How come you don't play ladder?
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Maybe a daring comparison since I'm not the best Civ 6 player.. But ig most of the ppl here played it at least once so I'll just do it.
Playing without a specific BuildOrder (speaking of a high ranked one -> Implementing specific reclaim to specific times to get the optimal balance in the first 2-3 minutes) feels like sending the first settler to a suboptimal place where you wanna start your city. Even though in 30 rounds it doesn't matter that your opponent had like 2 food and 1 production more than you simply cuz the decisions overtime have more weight, but it just feels like you're already behind and have to actively close that gap.Back to FAF I personally distinguish between decisions and BOs. E.g. against Harzer on Cobalt I went for engi - lab - scout - engi - lab - scout ; both of my labs got shot down without killing an engineer and in addition to that two of my engis died. From that point it was basically gg. But those are the decisions and not the point I'm trying to make, that's purely "skill issue" and I accept it.
Taking Open Palms for example. I had huge struggles with that map where I didn't look for a specific Buildorder. I went for a basic one and got fucked everytime. iirc I have 7 games played on that and won 0 out of them, only exception being a win against Harzer after he showed me a buildorder (nice coincidence, right?). And that's the main part I'm trying to make but which is just being commented with "skill issue". Not only knowing where to send the engis but also knowing how much mass you need is a critical factor. e.g. if you don't know one engi getting the rocks is enough to support quite a lot of factories, you'll most likely expand with two at the same time bc that's what you usually do to grab mexes for that mass. Since labs are a big thing on Open Palms however you'd need to defend those very early expanding engis with two tanks making it a huge investment. If your opponent knows one engi is enough, he basically saves one tank and gets additional buildpower to get his facs out and also gets things like a bomber way earlier -> It's an advantage on his side.
That's basically the whole point I'm trying to make, not sure if OpenPalms is the best option but since it's a known map I went for that one. If you're like "reee learn how to read maps with reclaim" or "skill issue", then congratz. Thanks for you comment which doesn't change anything. Clown.Also that's where Yps' point had a lot of impact. Simply bc I had the feeling that I'm at least equal then, I ended up playing more aggressively and won after getting killed by some random 1500s in ladder (even though it was a while ago). So yeah, think that has a shit ton of impact.
And if someone comes up with "A BO is not necessary, play that map 10 times and you know how much you can afford with the reclaim", that's literally what a BO means for me. The awareness of what you can afford based on the map / reclaim bc you know "okay I have to send one engi there to not stall, I can keep that one in my base, [...]" is my definition of getting a BO even though it wasn't whored in sandbox. -
As a very new player with fewer than 20 games, my main issues:
- Very few people on when I can play in my TZ during the week
- I queue for 1v1 and 4v4 at the same time and usually the latter is what matches first
- I'm so low level that I am concerned about waiting in queue long enough that I'm going to force a match that ends up being a waste of time for my opponent
- Standard ladder anxiety others have already mentioned
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@blackyps said in How come you don't play ladder?:
What basically everyone here misses is that it doesn't even matter if "BO" is a relevant factor in your ladder performance. What's important is that people feel like it matters, so they won't play when they don't want to put that effort in. It doesn't help to explain to people that their perception is wrong. If you want to change this you first need to understand why people think this way, then you can try to change the cause.
I personally think that it stems from people recognizing that they play better on maps that they have already played some times and that they play even better if they looked up a BO from youtube or a replay. Many people want to prepare for PvP to counteract the fear of playing against other people. So they feel pressure to prepare. And they assume that their opponent prepared as well. They then realize that they don't enjoy this preparation too much, so they stop playing altogether because they can't stand feeling like starting from a disadvantage before the game has even begun.
See, I see BO complaints as protection of ego. It's the same as teamgame "shit team, i won lane, gg." You don't see BO whining in teamgames much because you got the noob team ego protection.
Give it a bit and map gen develops its own ego cope, the problem is fully psychological and people unable to accept someone they view as worse getting a lucky game win or simply being better at them in some matter of the game.
