@deletethis feel free to make a list of what you'd like to see, EQ was of before my time
Weekly Discussion #29 - What would you like to see in the game next?
@jip
Imo option n1 is out of question as it's gonna be a very hard nerf to any small firebases that otherwise would be unscouted. Not to mention now always knowing what is shielded and what is not.
As for which of the 2 and 3 I would prefer it's hard to say, but option 2 seems quite decent as it still gives you idea that there is a shield there but it won't make it so you get intel what kind of shield it actually is and where exactly it was placed.
Actually the most important thing in the universe.
Make it so that when you queue for matchmaker the game doesn't instantly crash when you have another game open
@jip said in Weekly Discussion #29 - What would you like to see in the game next?:
What we could do is:
- (1) Make the shield mesh always visible, regardless of intel
- (2) Make the shield mesh (temporarily) visible when they are damaged
- (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield
(3) is also applied for beam weapons, last time I checked
(1) and (2) might have some weird side effects, but if (3) is already in the game for beam weapons, and doesn't cause any major problems there, it seems like a decent solution to try out.
@jip said in Weekly Discussion #29 - What would you like to see in the game next?:
@deletethis feel free to make a list of what you'd like to see, EQ was of before my time
one I would suggest is mobile factories such as carriers being able to build units while moving
also if shield mesh is always visible, would it be visible at all times or only when the shield is on? it seems it could give free intel of when enemy shield drops that way, which wouldn't be good
afaik for beam weapons you don't get intel over unit itself, only the beam, you can see it coming from where the unit is but not the unit itself, if you could see the same for shield that would be the best imo, otherwise solution 2 seems best, so we can at least see what happened to the projectile
What we could do is:
- (1) Make the shield mesh always visible, regardless of intel
- (2) Make the shield mesh (temporarily) visible when they are damaged
- (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield
(3) is also applied for beam weapons, last time I checked
(2) Seems best , and also what I expect would happen.
I wonder if beam weapons could be changed from (3) to (2) as part of this for consistency ?
Also oblig:
@deribus said in Weekly Discussion #29 - What would you like to see in the game next?:
There's a separate keybind for select all idle engineers excluding ACU
Where is it boss?