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Commander Survival Kit (A new SIM Mod)

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  • R
    Rama @CDRMV
    last edited by 22 Oct 2023, 05:38

    @cdrmv

    I did get the Lobby Enhancement Mod from your Kit. It is kind of hard to track down, though I did find the original hosted site. You will want to update the install instructions, which says:

    Copy and paste the gamedata folder here:

    C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance

    Accept the Dialog to overrite it

    This instructs people to over-write their entire gamedata folder, which would delete all the game files. The instructions should read:

    Copy and paste the file "03_lobbyenhancement.scd" to the gamedata folder here:

    C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance/gamedata

    You also instruct people to accidentally over-write their mod folder, when you mean to tell them to copy the folder Commander Survival Kit to the mods folder, so that should also be updated in a similar fashion.

    1 Reply Last reply Reply Quote 0
    • C
      CDRMV
      last edited by CDRMV 22 Oct 2023, 06:54

      @Rama

      I don't know how you did it and what unpacking program you used but:

      The mod is available on Moddb since many months and a similar installation Instruction is used on GitHub as well to get the Early Access of the Current Development Stage for the next Version. If that were the case, I would have already been informed by the people on Moddb or on my own Discord Server and changed the installation instructions accordingly.

      The Overwrite of the Gamedata and Mod Folder doesn't delete any other Files or Folders, which are located in these two Folders. It just adds the Commander Survival Kit Folder or the .scd File to these two specific Folders. I use this Install Instruction personally several times and my other Folders and files are still available after doing this. Even other Mods are using a similar Install Instruction sometimes and didn't get any File Loses after that so far. This is mostly the Faster Way to Install a Mod instead of manually Copy and Paste them into these Folders.

      Update:
      I just tested it again myself to be Sure and it works exactly as I described in the Current installation instruction or above. All other files and folders still exist in these two Folders and have not been deleted by the Overwriting Process. However, I agree that there is a risk when using this method. So I will expand the installation instruction using the method Rama described above in his Post as an alternative Installation Instruction. If there are people who don't want to overwrite the two folders, they can follow the alternative Installation Instruction, which is mentioned above.

      1 Reply Last reply Reply Quote 0
      • C
        CDRMV
        last edited by CDRMV 11 Apr 2023, 14:55 4 Nov 2023, 14:52

        Hello everyone,

        Its time for an new but small Development Update for this Mod.

        "Centipedarix K-47", Experimental Defense Walker
        278edf71-260c-44f7-bfa2-0ebebd59d4f5-image.png

        0d730fe1-5243-4f4e-865b-db0f22e5f9bb-image.png

        05b49fa0-2edf-4190-b069-2fafbe1a9a0e-image.png

        6a36ce4e-31ca-475a-a1b4-ab7f0c1afea7-image.png

        fb014ec2-a1c4-4558-bba4-66d32fe92706-image.png

        The First new Cybran Experimental has been added and is now available in Early Access on Github. Like any other new Units for this Project this Unit will be included in Commmander Survival Kit Units (short CSK Units)

        This Unit is actually an large Mechanical Centipede and categorized as an Experimental Defense Walker for the Cybrans.
        Its Main Feature is the Enhancement Upgrade System, which adds additional Weapon Turrets and Abilities to this Unit.

        Note:
        The Cybrans will get other Centipedes on lower Techlevels soon as well.
        They are currently in Development and will be added into CSK Units soon.
        However these will not be the only new Cybran Units in this Project.
        So we will see some more soon. πŸ˜‰

        Stay tuned for more Updates
        Best regards
        CDRMV

        Z 1 Reply Last reply 4 Nov 2023, 19:02 Reply Quote 7
        • Z
          Zeldafanboy @CDRMV
          last edited by 4 Nov 2023, 19:02

          @cdrmv

          This looks amazing, great work

          put the xbox units in the game pls u_u

          1 Reply Last reply Reply Quote 0
          • C
            ComradeStryker
            last edited by 6 Nov 2023, 17:28

            That Cybran Centipede looks flippin' sick!
            And the Aeon Tripod?! The Aircraft Carriers?
            The Battlecruisers? Everything?!

