@tankenabard said in SACU Rebalance:
If auras in general are out
Auras aren't out, just very complicated area effects are. I think what @Jip meant was more of a warning about having area effects than to discard auras. Not sure what level of complexity is unacceptable.
@tankenabard said in SACU Rebalance:
With the Aeon, the heavy shield pack could help tank damage similar to a GC so that harbingers could do work.
A tank needs to be threatening in some capacity to help tank damage because target priorities exist. Currently Aeon SACU only has a 300 DPS long range AoE gun.
@tankenabard said in SACU Rebalance:
Seraphim is fine with Light Overcharge, if personal shields are out then maybe Nano1 and Nano2 like the commander?
If it's an upgrade then it makes an OP (or T4-tier) 50k hp + regen + 35 range OC SACU. Idk if that's actually overpowered so here's an alternative:
Honestly the only use of the shield right now is tele sacu, so you could just put the HP boost of the shield as a prerequisite upgrade for tele or integrate it into tele. Tele conflicts with OC so you won't get an OP OC SACU, and if it's a prerequisite then you can have a 50k hp 400 DPS gun SACU for some reason. Or a 30k HP engi SACU (this is bad going by the current ideology for engi SACU in the rework).
Also you could apply the same idea to Aeon SACU to make its tele relevant by adding HP to tele or making tele compatible with the shield upgrade. Otherwise Aeon tele SACU should be like 2-3x cheaper because it's 15k hp 300 DPS vs 30k/50k hp 400 DPS.