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@blackyps said in How come you don't play ladder?:
it doesn't even matter if "BO" is a relevant factor in your ladder performance. What's important is that people feel like it matters
I disagree
Lots of people think BO doesn't really matter
Then they try out ladder
They have a bad opening, they stall/overflow, they get rekt
remember that everyone overestimates their abilities at RTS until they actually try to play the game
so I don't think people are just imagining that BOs are important. And I don't think it's just perception that's the problem. The problem is the reality that BOs are important
But how can you make BOs less important without neutering the start of the game? If the first 5 minutes of every match don't really matter, that's not fun. You'd have to wait 5 minutes every single match in order for anything interesting to happen.
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You make everyone start with a prebuilt base of a land fac and an air fac.
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The reason I stopped playing ladder was for the simple reason that.
1: I was called a smurf.
2: I have only played one game and won it, thus I have a 100% win ratio.
3: real reason, I don't like competitive stuff, casual is my style. -
@arma473 said in How come you don't play ladder?:
@blackyps said in How come you don't play ladder?:
it doesn't even matter if "BO" is a relevant factor in your ladder performance. What's important is that people feel like it matters
I disagree
Lots of people think BO doesn't really matter
Then they try out ladder
They have a bad opening, they stall/overflow, they get rekt
remember that everyone overestimates their abilities at RTS until they actually try to play the game
so I don't think people are just imagining that BOs are important. And I don't think it's just perception that's the problem. The problem is the reality that BOs are important
But how can you make BOs less important without neutering the start of the game? If the first 5 minutes of every match don't really matter, that's not fun. You'd have to wait 5 minutes every single match in order for anything interesting to happen.
By making it harder to assassinate enemy engis with your 5 unit lead from BO win and shifting power to less impactful things eg. making it easier to kill t1 mex, pgen, mby even hydro. And then as a followup create more interest after the expansion period by buffing aggression in t2/t3 stage.
To some extent the game will always be very volatile in the expansion phase given how mex and natural reclaim work. At the beginning you double, triple, even 10x your economy within a few minutes time. It's not surprising that it creates volatility compared to later stages where you are growing by like 10% every minute.
However the volatility can be somewhat mitigated by balance changes and map pool.
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I know the objective of this thread wasn't to suggest fixes but it seems to me like the main blockers are:
-Fear
-BO related sweatyness on classic maps
-5x5 maps that don't allow teching
-20x20 maps that give depression because there's too much going on and we're only human.So uuh, 7.5km and 10x10km mapgen would fix like 3/4 of these, right?
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@derpfaf said in How come you don't play ladder?:
-Fear
Would you be willing to share a bit more about this topic, if it's not too much trouble? I'm genuinely curious and interested in expanding this bit more.
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I can try. 1v1 Ladder games can be a pretty isolating and stressful experience, especially in a game like FAF where there's more things happening simultaneously than you can properly deal with. On top of that there's always the constant threat of the unknown from your opponent who has been working their hardest in the fog of war somewhere to come up with a way to kill you for the last 15 minutes.
I think getting crushed in FAF is a morale destroying experience you just don't really get in other RTS games. It has a unique hopelessness and depression to it that I think its mostly due to the overwhelming amount of things that can be going on at the same time, the large size of some maps, and the eco scaling/power stalling mechanic that results in thoughts like: "I think i am behind and the game is lost, but its going to take another 10 minutes of losing till I die."
I watch/cast quite a few 1v1 games with friends all in the same voice channel and during a close match, its not unusual for BOTH players to feel hopeless and behind the entire time.
This 'Fear of a bad experience' is the main reason ladder doesn't appeal to the majority IMO.
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@derpfaf said in How come you don't play ladder?:
I know the objective of this thread wasn't to suggest fixes but it seems to me like the main blockers are:
-Fear
-BO related sweatyness on classic maps
-5x5 maps that don't allow teching
-20x20 maps that give depression because there's too much going on and we're only human.So uuh, 7.5km and 10x10km mapgen would fix like 3/4 of these, right?
I totally feel this. I basically despair when I see a 20x20 because I can't handle all the eco.
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I think people experience similar anxiety in every game that has a ranked queue mode. Even in Hearthstone a lot of people talked about ladder anxiety.