            Jesus, man! All of it looks amazing!


            ~ Stryker

            ( Ν‘Β° ΝœΚ– Ν‘Β°)

            C 1 Reply Last reply 6 Nov 2023, 18:20 Reply Quote 0
            • C
              CDRMV @ComradeStryker
              last edited by 6 Nov 2023, 18:20

              @comradestryker @Zeldafanboy
              Thanks for the nice Feedback. πŸ™‚
              Glad to hear you like them
              Of course more is already on the Horizon. πŸ˜‰
              So stay tuned for upcoming Updates.

              1 Reply Last reply Reply Quote 1
              • C
                CDRMV
                last edited by CDRMV 11 Dec 2023, 15:45 12 Nov 2023, 15:35

                Hello everyone,
                Its time to present an new Interesting Ability:

                The Jetpack

                9b6690e8-fd8e-46f6-80ef-d67de25bd6f3-image.png

                7fc097d8-eeb0-4e5d-b7c9-072ac4f8c795-image.png

                92458b70-a997-4863-a3ff-2c496f68a7a1-image.png

                abe5d4c9-7a56-49ec-8236-c4660be1d3ef-image.png

                6093e89b-7ddf-484e-8c15-854630ecd1bd-image.png

                304fa3aa-131e-47f2-bea2-7a5c65928f55-image.png

                The idea of an Jetpack Ablity was long in my personal Archives over the years.
                After some experiments I have develop an functional Jetpack Ability for the Game.

                Here are the Details how this Works:
                There are two Units the Bot and an Air Dummy.
                The Bot has an Toggle Button which spawns the Air Dummy at the position of the Bot. The Bot will be attached automatically to the Air Dummy. The Air Dummy itself is an Air Unit, which works like an Air Transport and doesn't has an visible Model. After the Bot has been attached to the Air Dummy the Dummy will fly to the latest Move Location, which was given to the Bot. If the Dummy reaches the Target Location he will drop/unload the Bot. After that is done the Dummy will be fully deleted from the Game. The Bot itself is also still there in the Game and not deleted. This makes it eventually possible to add AI Support for this Ability but needs to be tested.
                The Air Dummy itself is targetable by Anti Air and kills the attached Bot if he is destroyed. The attached Bot is able to fire on Ground Targets (If this has been set in the Blueprint File).
                The Jetpack Ability is already available for testing on the Github Reporstity of the Commander Survival Kit and included in the Mod Commander Survival Kit Units. The UEF has get an modifed Tech 1 Mech Marine with an Jetpack to test this Ability in Action. Of course more Units with this interesting Ability will appear in the Mod soon for the UEF and for the Cybrans in Detail.

                Stay tuned for more Updates πŸ˜‰
                Best regards
                CDRMV

                1 Reply Last reply Reply Quote 4
                • S
                  Saver
                  last edited by 12 Nov 2023, 16:54

                  Fantastic πŸ™‚

                  auch mal fΓΌnf gerade sein lassen

                  1 Reply Last reply Reply Quote 0
                  • C
                    CDRMV
                    last edited by CDRMV 18 Nov 2023, 19:56

                    Hello everyone,
                    today I want to present you a new Toys for the Cybran.

                    "Death Stalker MK-12" - Tech 3 Armored Siege Walker

                    Basically an Mechanical Scorpion with an deadly Microwave Laser on its Tail. The additional Stun/EMP Blasters between the Claws are an excellent Support Weapon against enemy Land Units.

