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Allow wagners to surface like subs

Scheduled Pinned Locked Moved Balance Discussion
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  • C
    Chenbro101
    last edited by Chenbro101 17 Mar 2023, 11:44

    The idea with this is to allow land production of the cybran faction to influence navy.
    I would like to gauge the response of this idea before committing time to make a demo of this.

    The problem.

    Certain maps give a large advantage in regards to having the capability to influence navy with land production. Even in high level games there have been examples of hover spam being very effective to support navy, usually by the dedicated land player switching production to hover units.

    Proposed solution

    Allow wagners to surface like subs. This would also give the unit another purpose besides being a raiding unit.

    There are many examples of how amphibious land is useful, e.g. #19469855.

    Of course salems being amphibious would be an obvious counterpoint to the proposed changes, so I would like to hear other player's thoughts on that also.

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    • Z
      Zeldafanboy
      last edited by 17 Mar 2023, 15:03

      Would they be stationary or able to move

      put the xbox units in the game pls u_u

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      • M
        maudlin27
        last edited by maudlin27 17 Mar 2023, 15:39

        what about increasing their torpedo damage? If there was a concern it'd be too powerful their range could be reduced slightly since with their slow speed they'd then function relatively similar to hover tanks in that you can try and attack naval units but the naval units can kite and/or run away.

        They have just over twice the health of a sub and slightly less mass cost, but a fraction of the DPS (7.5 vs 37.5). Doubling their dps to 15 would still make them significantly weaker than a sub at naval combat (where the enemy stays in range), but might be enough for them to be usable as a last resort. However I dont know if this would cause any other issues from a naval balance perspective.

        M27AI and M28AI developer; Devlogs and more general AI development guide:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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        • Z
          Zeldafanboy
          last edited by 17 Mar 2023, 15:54

          15 dps is almost as worthless as 7.5. Give it a 200 damage salvo on a 10 second reload

          put the xbox units in the game pls u_u

          T 1 Reply Last reply 17 Mar 2023, 16:41 Reply Quote 0
          • T
            The_Janitor @Zeldafanboy
            last edited by 17 Mar 2023, 16:41

            @zeldafanboy said in Allow wagners to surface like subs:

            15 dps is almost as worthless as 7.5. Give it a 200 damage salvo on a 10 second reload

            I mean... it fits with "hit and run" tactics that cyb would prob do...

            Probably would be strong... get few of them, deal 2k dmg and back off... wait a bit and repeat.

            Secure the kill and send it off.

            Z 1 Reply Last reply 17 Mar 2023, 17:33 Reply Quote 0
            • Z
              Zeldafanboy @The_Janitor
              last edited by 17 Mar 2023, 17:33

              @hinthunter

              The Wagner has meh range and much lower speed than naval units so you could only really use it near the shore defensively, which allows Cybran to get back into the water. Navy can easily kite it otherwise

              put the xbox units in the game pls u_u

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              • J
                Jip
                last edited by 17 Mar 2023, 19:38

                I don't think what you're suggesting is possible. @Balthazar could you enlighten us?

                A work of art is never finished, merely abandoned

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                • B
                  Balthazar Team Lead
                  last edited by 17 Mar 2023, 19:59

                  We're very limited on what we can do with motion type stuff like that. Only submarines can surface like that.

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                  • B
                    Balthazar Team Lead
                    last edited by 17 Mar 2023, 20:04

                    To elaborate, the only motion type options are:
                    Aircraft
                    Amph-floating
                    Amph-seabed
                    Land
                    Land again (there's two separate land-motion types that are identical except for the name, one's not used).
                    Hover
                    Ship
                    Sub
                    None (Structure)
                    To have anything that uses a combination of them would require you to swap out the unit in code, which breaks half the games systems.

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                    • V
                      veteranashe
                      last edited by 17 Mar 2023, 22:53

                      Curious what makes the Salem walk on land?

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                      • J
                        Jip
                        last edited by 18 Mar 2023, 06:41

                        That would be an engine hack, specifically designed for that unit

                        A work of art is never finished, merely abandoned

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                        • B
                          BlackYps
                          last edited by 18 Mar 2023, 08:42

                          Doesn't the Salem just use amph-floating?

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                          • C
                            Chenbro101
                            last edited by 18 Mar 2023, 13:14

                            I see. I thought it would be simply something like changing the layer the unit was on. The unit script for some units has a OnLayerChange function, so I thought that the ui button simply changes the layer or something. How can I find the code that handles ui interactions like submarines submerge button?

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                            • T
                              Tagada Balance Team
                              last edited by 19 Mar 2023, 12:21

                              While it might seem like a cool idea, it's neither feasible from the code perspective nor balance one. You can't have units that can go under your naval force and suddenly submerge and obliterate your cruisers/destroyers.

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