The issue with removing shift+g - a core game mechanic that a lot of other game mechanics, such as spread move and disperse move, rely on to work - to address concerns with cheating, is that it is solving a completely hypothetical issue. I believe all balance changes should be done with the same overall process in mind: Problem -> Justification -> Solution. This case, with the issue of shift+g, I believe the justification is insufficient.
For example, take this video that a few people I've asked have directed me to when I asked about the potential cheat mods people could construct using shift+g.
https://www.loom.com/share/27b2c79fe62b4784b579031d0854b6ef
I don't believe removing shift+g, and all associated mods like spread move and disperse move, just in case people make mods that do this, is justified. Beyond the fact that this cheat mod is extremely blatant and easily discoverable, it is also completely and utterly useless. Are we really worried about people making hacks like this?
The other case that I've heard mentioned is the fact that Espiranto was caught using an autoclicker in a tournament and he was banned for it. In that case, isn't the current solution already... working? Why can't we just keep doing that? Identify the cheaters and then ban them on a case by case basis, instead of removing entire core game mechanics for a hypothetical issue. Just my 2 cents.