                    4c150857-69d2-484b-9198-5580de9f397f-image.png

                    91b66190-c46c-461b-b89b-7086fd080190-image.png

                    "King Stalker" Experimental Siege Walker
                    A larger Version of the Death Stalker as an Experimental.
                    This Scorpion has Access to Enhancement Upgrades and an improved Microwave Laser Beam. (This Unit is Currently in Development)

                    bd4ca805-d2d7-4a42-a59a-93699728a636-image.png

                    66399d96-ba45-41c5-ab9d-da14dba64092-image.png

                    Note:
                    This Scorption will not be the only one for the Cybrans.
                    You can expect an larger Version on Experimental as well.
                    The reveal of this Monster will coming soon so stay tuned for more Updates. πŸ˜‰

                    Best regards
                    CDRMV

                    1 Reply Last reply Reply Quote 3
                    • C
                      CDRMV
                      last edited by CDRMV 12 Feb 2023, 22:58 2 Dec 2023, 22:54

                      Hello everyone,
                      its time for an new Development Update of this Project.

                      I want to present you 3 new Toys for the Cybrans.

                      "The Stinger Mark-1" Tech 3 Heavy Point Defense
                      Basically an Stationary Defense with an Scorpion Tail.
                      Armed with an Microwave Laser Beam
                      Status: Available in Early Access on GitHub (Commander Survival Kit: Units)
                      6556c6ac-819c-4374-b521-2af683e68788-image.png

                      "The Kings Stinger Mark-12" Experimental Point Defense
                      A large Stationary Defense which is armed with the Advanced Microwave Beam of the Experimental Scorpion. This Structure has Access to four Proton Cannon Turrets, which usually appear on the Megalith and 4 Airpads which are useful for Air Staging
                      Status: Available in Early Access on GitHub (Commander Survival Kit: Units)
                      5afd9e71-108f-4bef-b635-78b36d2e5951-image.png


                      Currently in Development
                      6b1ecba5-2542-4cfa-96e5-5b3ce3ab47a5-image.png

                      660f484e-8e07-4dce-be02-04a83cc044c2-image.png
                      The first two cyborgs for the Cybrans will become experimental units. This is the first cyborg based primarily on the Cybranasaurus Rex from Supreme Commander 2. However, with a design that fits the Design Style of Forged Alliance more. The design is rounded off with further details and additional features based on my concepts. This unit is currently in development and will be added in the upcoming Early Access Update for Commander Survival Kit Units.

                      Of course, we will also have some cyborgs in the lower tech levels available in the future.
                      Stay tuned for the Second Experimental Cyborg and for more updates. πŸ˜‰

                      Best regards
                      CDRMV

                      1 Reply Last reply Reply Quote 3
                      • C
                        CDRMV
                        last edited by CDRMV 12 Oct 2023, 17:14 10 Dec 2023, 17:11

                        Hello everyone,
                        for anyone who likes Air Units with alot of Guns or a large Bomb I have something for you.
                        The UEF has gotten two new Air Units in this small Development Update, which are currently in their Testing Phase.

                        'Knockheed C140' - Tech 3 Advanced Strategic Bomber
                        This Air Unit is based on the Lockheed C130 and drop an Blu-3000 Heavy Napalm Bomb.
                        The Bomb is currently callable from the UEF Special Section of the Fire Support Manager in the Commander Survival Kit.
                        However its time to make this Weapon usable in the Game directly by an Unit.

                        7a15d60e-f2b7-4272-a44a-1878f35df202-image.png

                        'Knockheed A140' - Tech 3 Patrol Gunship
                        This Air Unit is based on the Lockheed A130 Gunship.
                        It is armed with 2 Gatling Guns and 2 Gauss Cannons on one of its Sides.
                        a53e0f44-5cc2-4279-8ab9-a3a6f6f9fb4c-image.png

                        Stay tuned for more Updates.
                        Best regards
                        CDRMV

                        1 Reply Last reply Reply Quote 3
                        • C
                          CDRMV
                          last edited by CDRMV 17 Dec 2023, 11:59

                          Hello everyone,
                          its time for an new Development Update of this Project.

                          I want to present you 2 new Air Units for the Cybrans.
                          And ... well I think you will need an Gaint fly swatter to deal with them. πŸ˜‰
                          But see for yourself..

