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    Chisato

    @Chisato

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    Best posts made by Chisato

    New changes to the 2v2 TMM

    Hey, as you may not know I (commonly known as Yudi) have recently joined the Matchmaker team to support the 2v2 TMM map pool system.

    As an initial move today, I am announcing an update that our team came to agreement on how the current 2v2 rating brackets will work. Basically we will be utilizing a stepped, tiered bracket system for each rating range in order to improve the experience for all players.

    The main improvement and function is as follows: as you get a higher rating, you start unlocking new, harder maps and start losing access to the easier maps. By this system each player will experience a map pool that suits their skill area. Lower tier, less competitive players will stay on less challenging maps, while higher tier, competitive players will not have to play those maps and keep within the higher brackets.

    The details: chrome_BKjbrTPhWO.png

    <500 players will be playing <500 maps

    500-1000 players will be playing <500 AND 500-1000 maps

    1000-1500 players will be playing 500-1000 1000-1500 maps AND lose access to <500 maps

    1500+ players will be playing 1000-1500 , 1500+ maps AND lose access to both <500 and 500-1000 maps

    By utilizing this new concept, the map pool will be relatively shorter for everyone except <500, which is why we're now adding 5 maps to the total 20, making it a 25 map pool, so maps are distributed evenly compared to the old system.

    The next map pool will be released at the usual start of the month and will use this new system. In this pool, we will be using a lot of old, forgotten 2v2 maps that have been overlooked for the past years in order to add more presence to them and variety to the TMM scene. If this pool comes off as a bit too different from the norm, please feel free to comment on that.

    If you guys have anything to say, leave your feedback below.

    Thanks,

    Yudi

    Old System

    500 = 7 maps
    500-1000 = 9 maps
    1000-1500 = 12 maps
    1500+ = 20 maps

    New System

    500 = 6 maps
    500-1000 = 10 maps
    1000-1500 = 12 maps
    1500+ = 15 maps

    Shoutout to Morax for helping me with the wording.

    posted in General Discussion •
    RE: New changes to the 2v2 TMM

    Both Tagada and i came to a conclusion after several minutes of discussion , by using the n.2 method that he suggested we should be able to fix the addressed issue without impacting the new concept.

    posted in General Discussion •
    RE: Thoughts on how to build the Mavor, Paragon, Salvation and Yolona

    small tips

    1. Give your SMD to your teammate in case you're stalling (if progress is below 50%).

    2. Make mobile shields.

    3. Always make sera shields/sams if you have access to sera tech.

    4. If your paragon is 80-90% done ctrl-k most of your t3 mexes and reclaim them to boost the construction rate.

    5. If you see a teleport marker near your game ender make sure you ground fire it with your PDs and anything else that does damage.

    6. Make gunships only (mb not cybran t2 gunships), bombers/mercies have friendly fire so they can accidentally kill your game ender if enemy teles next to it.

    7. Spam energy storages if you have a paragon.

    posted in General Discussion •
    RE: Setons Wars Tournament

    sign up 2300

    posted in Tournaments •
    RE: Talking about the Fatty

    What makes the fatty a bad unit is the fact that it can’t be used as a game ender unlike other T4s, It’s only purpose is to stall late game against opponent’s offensive T4, but what purpose does that serve if ure always going to be on the defensive, the enemy can just not attack you and make t3 arty, t4 game enders instead and you won’t be able to do anything against it but make ur own t4 ender, as if you were to face an uef player 3-4 chicken/gcs would easily to break through ur t3 arty base and 1 fatty and some percies really wouldnt be enough dps to stop them, but if u were to attack as uef, only 10-15 t2 arties (15k-20k mass) would easily be able to counter the fatty and the percies would be too slow to do anything, and would get countered by snipers under the shields to begin with, and yes as mentioned previously 20-25 corsairs or 5 strats which is like 1/4 (made up number) of a fatty can easily just kamikaze suicide on them.
    Even if u have no air control and they have some aas, they wouldnt be able to stop the bombers from dropping their bombs before dying, and you would be forced to turn your fatty away which would waste a lot of precious time.

    posted in Balance Discussion •
    RE: Countering Seraphim T3 submarine hunters

    As UEF: Spam Coopers and shieldboats, maybe atlantis.
    As Aeon: Spam destroyers and late game tempest
    As Sera: Make t3 subs and mobile shields and try to outmicro.
    As Cybran: Spam cybran destros, harms if in defensive position
    In general: make battleships and try to ground fire them if you're accurate enough
    If you have air control: spam t2 torps as they're the most effective counter vs t3 subs (don't suicide one by one).

    posted in General Discussion •
    RE: Remove rating from (default) scoreboard

    just add a new queue that's simiilar to GW where you play as an anonymous vs anonymous that would solve your problem and i would like it aswell.

    posted in Suggestions •
    Minor problem regarding 1v1 ladder pool

    There seems to be 2 different versions of Osiris currently in the map pool, perhaps 1 of the versions was accidental?

    proof : https://i.imgur.com/OjhNQQR.png

    posted in General Discussion •
    RE: 2v2 TMM Matchmaker Pool

    December 2021 TMM Map Pool
    We'll be adding a lot of old maps that has been overlooked in order to add presence to them and also variety for the 2v2 pool as in the past few months we've seen an influx of repeated maps returning back to the pool
    If you're unaware of the current system update please refer to this thread below.
    https://forum.faforever.com/topic/2955/new-changes-to-the-2v2-tmm
    Please leave your feedback down below.
    2v2 draft (2).png

    posted in General Discussion •
    RE: 2v2 TMM Matchmaker Pool

    January 2022 TMM Map Pool

    Happy new year!

