-buildable structure (BEB5205 T3 advanced Air Staging).

        36ff5096-0039-49c0-bc52-d4025749be5e-image.png

        1 Reply Last reply Reply Quote 0
        • DoompantsD Offline
          Doompants
          last edited by

          I should add this only affects the two UEF units I listed. The Seraphim and Cybran BlackOps Dreadnoughts can be hit with torpedoes as normal.

          Z 1 Reply Last reply Reply Quote 0
          • Z Offline
            ZBC @Doompants
            last edited by

            @doompants oh, luckily I know when it happend. As the changelog in version 3811 said:
            #6360 the hitboxes have been changed to solve that some times torpedoes randomly miss the unit by traveling underneath it.
            But it looks like this has some unknown effects on the units in the mod. I'll check this later, but please understand that I may not be able to fix them, FAF code changes are difficult for me right now!

            1 Reply Last reply Reply Quote 0
            • UvesoU Offline
              Uveso
              last edited by

              @ZBC
              Can you test the latest black ops version from GitHub?
              https://github.com/Uveso/BlackOpsFAF-Unleashed

              • Unit bes0402 (Experimental Dreadnaught) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
              • Unit eeb0402 (Stellar Generator) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
              • Unit uaa0310 (Experimental Aircraft Carrier) Add switch and fix animation for Superweapon
              • Unit uaa0310 (Experimental Aircraft Carrier) Add shield from FAF CZAR

              @zhanghm18
              Can't find any bugs in BAL0401. How can i reproduce it, or do you have errors in log when it happens?

              Z Z 2 Replies Last reply Reply Quote 2
              • Z Offline
                zhanghm18 @Uveso
                last edited by

                @uveso Thanks for your reply. I retested the unit and found that the problem no longer existed. It is possible that an update to FAF in the last year accidentally fixed the issue.

                UvesoU 1 Reply Last reply Reply Quote 1
                • UvesoU Offline
                  Uveso @zhanghm18
                  last edited by

                  @zhanghm18
                  Thanks for retesting!

                  The Czar really looks great:
                  http://faforever.uveso.de/CZAR.mp4

                  Z 1 Reply Last reply Reply Quote 1
                  • Z Offline
                    zhanghm18 @Uveso
                    last edited by

                    @uveso Thank you for your work.
                    Yeah, CZAR looks better. But would you consider replacing the CAZR model with a more elaborate version of FAF? The CZAR model used by blackops is slightly less accurate than FAF, and you can see that the CZAR in the MOD is not "round", but clearly "angular".1d086539-a2c9-4ae9-ac98-6d7863b9f51a-图片.png

                    1 Reply Last reply Reply Quote 0
                    • UvesoU Offline
                      Uveso
                      last edited by

                      That's funny, I thought exactly the same thing 🙂
                      But I only fix bugs in the mods. I don't make any updates or change models if it's not a bug. And in this particular case, I'm not sure that the animation would harmonizes well with the new model.

                      Z 1 Reply Last reply Reply Quote 1
                      • M Offline
                        MrPhalanx
                        last edited by

                        Welcome back Uveso, there's a lot of work to do, lots of people complaining about Xtreme Wars (my personal favourite) is unplayable now, for me I need to reinstall the whole FAF, because something went utterly wrong with the whole game, and it refused to even start XD..

                        1 Reply Last reply Reply Quote 1
                        • Z Offline
                          zhanghm18 @Uveso
                          last edited by

                          @uveso thank you. Hopefully, the problems with the model will catch your interest and be solved in the future.

                          1 Reply Last reply Reply Quote 1
                          • Z Offline
                            ZBC @Uveso
                            last edited by

                            @uveso oh my god, Mr.Uveso! Thanks for your reply! When I finish revising my paper, I will test your new work.

                            1 Reply Last reply Reply Quote 1
                            • UvesoU Offline
                              Uveso
                              last edited by

                              The major update has already been deployed to the vault. We are currently addressing a few remaining issues.

                              Z 1 Reply Last reply Reply Quote 2
                              • Z Offline
                                ZBC @Uveso
                                last edited by

                                @Uveso That's the best news I've heard in a while! I will test it soon, thanks for your great work, best wishes!

                                1 Reply Last reply Reply Quote 1
                                • First post
                                  Last post