                          'Meganula MKI' - Tech 2 Advanced Gunship
                          A Dragonfly with an powerful Rapid Fire Proton Cannon on its Tail.
                          An additional EMP Laser Blaster is installed between the two Claws.
                          6d6a4511-1132-44d4-95d0-7a92f1eb78cb-image.png

                          7817c6d8-7975-49f8-bc7f-53b3863388ca-image.png

                          'Meganula MKII' - Tech 3 Advanced Gunship
                          An improved Dragonfly with an powerful Microwave Laser on its Tail
                          Several Nanite Missile Launchers and a Proton Cannon are installed on its Claws
                          e985e4d6-6a33-4092-bdb4-ab42f6ab090e-image.png

                          b941b468-d0fd-4ce8-87b2-691f037ea5fa-image.png

                          Both Units in an Squadron:
                          e8a58992-63ae-4b2d-a26d-e837941b170b-image.png
                          f73c20da-b519-44fa-ab31-0e1c6b13941f-image.png

                          Both Units will be included in Commander Survival Kit Units.
                          Since I'm on holiday over Christmas next week, you can expect further updates much more often.
                          So stay tuned for them. πŸ˜‰
                          Best regards
                          CDRMV

                          1 Reply Last reply Reply Quote 4
                          • deletethisD
                            deletethis
                            last edited by 17 Dec 2023, 13:58

                            This is pretty awesome but I think you should do something to make them visually more different, perhaps even just making one significantly smaller than the other?

                            C 1 Reply Last reply 17 Dec 2023, 15:15 Reply Quote 0
                            • C
                              CDRMV @deletethis
                              last edited by CDRMV 17 Dec 2023, 15:15

                              @deletethis

                              The Meganula MKII on Tech 3 is actually an improved Version of the Meganula MKI from Tech 2. So they have similarities and a few small Differences in the Design. (Additional Weapons and the Spikes on Tech 3 as an Example.)

                              But yeah I will look into it. πŸ˜‰
                              The Change of the Size for one of these Units can be changed easily in the Unit Blueprint File. Model Changes to make them look different can be done as Well. Maybe an different Wing, Body and Tail Design on one of the Models will make them more unique from each other visually.

                              1 Reply Last reply Reply Quote 3
                              • C
                                CDRMV
                                last edited by CDRMV 19 Dec 2023, 08:50

                                Model Improvement/Change

                                'Meganula MKI' - Tech 2 Advanced Gunship:
                                2099ec92-2ea9-4537-b8c8-254c47da2418-image.png

                                'Meganula MKII' - Tech 3 Advanced Gunship
                                8660ee79-6129-4f18-a9b4-3767b279c223-image.png

                                Size Change:
                                3b5db04f-8e88-4f16-94a8-c75af1ca6ae4-image.png

                                1 Reply Last reply Reply Quote 4
                                • C
                                  CDRMV
                                  last edited by CDRMV 24 Dec 2023, 11:12

                                  Hello everyone,
                                  its time for an new Christmas Development Update of this Project.

                                  Lets see what is new:

                                  The Introduction of Underground Units:
                                  worm.PNG
                                  worm2.PNG
                                  Tech 3 Worm.PNG
                                  worm4.PNG
                                  worm3.PNG
                                  worm5.PNG
                                  CSK Units will introduce an new type of Unit, which are able to Move below the Ground Layer. These Units have an Toggle Button to switch from Surface to Underground Mode and backwards. To Counter them these Units are targetable in Surface Mode usally, but we will see Ways to Damage them in Underground Mode too. πŸ˜‰ The first functional Units are two mechanical Worms for the Cybrans, which have been added to the Mod for Early Access. Compared to other Units in this Concept these Worms are not able to Move in the Surface Mode.
                                  There are only Movable in Underground Mode.

