How come you don't play ladder?

@morax no :psycho:

Inactive.

dont want to learn build orders for maps, play a bit more casual in team games so no interest in ladder. i dont want the fact i picked the wrong build order to be the reason im being bombed to death. guess im not competitive enough.

Well what matter the most is what you opponent is gonna do vs how you are going to respond to it on ladder saying he has better BO is just skill issue to me.

@hinthunter

  • I dont because im lazy and dont wanna practice; playing ladder without trying and practicing is not something i would do. Either i try or i dont, so i cant be as relaxed while playing ladder.
  • I dont want to play air + land + navy + everything, i want to have a beer and afk upgrade mexes 🙂
  • Team games are more social (thats probably the number one reason)

@unknow U clearly didn't follow the 600+ message long discussion about BuildOrders on the FAF-Discord then.

Inactive.

He did, that’s why he got the correct conclusion.

I must say that I am with Ftx on the BO issue. It really doesn't matter that much and there are really very few people that have any BOs / any decent ones. Yes, it's true that if someone played Twin rivers 5 times and watched it on stream he will have a better early game than someone who plays it for the first time. But it's not a BO that loses you the game, it's simply map knowledge and the ability of your opponent to properly scale since he intuitively knows how much mass he will have and scales accordingly.
Also, I disagree with the idea that these "BOs" are super important on 5x5 maps. There you legitimately make couple facs and spam tanks, there is no scaling involved except for maybe grabbing some reclaim. So if you just follow the most standard fac 2 pgen 4 mex 3 pgen fac BO that you should know by now you will maybe be behind 1-2 tanks or w/e. Doesn't matter.
Don't get me wrong, ladder can be stressful and it's hard but honestly, I am a bit fed up with this whole "Can't play ladder because unless I know BO's for all the maps I auto-lose". Like seriously, I sometimes come back after months of not playing and do most random shit, stall mass min 2 or float 300 power and it's still playable. I doubt people on the ladder have such insane BOs that you can't recover with whatever mediocre "BO" you do.
Just for reference when I actually hardcore sandboxed Badlands for a couple of hours and made a BO that cut every possible corner, was nearly perfect, etc. I've got maybe 5 tanks and 1 factory more min 5-6 compared to the most basic walk to hydro, make factories and pgens, spam tanks.

Now back on topic, why I don't play ladder?

  • it's hard to find games, duh.
  • it's pretty tiring and stressful honestly

I stopped basically playing global games due to too much gap/astro and similar and to long lobby times. 4v4 for me works much faster and is the same fun like playing global, except being limited to 8 players :-/. 1v1 is fine as well, but a completly different story in the experience. 2v2 does not happen for me due to the lack of other players ... sadly.

Can speak for a friend as well: he never played 1v1 because taking care of everything everywhere on the map by himself is just to much for him. So he only plays 2v2 or larger team games.

10
  • BO advantages can be massive and can be caused through BO whoring or just dumb luck (both players improvise BO, but one happens to get a good BO by chance, or happens to win the rock-paper-scissor mechanics BOs can have in 1v1: aggressive vs greed vs passive)

  • "Minor" (non-)interactions like a lab finding an engineer VS missing it, a bomber only barely grazing past ur scout's radar range and proceeding to do game-winning damage, an interceptor losing a 1v1 to another interceptor, a transport only barely (not) landing, or a proxy that went unscouted for a little too long, can cause massive impacts on the game. This makes earlygame sometimes come down to pure luck

I enjoy 1v1 once it gets past minute 5-8 with even odds. Sadly this occurs very rarely and it can be seen from the fact that tons of the semi-competent ladder replays are around 15 minutes in duration (and this is ignoring time added by players continuing to play in a lost position)

@mach said in How come you don't play ladder?:

teamgames provide stability for game to get played to its fuller potential unless you are a pro that can do all of this solo while having fun doing it, it kind of seems you need to have "minimum mastery over the game" to be able to enjoy 1v1, and it seems pretty high

i agree with this too. im ~2k in 1v1 and I can only play close to full potential on 10km. Playing 15km or larger makes me feel like I'm doing a terrible job at everything. It also increases the odds of these minor interactions with potentially massive results that i was talking about earlier.
That's just personal preference though, and i do not suggest removing >10km maps from ladder.

frick snoops!

