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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Should subs cloak while idle, submerged and stationary?

    Scheduled Pinned Locked Moved Balance Discussion
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    • MachM Offline
      Mach
      last edited by

      all you need is a t3 scout atm, and other factions any scout at all

      1 Reply Last reply Reply Quote 0
      • E Offline
        Exselsior
        last edited by Exselsior

        Oh wait for some reason I thought it also said stealth too in addition to cloak. But yeah, still no, buff for no reason

        1 Reply Last reply Reply Quote 0
        • E Offline
          Evildrew
          last edited by

          How about stealth instead of cloak, remember if the sub moves or fires it loses the ability and if stealthed instead of cloaked, you would see it with underwater vision.

          1 Reply Last reply Reply Quote 0
          • T Offline
            Tagada Balance Team
            last edited by

            Imagine a 20x20 water map with underwater mexes. You park sub next to some mexes. Kill the mex in 5-10 sec then become idle. Wait for opponent to rebuild the mex then do it again. Your opponent has only a short window of time to realise what's going on and respond apropriately. Sounds like insane cancer to deal with.

            E 1 Reply Last reply Reply Quote 7
            • E Offline
              Evildrew @Tagada
              last edited by

              @tagada said in Should subs cloak while idle, submerged and stationary?:

              Imagine a 20x20 water map with underwater mexes. You park sub next to some mexes. Kill the mex in 5-10 sec then become idle. Wait for opponent to rebuild the mex then do it again. Your opponent has only a short window of time to realise what's going on and respond apropriately. Sounds like insane cancer to deal with.

              That’s an outlier case that does not constitute a proper argument for or against…
              Most maps don’t have underwater mex and the Selen on a mex spot is the same thing but even more difficult to notice

              SpikeyNoobS 1 Reply Last reply Reply Quote 0
              • M Offline
                Maomaoo
                last edited by

                selens are easily dealt with because they're mostly effective in the first 2 minutes and its easily countered by 1 t1 tank which is worth 30 mass, also once u spot it (which is actually easy unlike you said) once it has nowhere to go because it has paper hp, as for subs u need to iinvest in t2 air hq + t2 torp, you need to actively search for it because it can actually move from 1 mex to other mex without dying unlike a selen, and on 20x20 maps where underwater mexes are often present it takes 1-2 min from 1 engi to move from 1 mex to another while on most 5x5/10x10 it takes 10-20 secs for an engi to build the mex after the prev engi died

                1 Reply Last reply Reply Quote 5
                • R Offline
                  Reckless_Charger
                  last edited by

                  T1 subs need more dps, that's all

                  1 Reply Last reply Reply Quote 1
                  • SpikeyNoobS Offline
                    SpikeyNoob Global Moderator @Evildrew
                    last edited by

                    @evildrew said in Should subs cloak while idle, submerged and stationary?:

                    @tagada said in Should subs cloak while idle, submerged and stationary?:

                    Imagine a 20x20 water map with underwater mexes. You park sub next to some mexes. Kill the mex in 5-10 sec then become idle. Wait for opponent to rebuild the mex then do it again. Your opponent has only a short window of time to realise what's going on and respond apropriately. Sounds like insane cancer to deal with.

                    That’s an outlier case that does not constitute a proper argument for or against…
                    Most maps don’t have underwater mex and the Selen on a mex spot is the same thing but even more difficult to notice

                    0bc47b9a-eae0-4307-8d6d-23ea70cea89b-image.png this u?

                    E 1 Reply Last reply Reply Quote 2
                    • E Offline
                      Evildrew @SpikeyNoob
                      last edited by

                      @spikeynoob said in Should subs cloak while idle, submerged and stationary?:

                      @evildrew said in Should subs cloak while idle, submerged and stationary?:

                      @tagada said in Should subs cloak while idle, submerged and stationary?:

                      Imagine a 20x20 water map with underwater mexes. You park sub next to some mexes. Kill the mex in 5-10 sec then become idle. Wait for opponent to rebuild the mex then do it again. Your opponent has only a short window of time to realise what's going on and respond apropriately. Sounds like insane cancer to deal with.