                                  "Model: C-57" - Tech 3 Cyber Worm:
                                  A mechanical Worm, which is designed to move behind enemy Defense Lines for Surprise Attacks. It is armed with an Microwave Laser Beam

                                  "Model: C-1000X" - Experimental Cybrer Worm:
                                  As the tip of the mechanical WormΒ΄s of the Cybran Army. This large Worm is armed with an massive amount of Weapons:
                                  A Powerful Microwave Laser, some Missile Launchers and 4 Proton Cannons. A really deadly Experimental excelent for surprise Attacks. πŸ˜‰

                                  New Land Unit:

                                  "Cyrox 3000" - Experimental Attack Cyborg
                                  The second Cyborg for the Cybrans has been added to the Mod as well.
                                  This one is clearly based on the famous japanese Kaiju Godzilla and is like the original really Deadly. The basic Weapons of this Cyborg is an poweful Photonic Beam Laser and two Nanite Missile Launchers. Note: This Cyborg as well the four Legged Behemoth Experimental Support Cyborg have an functional Idle Animation to make it more realistic.

                                  d94b140a-348a-424b-a954-8a6f9ab90148-image.png

                                  Cybran_Cyborg_34.PNG

                                  Cybran_Cyborg_31.PNG

                                  However that is not all the cyborg has access to two Ablities:

                                  Instable Photonic Laser Projectile:
                                  Cybran_Cyborg_28a.PNG

                                  Cybran_Cyborg_28.PNG

                                  Cybran_Cyborg_28b.PNG
                                  This Ability/Weapon is inspired by the new Atomic Breath of Godzilla in the Movie Godzilla Minus One. Godzilla is causing an large Nuke Explosion by using his Athomic Breath in the Movie. The Weapon causes an nuke Explosion on inpact and has an Maximum Range of 60 and an Minimum Range of 30. So anything between these two Values will be Destroyed. However keep in Mind this Weapon can Damage ally units as well. So use it wise. To make it Balanced this Weapon has an long reload Time as well

                                  Photonic Shockwave:
                                  Cybran_Cyborg_29.PNG
                                  Similar like Godzilla in the Monsterverse from the Movies of Legendary Pictures. The Cyborg is able to unleash an Photonic Impulse Shockwave to Destroy Enemies around it. This Ability doesn't cause any Damage to ally Units. The Size of the Sphere Effect and the Radius increase from 0 to 30 The Damage of this Shockwave has been set to 15. However with each Interval the Shockwave Increase to 30 the total Damage is 500 at the end. This Ability doesn't has an Reload yet and is designed to be used manually for Emergency Situations (Defense Purposes).

                                  Hope you like it and stay tuned for more Updates.
                                  I wish you all a nice Christmas Celebration and see you soon. πŸ˜‰

                                  Best regards
                                  CDRMV

                                  1 Reply Last reply Reply Quote 7
                                  • deletethisD
                                    deletethis
                                    last edited by 24 Dec 2023, 13:56

                                    What the heck, underground units! That's so damn cool!!

                                    1 Reply Last reply Reply Quote 1
                                    • S
                                      Saver
                                      last edited by 24 Dec 2023, 20:21

                                      Godzilla in GAME nice

                                      auch mal fΓΌnf gerade sein lassen

                                      1 Reply Last reply Reply Quote 0
                                      • Z
                                        Zeldafanboy
                                        last edited by 24 Dec 2023, 23:28

                                        Really amazing work. But can an underground unit go under the seabed? I’m assuming it can’t surface through water?

                                        put the xbox units in the game pls u_u

                                        C 1 Reply Last reply 24 Dec 2023, 23:44 Reply Quote 0
                                        • C
                                          CDRMV @Zeldafanboy
                                          last edited by CDRMV 24 Dec 2023, 23:44

                                          @zeldafanboy
                                          Yes of course πŸ˜‰
                                          The two Cybran Worms are already able to Move below the Seabed. So yes each Underground Unit will be able to Move below the Seabed in General.
                                          On Land you will See that If you Move them in Underground Mode:
                                          cb4cb9ee-3109-432d-b604-874a8559b784-image.png

                                          However If they Move below the Seabed you will Not See the Decal and the Movement Effect. Only the Selection Box and the Strategic Icon is visible here. I'm still trying to make the Decal and Movement Effects functional on Seabed at the Moment.

                                          1 Reply Last reply Reply Quote 3
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