v12-v13 Release
Almost all these changes were for UEF M3 and M4 of the SC campaign (with 15 changes made for M3 and 26 for M4). Examples of some of the changes:
- M28 should now support campaign objectives involving reclaiming a unit (such as arnold's black box)
- Improved logic with high numbers of air units, including a cap on gunship and intie/asf numbers and an increase in air staging (to avoid e.g. inties permanently being low on fuel)
- Fixed a bug with torp bombers that could prevent units being targeted.
- Added a workaround for a bug with SC M3 that can make it impossible for the game to end
- Improved support for unit restrictions that allow a higher tech factory to be built but not engineers of that tech level (e.g. M4 of the campaign)
- M28 should be more likely to try and attack the enemy base with land experimentals when it's on another island
- Increased the types of units TML should try and target (and TMD should try and cover)
v13 - Hotfix to disable some testing code that would apply with AiX