                      That’s an outlier case that does not constitute a proper argument for or against…
                      Most maps don’t have underwater mex and the Selen on a mex spot is the same thing but even more difficult to notice

                      0bc47b9a-eae0-4307-8d6d-23ea70cea89b-image.png this u?

                      I don’t know what your point is… explain yourself

                      SpikeyNoobS 1 Reply Last reply Reply Quote 0
                      • SpikeyNoobS Offline
                        SpikeyNoob Global Moderator @Evildrew
                        last edited by

                        @evildrew said in Should subs cloak while idle, submerged and stationary?:

                        @spikeynoob said in Should subs cloak while idle, submerged and stationary?:

                        @evildrew said in Should subs cloak while idle, submerged and stationary?:

                        @tagada said in Should subs cloak while idle, submerged and stationary?:

                        Imagine a 20x20 water map with underwater mexes. You park sub next to some mexes. Kill the mex in 5-10 sec then become idle. Wait for opponent to rebuild the mex then do it again. Your opponent has only a short window of time to realise what's going on and respond apropriately. Sounds like insane cancer to deal with.

                        That’s an outlier case that does not constitute a proper argument for or against…
                        Most maps don’t have underwater mex and the Selen on a mex spot is the same thing but even more difficult to notice

                        0bc47b9a-eae0-4307-8d6d-23ea70cea89b-image.png this u?

                        I don’t know what your point is… explain yourself

                        You use underwater mexes as a main part of your argument against measuring mexes when capped. Then when underwater mexes are brought up in a way you disagree with u write them off as a outlier since they are not on most maps. Are they worth considering or not?

                        E 1 Reply Last reply Reply Quote 3
                        • E Offline
                          Evildrew @SpikeyNoob
                          last edited by

                          @spikeynoob said in Should subs cloak while idle, submerged and stationary?:

                          @evildrew said in Should subs cloak while idle, submerged and stationary?:

                          @spikeynoob said in Should subs cloak while idle, submerged and stationary?:

                          @evildrew said in Should subs cloak while idle, submerged and stationary?:

                          @tagada said in Should subs cloak while idle, submerged and stationary?:

                          Imagine a 20x20 water map with underwater mexes. You park sub next to some mexes. Kill the mex in 5-10 sec then become idle. Wait for opponent to rebuild the mex then do it again. Your opponent has only a short window of time to realise what's going on and respond apropriately. Sounds like insane cancer to deal with.

                          That’s an outlier case that does not constitute a proper argument for or against…
                          Most maps don’t have underwater mex and the Selen on a mex spot is the same thing but even more difficult to notice

                          0bc47b9a-eae0-4307-8d6d-23ea70cea89b-image.png this u?

                          I don’t know what your point is… explain yourself

                          You use underwater mexes as a main part of your argument against measuring mexes when capped. Then when underwater mexes are brought up in a way you disagree with u write them off as a outlier since they are not on most maps. Are they worth considering or not?

                          I don’t know what to say, I feel Ike I am talking to Stephane Bancel… I have no answer for you, you seem to be missing the point completely of what is being discussed here vs in that post you snipped.

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Tomma
                            last edited by

                            We live in a clown world

                            Skill issue

                            1 Reply Last reply Reply Quote 3
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              Underwater mexes do get taken into account because a decent amount of the maps considered quality enough for the matchmaker queues involve underwater mexes. So that means balance suggestions got to either work in consideration around them or intentionally break it for some utility gain that warrants removing all of these maps.

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cyborg16
                                last edited by

                                What if T1 subs have cloak but no stealth and no sonar; also T1 scout planes have no sonar? Makes subs vs mexes & engies strong without affecting subs vs navy. Also means moving sub loses to lurking sub every time (if they engage at all).

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