    Please leave your feedback down below.

    draft 2v2 reall.png

    EDIT: >>IMPORTANT<< The team agreed to add a 5th bracket so therefore we're increasing the map pool from 25 to 28.

    posted in General Discussion •

    Latest posts made by Chisato

    RE: 4v4 TMM January 2023 Map Pool Tier List

    capella six have tons of unbuildable mexes and obnoxious amount of dense reclaim, hutts and sr islands have very awkward path finding that makes them unplayable, krakens nest have some terrain issues but dont remember where.

    posted in General Discussion •
    RE: 4v4 TMM January 2023 Map Pool Tier List

    alt text

    Rating: 2600

    posted in General Discussion •
    RE: 3v3 MapGen+ Battle Royale Final

    🙂

    posted in Tournaments •
    RE: 3v3 MapGen+ Battle Royale Final

    The money never got transfered to my acc from donationalerts, its still there, idk how to use that website.

    posted in Tournaments •
    RE: Matchmaker Team Sentons 4v4 TMM Inclusion

    @bulliednoob said in Matchmaker Team Sentons 4v4 TMM Inclusion:

    @chisato this same issue would persist if literally any 1200 cared enough to look at a high level game on any 20km map and copy their build order: they would crush a 1200 without one

    yeah exactly but no one has a bo for any map that isn't setons, so they don't have anyone to copy from, there's isnt a map like setons (excluding dg and astro ofc) where people play them regularly and that's precisely why saying that "t3 air rush in senton is just like t3 air rush in any other 20x20 map" argument is invalid for brackets below 1500.

    posted in General Discussion •
    RE: Matchmaker Team Sentons 4v4 TMM Inclusion

    difference is the 1200 sentoners are so accustomed to the map that they’re capable of replicating an advanced air bo that would severely outmatch a random 1200’s bo, and that is not something you would see in any other similar 20x20 map

    posted in General Discussion •
    RE: 2022 Legend of the Stars World Championship Group Stage

    💀

    posted in Tournaments •
    RE: Ladder Maps

    You commented earlier you would like maps like selkie/metir on 1v1 pool, that's something i would also love but majority of people in FAF just dislike them nothing you can do about that, i remember morax posting the lots pool for 2021 and everyone was rioting because the pool was consisted with full pure macro 500 mex 9000 reclaim maps so it's evident ppl just hate them FeelsBadMan

    posted in General Discussion •
    RE: Ladder Maps

    There are a few reasons why there's not many navy maps included in the pool (i think)

    • Most navy maps is always decided within the first 3 mins with transport BO rng (rock/paper/scissors)
    • Not enough navy maps
    • There's imbalance between factions when it comes to navy (cybran will just crush all) ,and majority of games always end on frig spam stage unlike land that has way more variation (t1/t2/t3 all played) + ACU usage , and if youre aeon you just completely ignore navy and go full t2 air spam or just die trying to reach t2 destro stage which is kinda silly

    As for maps with air, 80% of the maps you posted can be played by building a lot of air units with moderate land spam and full land spam won't always necessarily auto win the games if you play correctly, on maps with heavy reclaim land spam isn't that good if you know how to counter them, i know you have poor perfomance when it comes to managing land armies as u told me before.

    Land maps has a lot of varieties and tactics you can use without it being full land spam necessarily, those mostly happen in 1000-1800 brackets because that's the only way people play mostly, but in 2k+ range you'll always see people taking different approaches that adverses from only t1 spamming.

    posted in General Discussion •
    RE: Talking about the Fatty

    What makes the fatty a bad unit is the fact that it can’t be used as a game ender unlike other T4s, It’s only purpose is to stall late game against opponent’s offensive T4, but what purpose does that serve if ure always going to be on the defensive, the enemy can just not attack you and make t3 arty, t4 game enders instead and you won’t be able to do anything against it but make ur own t4 ender, as if you were to face an uef player 3-4 chicken/gcs would easily to break through ur t3 arty base and 1 fatty and some percies really wouldnt be enough dps to stop them, but if u were to attack as uef, only 10-15 t2 arties (15k-20k mass) would easily be able to counter the fatty and the percies would be too slow to do anything, and would get countered by snipers under the shields to begin with, and yes as mentioned previously 20-25 corsairs or 5 strats which is like 1/4 (made up number) of a fatty can easily just kamikaze suicide on them.
    Even if u have no air control and they have some aas, they wouldnt be able to stop the bombers from dropping their bombs before dying, and you would be forced to turn your fatty away which would waste a lot of precious time.

    posted in Balance Discussion •