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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
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    • veteranasheV Offline
      veteranashe
      last edited by

      The uef sheild change sounds more like a nerf than anything now

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      • FtXCommandoF Offline
        FtXCommando
        last edited by

        Hard for an upgrade with zero relevant use case to be nerfed tbh

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        • veteranasheV Offline
          veteranashe
          last edited by

          Late end game upgrade to make it harder to snipe is now a high cost low use sheild. I guess you can toss a few mongoose under it if they stay with you at all.

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          • FtXCommandoF Offline
            FtXCommando
            last edited by FtXCommando

            Terrible use of your ACU because:

            1. bubble boys exist which do the job twice as well
            2. you now made your ACU 2x more likely to die to teleport snipes
            3. Your ACU is now forced to stand around in 1 spot and in worst case scenario, it has a vastly easier time dying to t3 arty or novaxes.

            This shield serves as a way to make your first few percies OC proof.

            veteranasheV ComradeStrykerC 2 Replies Last reply Reply Quote 0
            • waffelzNoobW Offline
              waffelzNoob @angelofd347h
              last edited by

              @angelofd347h said in Pending Balance Changes Feedback Thread:

              https://patchnotes.faforever.com/3688.html
              Vet regen increases are flat rates.

              wow thats really long ago, cant believe i still thought vetted uef acu would be 15 health/sec. thx for letting me know

              frick snoops!

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              • veteranasheV Offline
                veteranashe @FtXCommando
                last edited by

                @ftxcommando said in Pending Balance Changes Feedback Thread:

                Terrible use of your ACU because:

                1. bubble boys exist which do the job twice as well
                2. you now made your ACU 2x more likely to die to teleport snipes
                3. Your ACU is now forced to stand around in 1 spot and in worst case scenario, it has a vastly easier time dying to t3 arty or novaxes.

                This shield serves as a way to make your first few percies OC proof.

                Good to know but why do you have to stand in one spot?

                What use does the 9k health Bubble sheild have? Thanks

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                • TheWeakieT Offline
                  TheWeakie
                  last edited by

                  The answer is in your own post

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    I just said what it does. It’s an OC-resistant shield so making early percies is potentially actually viable again for UEF.

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                    • ComradeStrykerC Offline
                      ComradeStryker @FtXCommando
                      last edited by

                      @ftxcommando said in Pending Balance Changes Feedback Thread:

                      This shield serves as a way to make your first few percies OC proof.

                      If we assume that the opposing player is equally invested in combat,
                      we can reasonably expect them to possess an equal number of units and mass invested in upgrades.

                      Having 9K HP at T3 would provide around 5 seconds of survivability at best.
                      Overcharge damage may not have a significant impact on an ACU's Bubble Shield, but, that is almost meaningless as Tech 3 units would take care of the shield, regardless, and with ease, I might add.

                      Considering the current HP at 9K, it would make more sense for the shield to be more affordable.


                      On paper, the upgrade would make the first 2 or 3 Percies far more effective - especially if your Com is there, too...
                      However, my perspective on the upgrade was to allow the ACU to extend its usability well into the T3 stage, rather than just the early T3 stage.

                      At most, this change would grant an additional minute or two before the ACU becomes outmatched and is forced to retreat.


                      That said...
                      I must admit, my limited experience with the recent change makes it difficult to foresee its true impact in a match.
                      I'll have to do some more testing.

                      For now, though -
                      If a player is able to obtain it during a T2 stage, then that can be a huge turning point.


                      ~ Stryker

                      ( ͡° ͜ʖ ͡°)

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                      • T Offline
                        TheWreck
                        last edited by

                        Bubble shield has never been very good. A bubble boi although not oc proof provides 50k hp for 5k mass and you don't lose when the bubble boi dies.

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                        • veteranasheV Offline
                          veteranashe
                          last edited by

                          I'll believe it when I see it.

                          Still not sure with the current bubble sheild you have to stand in one spot.

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                          • M Offline
                            MeowMure
                            last edited by

                            Is this and of an era of hover strat?

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                            • Sladow-NoobS Offline
                              Sladow-Noob
                              last edited by

                              just hoverbomb it longer 4head

                              Inactive.

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                              • T Offline
                                TheWreck
                                last edited by

                                You can always do flips with aeon t1 bomber if you get bored

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                                • M Offline
                                  MeowMure
                                  last edited by

                                  Since in this patch navy is going to be changed a lot, I suggest also to rework t2 torpedo launchers to make them more usable. Now they are completely useless and literally no one builds them. I sugges to place them under water and reduce hp amount to approximately 2000, so that they could effectively kill t1 spam but will lose do destros with torpedos (cooper in case of the UEF). You can change them also in another way but please make them playable.

                                  RoweyR 1 Reply Last reply Reply Quote 0
                                  • RoweyR Offline
                                    Rowey @MeowMure
                                    last edited by

                                    @gabitii they have been buffed in FAF beta

                                    "The needs of the many outweigh the needs of the few" - Spock

                                    M 1 Reply Last reply Reply Quote 0
                                    • veteranasheV Offline
                                      veteranashe
                                      last edited by

                                      With 50% more build time, doesn't sound like a buff.

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                                      • M Offline
                                        MeowMure @Rowey
                                        last edited by

                                        @rowey I do not think they need a "buff" which is actually not the case in balance patch. The damage was increased by 20% whereas build time was increased by more than 20%, therefore it is not a buff. Even if it would have been buff, I think they need a decent rework, not a buff.

                                        ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                        • ComradeStrykerC Offline
                                          ComradeStryker @MeowMure
                                          last edited by ComradeStryker

                                          Regarding the recent Cybran upgrade modifications...

                                          Has the impact of veterancy been taken into account?
                                          The combined effect of these changes, even with just one level of veterancy, seems somewhat excessive.

                                          While the new nano upgrade itself appears reasonable, when coupled with the regen enhancements from stealth and the base Cybran ACU, along with the increased HP on top of that...
                                          Well, in my opinion, stacking these upgrades with veterancy might make it a bit too powerful.

                                          The Cybran ACU now boasts:
                                          15,500 HP
                                          90 Regen
                                          Stealth

                                          All for a mass investment of 1,650.

                                          These are the base statistics without any veterancy levels.


                                          ~ Stryker

                                          ( ͡° ͜ʖ ͡°)

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                                          • T Offline
                                            TheWreck
                                            last edited by

                                            What is the number for the uef nano com?The mass investment for that is like 1000

                                            ComradeStrykerC 1 Reply Last reply Reply Quote 0
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