With para and 50 hives I can spit out every ~1000 ms 1 unit. It is capped at this, because throwing more BP does not change it.
The 1000ms delay feels appropriate to me, because otherwise the unit spam would look silly, comical and has probably balancing issues. Maybe a member of the balance team can have a final word on this matter.
The only "annoying" delay I encountered, is the lag delay from other players, which can result in several seconds until the fab reacts again after it has upgraded or changed its units queue.
You can have other fabs assisting your main fab; If you have no APM to manage all fabs, you can simply build stuff with your primary fab, and the assisting fabs will automatically take the same input as your main fab. However, it would be easier just to group them all and press the group hotkey. You can react faster, and it cuts out any wonkiness.
@Xiaomao Please, do not be so confrontational, just because you do not share or understand his view. Your input about the assisting-fabs was very informative, that other negative stuff does not add value.
@serpentor said in Delay between unit contruction for air factories..?:
I understand the logic of the unit needing to get out of the way before starting the next unit but it seems very long.
So, which delay do you think feels appropriate, what are your thoughts about the side effects on the whole game by changing those?
You can orient your arguments on this template, and I would be looking forward to reading it.