@exselsior said in Please show rating changes in replay vault:
Those games have more people between silver 4 and silver 3 than FAF has players. I agree with what you're saying, though I don't see how the league system has any benefit for FAF, but want to point out the truly massive gap in scale between FAF and any of these large and popular games that use a league system now.
Why is the scale of the game relevant? You correctly described one of the benefits of the league system, but I don't see how the amount of people in each division is important for this to function?
Some of the other benefits of the league system are:
- negative trueskill rating in the first games of bad/unlucky players is not visible, preventing possible demotivation
- an official placement phase makes players tolerate unbalanced games in the beginning more
- the ability to offer people a "rank reset" by first giving them some placement games again when they return after a longer period of inactivity, where they are not faced with expectations to perform
- hiding the variation in the points you get for different game
- related: hiding the point changes on draws. Both regularly lead to complaints because people think the system is being unfair. By abstracting this and giving +1/-1 for each win/loss and 0 points on a draw we can prevent these frustrations.
All of these benefits basically require that the league system is shown instead of the rating. If we still show both we lose a lot of these benefits.
Now, it's not perfect because custom games still use rating and ideally we would unrank all global games, but FAF has such an ingrained culture of players playing only specific maps in custom games that this would be too much of an upset. We have found no alternative yet that would allow these players to balance their lobbies, so global rating stayed even though it should ideally go away.