My music isn't good enough for ladder.

Lack of 2k+ ladder players, lack of highly intensive macro 20x20 maps and main reason is depression after underperfoming badly, its the endless cycle of motivation to play and unrust to get good again > play only once bad > get depression > never play again so never unrust > back to sentons and other chill games

Because it's scary. In 8vs8, I can at least hide in a corner.

@waffelznoob said in How come you don't play ladder?:
sive vs greed vs passive)

i agree with this too. im ~2k in 1v1 and I can only play close to full potential on 10km. Playing 15km or larger makes me feel like I'm doing a terrible job at everything. It also increases the odds of these minor interactions with potentially massive results that i was talking about earlier.
That's just personal preference though, and i do not suggest removing >10km maps from ladder.

100% agree. I really don't enjoy maps like the ditch or whatever where there's simply way too much stuff to pay proper attention to anything. Even 10x10 maps are really hard to optimize in 1v1. Playing something like ditch, painted desert, etc. (even much less egregious examples) requires a total paradigm shift in playstyle where you ignore any efficiency optimizations and choose dumb strats like spamming t1 bombers in every corner of the map or hiding random proxy bases to tax enemy apm.

I get that some people really like that kind of thing so it may never happen, but I would prefer if maps like that were not included in ladder or tournys and were just reserved for some meme custom games.

Naturally I have very similar, but opposite, opinions about 5x5 maps.

This post is deleted!

I do play ladder but Ill respond anyways. When you loose in a 1v1 game, you only have yourself to blame. Alternative is to deny that and blame it on stuff like BO's, faction difference, map, etc etc. But in the end you can't fool yourself and get frustrated.

That is a big part of what makes 1v1 feel more competitive and stressful than teamgames and it's partly the reason why some people don't play it. Also 1v1 requires more attention and working memory from the player than teamgames.

That said, this thread may accidentally imply to people that ladder is somehow less played. It really isn't. It's actually a quite popular matchmaker and has been that way for years. That said it is true that the 2k+ bracket has all but died out. Prob because there is very few streamers playing or casting high level ladder the past 1 to 2 years or so, which induced a vicious circle of fewer high level players playing > longer que times > even fewer players playing.

I play 1v1 ladder and intentionally keep my rank below 400 to keep it low stress....lol

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This thread is terrible and it's actually featured on the news page of the FAF client-- why? It gives the wrong impression that ladder is unpopular, which is totally not true, but some people might just see the title and figure it's not worth queueing since apparently nobody plays it.

put the xbox units in the game pls u_u

This thread is great, it brings different povs on an existing problem, so i'd keep away comments like yours about it being terrible

queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

Perhaps the very wrong target audience, because I do actually play ladder, but I do have a gripe.
It feels like I meet the same four people all the time. Unless someone specifically queues against me, I tend to have four matches versus the same dude in a day.

1v1 are also highly taxing and require a lot more focus and attention span than many other game modes because you are responsible for everything, there's no ally to bail you out if you screw up. Everything is on your shoulders.
Personally I would enjoy seeing more mapgens purely because it can be frustrating to play on a mappool set that my brain just goes "nope" on, but I feel as if the inverse is also true, where mapgen can screw with a persons "how to play game" thought process.

Woof Woof.

1v1 ladder tends to be more stressful and intense than I'd prefer. Also, I find the gemeral amount of t1 tank-focused gameplay on 1v1 ladder to be far higher than my preference. I would play way more ladder if there was a mapgen-only queue for it.

Btw, I think a lot of the disagreement over the level of importance of BO's might have to do with different people having different definitions of what a BO is. I think some people mean BO in the sense of a very specific build order that is done for several minutes of the game, while some people just mean a relatively specific build order for the first 1-4 minutes, while some others might just mean the general level of familiarity and understanding of a map that a player typically gets after playing it a few times.

Personally, the first time that I play a map that I haven't seen before, I generally perform notably worse on it than the 5th time that I play it, and I'll generally play even better on it by the 10th time, etc. I think that's normal. I think a lot of the people saying BO don't mean precise BO's in the sense that a 2k+ player might mean, but instead just mean that general level of familiarity and understanding of how to play the map and various details regarding its meta and such that normally develops after a few games on it.

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