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    Time to move on

    Scheduled Pinned Locked Moved Contribution
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    • TheWeakieT
      TheWeakie
      last edited by

      Make ur own topic bro

      TerariiT 1 Reply Last reply Reply Quote 0
      • TerariiT
        Terarii @TheWeakie
        last edited by

        @theweakie no I'm hijacking this one

        1 Reply Last reply Reply Quote 0
        • JipJ
          Jip @Terarii
          last edited by

          @thewheeler said in Time to move on:

          Add to it progressively worsening rules/game features (there have been a lot of good changes too) and the game becomes simply not worth to play anymore.

          I'd love a detail or two on the game features before you go 🙂 !

          It was fun having you around @sladow

          A work of art is never finished, merely abandoned

          TerariiT 1 Reply Last reply Reply Quote 1
          • S
            snoog
            last edited by

            I wanna know what game yall playing

            Noble_IceN 1 Reply Last reply Reply Quote 0
            • TerariiT
              Terarii @Jip
              last edited by Terarii

              @jip said in Time to move on:

              I'd love a detail or two on the game features before you go !

              Here's some i could remember:

              • The inability of balance team to properly (in my opinion) balance units, creating very frustrating situations in the game. For example, losing the navy as cybran is 10 times more devastating than losing the navy as aeon/sera/uef, because you do not have any hover units to fight off navy. Your torp acu/wagners/non-hover engineers get instantly hard countered by destros and subs, and the only viable land-to-navy weapon, t2 arty, has the worst accuracy in the game.
                It also takes 10 months for them to fix obviously overpowered units, like tempest, ahwassa, t3 subs, telemazer, salvation, mercy, or even aeon t2 arty that had double damage a few years ago.

              • This change, that pretty much disables seraphim or cybran players from drawing uef/aeon players on t2 stage, or drawing people turtling under shields. It also makes it impossible to stop a huge pillar/blaze/obsidian army from killing your base after they snipe your acu, while a rhino/yenzyne/ilshie army would get completely destroyed.
                26e0da0f-9a3c-4a5c-bb1c-ecf2f8b81258-image.png

              • The new area reclaim replaces the hugely apm-dependent manual reclaim in most cases, only exceptions being BOs on maps with a billion trees inbetween mexes that you need to manually reclaim, and big rocks/wrecks placed far away from each other.
                At this point, just turn the game into an autobattler that randomly wins the game for one of the players.
                As bully said: "The player's intention is to win the game. Thus, a perfect AI should be created to win every game for them. I think this will best convey a player's intention when playing the game."

              • This change
                c88355bf-94c4-48d4-82e0-f1d3ad04a1ae-image.png

              Noble_IceN 1 Reply Last reply Reply Quote 4
              • JipJ
                Jip
                last edited by

                Thank you for taking the time 👍

                The area reclaim is not definitive yet, we (game team) are voting on it in the next two weeks 🙂 .

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 0
                • Noble_IceN
                  Noble_Ice @Terarii
                  last edited by

                  @thewheeler said in Time to move on:

                  The inability of balance team to properly (in my opinion) balance units, creating very frustrating situations in the game. For example, losing the navy as cybran is 10 times more devastating than losing the navy as aeon/sera/uef, because you do not have any hover units to fight off navy. Your torp acu/wagners/non-hover engineers get instantly hard countered by destros and subs, and the only viable land-to-navy weapon, t2 arty, has the worst accuracy in the game.
                  It also takes 10 months for them to fix obviously overpowered units, like tempest, ahwassa, t3 subs, telemazer, salvation, mercy, or even aeon t2 arty that had double damage a few years ago.

                  -I totally agree with you!

                  1 Reply Last reply Reply Quote 0
                  • Noble_IceN
                    Noble_Ice @snoog
                    last edited by Noble_Ice

                    @snoog beyond all reason, chess, and less and less faf

                    1 Reply Last reply Reply Quote 0
                    • EdtjuhE
                      Edtjuh
                      last edited by

                      apology for poor english

                      when were you when sladow left?

                      i was sat at home eating smegma butter when terrari ring

                      ‘sladow is left’

                      ‘no’

                      1 Reply Last reply Reply Quote 2
                      • veteranasheV
                        veteranashe
                        last edited by

                        I've been playing total annihilation on taf, it's easier to get a game there than at faf unfortunately

                        1 Reply Last reply Reply Quote 0
                        • K
                          Krapougnak
                          last edited by Krapougnak

                          The game is not about apm "manual reclaim" but about strategy, building bases and fighting bots and vehicles. Keep area reclaim.

                          1 Reply Last reply Reply Quote 0
                          • T
                            Tryth
                            last edited by

                            Goodbye gamers 🫡

                            1 Reply Last reply Reply Quote 0
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