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    Weekly Discussion #29 - What would you like to see in the game next?

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    • TheVVheelboyT
      TheVVheelboy @Jip
      last edited by

      @jip
      Imo option n1 is out of question as it's gonna be a very hard nerf to any small firebases that otherwise would be unscouted. Not to mention now always knowing what is shielded and what is not.

      As for which of the 2 and 3 I would prefer it's hard to say, but option 2 seems quite decent as it still gives you idea that there is a shield there but it won't make it so you get intel what kind of shield it actually is and where exactly it was placed.

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      • TheWeakieT
        TheWeakie
        last edited by

        Actually the most important thing in the universe.

        Make it so that when you queue for matchmaker the game doesn't instantly crash when you have another game open

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        • CheeseBerryC
          CheeseBerry @Jip
          last edited by

          @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

          What we could do is:

          • (1) Make the shield mesh always visible, regardless of intel
          • (2) Make the shield mesh (temporarily) visible when they are damaged
          • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

          (3) is also applied for beam weapons, last time I checked

          (1) and (2) might have some weird side effects, but if (3) is already in the game for beam weapons, and doesn't cause any major problems there, it seems like a decent solution to try out.

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          • ZeldafanboyZ
            Zeldafanboy
            last edited by

            2 seems ideal to me

            put the xbox units in the game pls u_u

            1 Reply Last reply Reply Quote 2
            • MachM
              Mach @Jip
              last edited by

              @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

              @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

              one I would suggest is mobile factories such as carriers being able to build units while moving


              also if shield mesh is always visible, would it be visible at all times or only when the shield is on? it seems it could give free intel of when enemy shield drops that way, which wouldn't be good

              afaik for beam weapons you don't get intel over unit itself, only the beam, you can see it coming from where the unit is but not the unit itself, if you could see the same for shield that would be the best imo, otherwise solution 2 seems best, so we can at least see what happened to the projectile

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              • B
                Blade_Walker @Jip
                last edited by

                What we could do is:

                • (1) Make the shield mesh always visible, regardless of intel
                • (2) Make the shield mesh (temporarily) visible when they are damaged
                • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                (3) is also applied for beam weapons, last time I checked

                (2) Seems best , and also what I expect would happen.

                I wonder if beam weapons could be changed from (3) to (2) as part of this for consistency ?

                Also oblig:

                https://youtube.com/watch?v=eh7nhTf_2m0&feature=shares&t=32

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                • TheWeakieT
                  TheWeakie @Deribus
                  last edited by

                  @deribus said in Weekly Discussion #29 - What would you like to see in the game next?:

                  There's a separate keybind for select all idle engineers excluding ACU

                  cdfe7196-ff1a-4731-88c5-0e0657a66a02-image.png

                  Where is it boss?

                  1 Reply Last reply Reply Quote 0
                  • DeribusD
                    Deribus Global Moderator
                    last edited by

                    Oh whoopsie. Turns out it is I who has the reading comprehension of Helen Keller

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                    • ZeldafanboyZ
                      Zeldafanboy
                      last edited by

                      Hellen Keller wrote like 10 books

                      put the xbox units in the game pls u_u

                      1 Reply Last reply Reply Quote 0
                      • veteranasheV
                        veteranashe
                        last edited by

                        Didn't Hellen Keller invent bralle?

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