@phong said in Smol ACU Adjustment:
@ftxcommando this hand-waving away of gun vs t2 is a bit sus, especially in light of the forum guidelines. There is currently a small window where a guncom can prevent a t2 com from establishing a base at all, and since pd creep is a thing, it can be an all-or-nothing sort of fight. I'm not convinced that halving the guncom's damage doesn't affect this tenuous relationship between the two upgrades. If this window of time were to become too small or dissapear, that might be an auto-lose for the guncom. by how much do you suppose t2 build suite should be nerfed to keep this balance or change it for the better ?
Each PD is like 540 mass. You need 1000 mass in pd + 800 mass in upgrade to beat an 800 mass gun equivalent upgrade. The gun player should have accounted for the t2 transition and began playing for his own t2 transition either via ACU or factory. With the low strength of the t2 acu in terms of actual damage, you can either break the pd with mmls (basically all the dps), use range bots (low risk of dying), or just properly spread t2 tanks so oc can hit max 1 at a time.
Honestly I just don’t consider t2 acu a big problem in games because it costs mass to do anything productive. That is then mass you can interact with that also doesn’t end games by itself. A gun acu is something that you pay one cost for, gets like perpetual free value, and the only real solution to it is ending the game.
You don’t see t2 Aeon ACU when gun vs t2 is a consideration. You don’t see t2 Cyb ACU when t2 vs gun is a consideration. You see it with UEF and Phim cuz they can go both so any danger can be responded with a 15 second pause to rush the gun upgrade if needed.