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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Small Change to mapgen?

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    • CaliberC Offline
      Caliber
      last edited by Caliber

      In this scenario the map was very small so 2 coms just walked straight upto the single slot and it was game after that, no time for t2 pd.

      veteranasheV 1 Reply Last reply Reply Quote 0
      • JipJ Offline
        Jip
        last edited by Jip

        The reason there are eight spawns is because that is what the settings can be, even up to 12 spawns:

        2c34b37a-ca28-479a-8ddc-1d598fd61452-image.png

        The matchmaker team can change that up as they see fit.

        A work of art is never finished, merely abandoned

        S 1 Reply Last reply Reply Quote 0
        • S Offline
          snoog @Jip
          last edited by

          @jip said in Small Change to mapgen?:

          The reason there are four spawns is because that is what the settings can be, even up to 12 spawns:

          2c34b37a-ca28-479a-8ddc-1d598fd61452-image.png

          The matchmaker team can change that up as they see fit.

          This is what I was trying to say. I don't understand why the 3v3 isn't using 6 spawns as a setting. The maps would be far more balanced around 3v3.

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          • FtXCommandoF Offline
            FtXCommando
            last edited by

            Because that's like 0 mex

            1 Reply Last reply Reply Quote 0
            • TheVVheelboyT Offline
              TheVVheelboy
              last edited by

              Imo it's more of number of teams/symmetry problem than amount of spawns.

              1 Reply Last reply Reply Quote 0
              • veteranasheV Offline
                veteranashe @Caliber
                last edited by

                @caliber said in Small Change to mapgen?:

                In this scenario the map was very small so 2 coms just walked straight upto the single slot and it was game after that, no time for t2 pd.

                So did the other team not do the same? Sounds like a skill issue.

                CaliberC 1 Reply Last reply Reply Quote 1
                • CaliberC Offline
                  Caliber @veteranashe
                  last edited by

                  @veteranashe said in Small Change to mapgen?:

                  So did the other team not do the same? Sounds like a skill issue.

                  my team actually won the game, but its not about winning or losing, its just not fun being used as a punching bag for 5 mins then being killed, i feel like theres no point in playing a game like that.

                  Sladow-NoobS waffelzNoobW 2 Replies Last reply Reply Quote 0
                  • Sladow-NoobS Offline
                    Sladow-Noob @Caliber
                    last edited by Sladow-Noob

                    @caliber unironically being in such a spot sometimes is way more fun ; At least my personal experience and the ones of some dudes I usually play with. I'd say around 70% of the ppl I know enjoy being in such a position from time to time.
                    Cuz either you win and carried the game bc of that
                    Or you lose and noone can blame you due to being in a gas spot with e.g. 15 mexes less

                    Inactive.

                    CaliberC 1 Reply Last reply Reply Quote 0
                    • CaliberC Offline
                      Caliber @Sladow-Noob
                      last edited by

                      @sladow-noob I agree that on larger maps it is fun if you can establish control and get set up, so i guess my grip comes from the smaller maps where you only have time to make maybe 3 factories before two coms decide to push you and its just a lose from there.

                      1 Reply Last reply Reply Quote 0
                      • Sladow-NoobS Offline
                        Sladow-Noob
                        last edited by

                        Isn't that the fun part though? I could give you 10+ replays where I was in that spot and it's the challenge I love ; Making decision to counter smth which is way stronger than your current stuff

                        Inactive.

                        1 Reply Last reply Reply Quote 1
                        • Sladow-NoobS Offline
                          Sladow-Noob
                          last edited by

                          Reason why most people fail is bc they're like "Oh I need t2 mexes in order to have equal eco" which dooms them

                          Inactive.

                          1 Reply Last reply Reply Quote 0
                          • waffelzNoobW Offline
                            waffelzNoob @Caliber
                            last edited by

                            @caliber i actually think gimped slots are fun to play every once in a while. If you know you're gonna lose playing normally, it means you can try something weird

                            Even something basic as rushing t2 land for very fast pd is already different from usual gameplay and gives you room to maybe 3v1 the enemy gimped slot with t2 air

                            frick snoops!

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