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    Small Change to mapgen?

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    • S
      snoog @Jip
      last edited by

      @jip said in Small Change to mapgen?:

      The reason there are four spawns is because that is what the settings can be, even up to 12 spawns:

      2c34b37a-ca28-479a-8ddc-1d598fd61452-image.png

      The matchmaker team can change that up as they see fit.

      This is what I was trying to say. I don't understand why the 3v3 isn't using 6 spawns as a setting. The maps would be far more balanced around 3v3.

      1 Reply Last reply Reply Quote 0
      • FtXCommandoF
        FtXCommando
        last edited by

        Because that's like 0 mex

        1 Reply Last reply Reply Quote 0
        • TheVVheelboyT
          TheVVheelboy
          last edited by

          Imo it's more of number of teams/symmetry problem than amount of spawns.

          1 Reply Last reply Reply Quote 0
          • veteranasheV
            veteranashe @Caliber
            last edited by

            @caliber said in Small Change to mapgen?:

            In this scenario the map was very small so 2 coms just walked straight upto the single slot and it was game after that, no time for t2 pd.

            So did the other team not do the same? Sounds like a skill issue.

            CaliberC 1 Reply Last reply Reply Quote 1
            • CaliberC
              Caliber @veteranashe
              last edited by

              @veteranashe said in Small Change to mapgen?:

              So did the other team not do the same? Sounds like a skill issue.

              my team actually won the game, but its not about winning or losing, its just not fun being used as a punching bag for 5 mins then being killed, i feel like theres no point in playing a game like that.

              Sladow-NoobS waffelzNoobW 2 Replies Last reply Reply Quote 0
              • Sladow-NoobS
                Sladow-Noob @Caliber
                last edited by Sladow-Noob

                @caliber unironically being in such a spot sometimes is way more fun ; At least my personal experience and the ones of some dudes I usually play with. I'd say around 70% of the ppl I know enjoy being in such a position from time to time.
                Cuz either you win and carried the game bc of that
                Or you lose and noone can blame you due to being in a gas spot with e.g. 15 mexes less

                Inactive.

                CaliberC 1 Reply Last reply Reply Quote 0
                • CaliberC
                  Caliber @Sladow-Noob
                  last edited by

                  @sladow-noob I agree that on larger maps it is fun if you can establish control and get set up, so i guess my grip comes from the smaller maps where you only have time to make maybe 3 factories before two coms decide to push you and its just a lose from there.

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                  • Sladow-NoobS
                    Sladow-Noob
                    last edited by

                    Isn't that the fun part though? I could give you 10+ replays where I was in that spot and it's the challenge I love ; Making decision to counter smth which is way stronger than your current stuff

                    Inactive.

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                    • Sladow-NoobS
                      Sladow-Noob
                      last edited by

                      Reason why most people fail is bc they're like "Oh I need t2 mexes in order to have equal eco" which dooms them

                      Inactive.

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                      • waffelzNoobW
                        waffelzNoob @Caliber
                        last edited by

                        @caliber i actually think gimped slots are fun to play every once in a while. If you know you're gonna lose playing normally, it means you can try something weird

                        Even something basic as rushing t2 land for very fast pd is already different from usual gameplay and gives you room to maybe 3v1 the enemy gimped slot with t2 air

                        frick snoops!

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