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@thomashiatt
While it's true, in my and my friends experience the more overwhelming the game is the more daunting the ranked 1v1's are. And honestly with how Supcom plays and how long and stressful the games can be it's only given that the 1v1's are gonna be really hard to get into, they just take a massive toll on the player unless it's small 5x5 or rather comfy 10x10. In other games while the ranked mode can be daunting, the games honestly tend to be faster and less of a commitment compared to macro RTS like faf.For example I can just jump in and play 2-3 fast games with aggro deck in MTG arena and call it a day, or in WoT I can just play OP tank and not have to stay on top of my game to not ruin my stats during a 5-10min match. But in faf I might get to play a 30 minute slugfest that requires me to stay at the top of my game for the whole game. Same with league where if I Q ranked I have to expect to give it my 100% for the next 20-35 minutes keeping track of the info and dancing around with opponents.
But team games or just casual games give me the leeway of actually playing at 70-80% of my skill and having a good time instead of pulling out my hair trying to control the whole map by myself. Anyway, RTS 1v1 and other games requiring taking in plethora of information are just mentally taxing and after whole day of work I don't really wanna work my ass in game too.
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Ladder is a lot more intense for me than teamgames other than maybe really good 2v2s. It sucks losing on ladder way more for me anyway.
It's true that the opening is really important and so is general map knowledge. This leads to convincing results on some maps. You will be very confident on one map, the other guy will have the advantage on another but this is not a big deal unless you are playing very few games. I can definitely see how it is a larger issue at lower ranks.
I think ladder players are actually really boring as well, I rarely have someone do anything interesting against me. Everyone is doing a poor copy of something they saw someone else do. A bit of creativity would go a long way towards making games more fun. It's also very satisfying to win in unconventional ways.
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@ftxcommando said in How come you don't play ladder?:
See, I see BO complaints as protection of ego. It's the same as teamgame "shit team, i won lane, gg." You don't see BO whining in teamgames much because you got the noob team ego protection.
Give it a bit and map gen develops its own ego cope, the problem is fully psychological and people unable to accept someone they view as worse getting a lucky game win or simply being better at them in some matter of the game.
That's certainly an important factor. I don't think that map gen will develop the same level of ego cope, because there is less obvious stuff to blame. People know from experience that familiarity with the map is a factor, so it is incredibly easy to latch onto that to deflect the blame for a loss. I don't see anything similarly obvious to blame once the maps are random, so it's still worthwhile to address this.
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@thomashiatt said in How come you don't play ladder?:
I think people experience similar anxiety in every game that has a ranked queue mode. Even in Hearthstone a lot of people talked about ladder anxiety.
never experienced anxiety in any other game's ranked mode, but then again I never played multiplayer in general in any other rts
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@blackyps said in How come you don't play ladder?:
@ftxcommando said in How come you don't play ladder?:
See, I see BO complaints as protection of ego. It's the same as teamgame "shit team, i won lane, gg." You don't see BO whining in teamgames much because you got the noob team ego protection.
Give it a bit and map gen develops its own ego cope, the problem is fully psychological and people unable to accept someone they view as worse getting a lucky game win or simply being better at them in some matter of the game.
That's certainly an important factor. I don't think that map gen will develop the same level of ego cope, because there is less obvious stuff to blame. People know from experience that familiarity with the map is a factor, so it is incredibly easy to latch onto that to deflect the blame for a loss. I don't see anything similarly obvious to blame once the maps are random, so it's still worthwhile to address this.
Eh, you lose on a trans rush map you might blame map or you might blame balance team. I guess on map gen it shifts more to blaming balance team but I still see PLENTY of dudes whining about shit generation losing them games because “boring” “it’s a shit game” “didnt try” etc
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(i am roughly 400 in 1v1, 850 in 4v4. also sorry for the novel. i have thoughts on this being on the lower end and very interested in growing.)
the map pools, i really like that low ratings have their map pools restricted to prevent overwhelming them but at the same time i think some of the maps put into the lower ratings are straight up "you learn X or lose your rating instantly". which is a practical necessity and i really do appreciate that, but having to play navy heavy/cut up maps at this rating in 1v1 fucking sucks ass. crossfire canal, point of reach, eye of the storm, and seraphim glaciers are all maps that dissuade me from queueing up for 1v1. 4v4 doesnt have this issue as much as i can rely on others for help if need be.
