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    Open beta for PBR shaders

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    • TheVVheelboyT
      TheVVheelboy
      last edited by

      I think he means readability?

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      • BlackYpsB
        BlackYps
        last edited by

        Look, I don't want to sound rude, but if you don't manage to coherently explain what is bothering you, then I can't really have a meaningful discussion with you.

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        • R
          robotcat
          last edited by robotcat

          BlackYpsB 1 Reply Last reply Reply Quote 0
          • Aegis386A
            Aegis386
            last edited by

            I have an unexpected bug that completely debilitates the Aeon. The Aeon commander won't even warp in properly to begin a match. The game will select the commander but it's invisible, unusable, and the warp animation does not play. (also the build UI shows tech as if the commander is Tech 3).

            I used the cheat menu to test different units and it seems factories work fine, but all ground unit animations for Aeon are broken and just T-pose slide around. Additionally, all weapons will not fire for the Aeon, even air units. Furthermore, the Aeon personal shields on obsidians, ACU, and sACU appear to have a texture bug that makes them shimmer green.

            I also tested the other 3 factions and nothing seems broken. All bugs appear to be confined to Aeon. All testing was done in map-gen sandbox matches.

            I used the command mentioned above to switch back and forth between the beta shaders and the default settings to see if that was somehow causing the bug, and it made no difference. The only solution I found was removal of the "kyros.nxt" file from the game data.

            I hope any of this information is helpful for identifying this bug.

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            • JipJ
              Jip
              last edited by

              Could you share the log of the game where it happens?

              A work of art is never finished, merely abandoned

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              • R
                robotcat
                last edited by robotcat

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                • R
                  robotcat
                  last edited by robotcat

                  This post is deleted!
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                  • JipJ
                    Jip
                    last edited by

                    It appears that the package provided to test the pbr shaders is not compatible with the last patch. It will cause the game to desync. You'll have to remove it again in order to play.

                    A work of art is never finished, merely abandoned

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                    • BlackYpsB
                      BlackYps @robotcat
                      last edited by

                      @robotcat said in Open beta for PBR shaders:

                      шейдеры.jpg

                      This seems more like a difference in personal preference than an issue that needs addressing

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                      • R
                        robotcat @Jip
                        last edited by robotcat

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                        • C
                          cunnismeta
                          last edited by

                          eta on inclusion in the official faf package?

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                          • BlackYpsB
                            BlackYps
                            last edited by

                            The current plan is to make it available on fafdevelop after the game patch in June. Then it will be on the default faf game mode after the release in August

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                            • Z
                              zhanghm18
                              last edited by

                              @BlackYps Hello! I have two questions: 1. Does the current FAF version already include this PBR? If it is already included, how do I open it? 2. Where is the download link of this PBR file?

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                              • BlackYpsB
                                BlackYps
                                last edited by

                                The downlaod link got removed because it was incompatible with the current game patch.
                                There was too much other stuff going on, so this project got delayed. I will update this thread when it is available on faf develop

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                                • Z
                                  zhanghm18 @BlackYps
                                  last edited by

                                  @blackyps Thanks for your reply!

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                                  • BlackYpsB
                                    BlackYps
                                    last edited by

                                    The PBR shaders are now finally live on fafdevelop, so you can test them. They will be included in the next release. See also here: https://forum.faforever.com/topic/6514/developers-iteration-iv-of-2023/2

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                                    • Z
                                      zhanghm18 @BlackYps
                                      last edited by

                                      @blackyps Thank you! So I can try the latest PBR in the currently downloadable FAF DEV? Is PBR applied to all maps (including other maps downloaded from client)? Does PBR apply automatically and do not need to be opened manually?

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                                      • R
                                        robotcat
                                        last edited by robotcat

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                                        • JipJ
                                          Jip
                                          last edited by

                                          @robotcat should be fixed 🙂

                                          A work of art is never finished, merely abandoned

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                                          • C
                                            chalo24a
                                            last edited by

                                            The aim of this is to gather new comparison screenshots for the promotion of the release, to get feedback and to hopefully inspire people to help with the remaining units that have issues with the new shaders due to their textures.

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