300 customs vs 354 ladder. i strongly prefer matchmaking over customs due to the rampant astrogap. however my experience on 1v1 ladder is mixed. sometimes its a glhf; ggs, and go next. sometimes its silence and gameplay. but sometimes its screaming cyrllic.
at first i played more customs while learning the game, but i've reached a point where if its not a mapgen or standard-ish map, im either incredibly bored or instantly convinced im dead weight and will lose the game. since growing a hatred for astrogap and its fanatics, i've gravitated towards MM heavily. the longer i stay around, the more i stick to MM.
a steadier progression for lower ratings to the real various stuff like 20/15km, navy heavy maps. i know it sounds scrubby as fuck but when i open the map pool and see crossfire canal, theres a real heavy chance i just wait till the next pool. or even a map veto. a map veto would probably make me feel a shit ton better about queueing in. knowing theres a chance that it'd roll a map i just do not want to play and can not begin to give it my all being rerolled would keep me hanging in there, even if it rolls the maps i dont want to play, multiple times.
my ultimate problems with ladder is the map pool stuff. there are maps i have negative fun playing and would genuinely rather crtl+k as soon as i drop into them. take the points, i'd rather keep my time and sanity. maybe spend that time in a lobby waiting 45 minutes for 2 people to join and instantly leave. at first i thought how BOs worked in this game was really cool. how it was so different map to map. having crawled my way through the game a bit, i can safely say that i actually really dislike this. its variable to a degree i cant properly wrap my head around. which compounds with the map pools feeling like the actual gate keeper.
i want to add that i fully understand a majority of what i said is skill issue, but they're skill issues that i have a hard to justifying attempts at too seriously. ideally, i would enjoy 1v1 up to the point where things start to get really slow/schedule-y. then at that point it'd be customs or smurf, one of which is banable. (thankfully i'll never be good enough to get to that point)
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What made you stop playing ladder
There is no growth over 2400, everything is dead here, and returning to the previous ratings in order to spend more time returning those times where the rating was the main motivator is pointless for me, it separates me, only 1-2 games from the status of top 1 in ladder rating, and this is not particularly interesting. Also in the days of FTH, we used to have monthly leagues with a prize pool, now we don't, and wasting time training your opponents for LOTS is a stupid decision. It is much more logical to reduce the time due to custom 1v1, between people who are already pillars.
And also Last time I searched ladder "i feel like it was against tex" when I searched around 14 hours from my day to 5 of night to get sniped and Tex out, so I dont want to back this disgusting state.
Have you tried a ladder game? If so, what has the experience been to date?
No. I am 1200.
How much often did you play it before?
Around ~5-10 hours per day.
What would motivate you to play ladder once more or try it out.
Idk about month leagues with a money, there still a issue, with a training somebody or 1800+ is 1.8k guy having many games, at the time of 2.4 maybe get at least 1 game per day.
Here the trend of personal gain persists. If I play, my opponent will become stronger, and it is not profitable for me. Teaching <1800 people something is sensible as they still have a lot to improve. And playing with over 2,200 people is like sticking a stick in a bicycle wheel. From an ethical perspective, people over 2.2k are motivated by monetary rewards. 2k-2.2 Improving skills for tournaments and honing skills. 1k-2k is just afk gameplay between people who don't understand why they even play it.
Also, people who play ladder are prone to self-harm, suicide, and so on. Few people like to be kicked, hit and broken in every game over and over again, which makes you stronger in some way. It's easier to go play a gap, people tend to drink beer after work and go to crush the forest on the gap, than to go on a ladder and strain 1/10 of their possible intelligence, attributing everything to the fact that: - OH THERE IS ONLY SPAM. - He has so many t1 units that it's not even fun to play. - BO is too strong and other things.
You won't see any complicated builds on the ladder, they break. Here it's more about the ability to use units / efficiency / balance and a certain template where you play from reclaim, mexs, and control over territories with a profit.
Do you want to increase your online ladder? Encourage player growth. Do you want to see a quality TMM? Fix team balance. Want to see - work on it, it's an empty message cloud at 104, does nothing. Idea-Work-Success? Failure, such is the cycle. And there is nothing more to discuss here. Hard modes should have a system of growth and rewards. Easy modes, low quality.
What you find uninviting about it since you have not tried it?
I tryed, read up blob.