info: Client version: 2023.6.1 info: Game version: 3761 info: Game type: fafdevelop info: Loading custom vault path: C:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Found mod icons in eternalstrategicicons, mounted at: /textures/ui/common/game/strategicicons/eternalstrategicicons info: mounting content: effects.nx5 info: mounting content: env.nx5 info: mounting content: etc.nx5 info: mounting content: loc.nx5 info: mounting content: lua.nx5 info: mounting content: meshes.nx5 info: mounting content: projectiles.nx5 info: mounting content: textures.nx5 info: mounting content: units.nx5 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_DE.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd warning: Search path element "C:\ProgramData\FAForever\DevData" does not match any files info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptiv drakes ravin green 10x10.v0003', mounted as '/maps/adaptiv drakes ravin green 10x10.v0003/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_15km_setons.v0001', mounted as '/maps/adaptive_15km_setons.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_15km_setons.v0002', mounted as '/maps/adaptive_15km_setons.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_archsimkats_valley.v0003', mounted as '/maps/adaptive_archsimkats_valley.v0003/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas 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'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 5edef60 debug: SND: Loaded WaveBank 'aeonselect' at 5edef60 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 5edf090 debug: SND: Loaded WaveBank 'ambienttest' at 5edf090 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 5edf1c0 debug: SND: Loaded WaveBank 'cybranselect' at 5edf1c0 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 5edf2f0 debug: SND: Loaded WaveBank 'explosions' at 5edf2f0 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 5edf420 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 5ee0990 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 5ee1af8 debug: SND: Loaded WaveBank 'impacts' at 5ee1af8 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 5ee1c28 debug: SND: Loaded WaveBank 'interface' at 5ee1c28 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 5ee1d58 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 5ee2ec0 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 5ee4028 debug: SND: Loaded WaveBank 'seraphimselect' at 5ee4028 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 5ee4158 debug: SND: Loaded WaveBank 'uaa' at 5ee4158 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 5ee4288 debug: SND: Loaded WaveBank 'uaadestroy' at 5ee4288 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 5ee43b8 debug: SND: Loaded WaveBank 'uaaweapon' at 5ee43b8 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 5ee44e8 debug: SND: Loaded WaveBank 'uab' at 5ee44e8 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 5ee4618 debug: SND: Loaded WaveBank 'ual' at 5ee4618 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 5ee4748 debug: SND: Loaded WaveBank 'ualdestroy' at 5ee4748 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 5ee4878 debug: SND: Loaded WaveBank 'ualweapon' at 5ee4878 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 5ee49a8 debug: SND: Loaded WaveBank 'uas' at 5ee49a8 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 5ee4ad8 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 5ee5c40 debug: SND: Loaded WaveBank 'uasweapon' at 5ee5c40 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 5ee5d70 debug: SND: Loaded WaveBank 'uea' at 5ee5d70 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 5ee64e0 debug: SND: Loaded WaveBank 'ueadestroy' at 5ee64e0 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 5ee63a8 debug: SND: Loaded WaveBank 'ueaweapon' at 5ee63a8 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 5ee6618 debug: SND: Loaded WaveBank 'ueb' at 5ee6618 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 5ee6000 debug: SND: Loaded WaveBank 'uefselect' at 5ee6000 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 5ee6750 debug: SND: Loaded WaveBank 'uel' at 5ee6750 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 5ee6138 debug: SND: Loaded WaveBank 'ueldestroy' at 5ee6138 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 5ee6888 debug: SND: Loaded WaveBank 'uelweapon' at 5ee6888 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 5ee6270 debug: SND: Loaded WaveBank 'ues' at 5ee6270 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 5ee6ea8 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 5ee69c0 debug: SND: Loaded WaveBank 'uesweapon' at 5ee69c0 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 5ee6af8 debug: SND: Loaded WaveBank 'unitrumble' at 5ee6af8 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 5ee6c30 debug: SND: Loaded WaveBank 'unitsglobal' at 5ee6c30 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 5ee6d68 debug: SND: Loaded WaveBank 'ura' at 5ee6d68 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 5ee5ec8 debug: SND: Loaded WaveBank 'uradestroy' at 5ee5ec8 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 5ee8ed8 debug: SND: Loaded WaveBank 'uraweapon' at 5ee8ed8 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 5ee9d78 debug: SND: Loaded WaveBank 'urb' at 5ee9d78 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 5ee8da0 debug: SND: Loaded WaveBank 'url' at 5ee8da0 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 5ee8788 debug: SND: Loaded WaveBank 'urldestroy' at 5ee8788 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 5ee8c68 debug: SND: Loaded WaveBank 'urlweapon' at 5ee8c68 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 5ee9c40 debug: SND: Loaded WaveBank 'urs' at 5ee9c40 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 5eea018 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 5eeb180 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 5ee9898 debug: SND: Loaded WaveBank 'ursweapon' at 5ee9898 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 5ee9010 debug: SND: Loaded WaveBank 'xaa_weapon' at 5ee9010 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 5ee83e0 debug: SND: Loaded WaveBank 'xab' at 5ee83e0 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 5ee9148 debug: SND: Loaded WaveBank 'xal' at 5ee9148 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 5ee93b8 debug: SND: Loaded WaveBank 'xal_weapon' at 5ee93b8 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 5ee9eb0 debug: SND: Loaded WaveBank 'xas' at 5ee9eb0 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 5ee9760 debug: SND: Loaded WaveBank 'xas_weapons' at 5ee9760 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 5ee9280 debug: SND: Loaded WaveBank 'xea' at 5ee9280 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 5ee8038 debug: SND: Loaded WaveBank 'xea_weapons' at 5ee8038 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 5ee94f0 debug: SND: Loaded WaveBank 'xeb' at 5ee94f0 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 5ee9628 debug: SND: Loaded WaveBank 'xel' at 5ee9628 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 5ee89f8 debug: SND: Loaded WaveBank 'xel_weapons' at 5ee89f8 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 5ee82a8 debug: SND: Loaded WaveBank 'xes' at 5ee82a8 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 5eec2e8 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 5ee99d0 debug: SND: Loaded WaveBank 'xes_weapons' at 5ee99d0 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 5ee9b08 debug: SND: Loaded WaveBank 'xra' at 5ee9b08 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 5ee8170 debug: SND: Loaded WaveBank 'xra_weapon' at 5ee8170 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 5ee8518 debug: SND: Loaded WaveBank 'xrb' at 5ee8518 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 5ee8650 debug: SND: Loaded WaveBank 'xrl' at 5ee8650 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 5eed450 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 5ee88c0 debug: SND: Loaded WaveBank 'xrl_weapon' at 5ee88c0 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 5ee8b30 debug: SND: Loaded WaveBank 'xrs' at 5ee8b30 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 5eefd08 debug: SND: Loaded WaveBank 'xrs_weapon' at 5eefd08 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 5eef960 debug: SND: Loaded WaveBank 'xsa' at 5eef960 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 5eeed30 debug: SND: Loaded WaveBank 'xsa_destroy' at 5eeed30 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 5eefa98 debug: SND: Loaded WaveBank 'xsa_weapon' at 5eefa98 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 5ef0458 debug: SND: Loaded WaveBank 'xsb' at 5ef0458 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 5eeeac0 debug: SND: Loaded WaveBank 'xsb_weapon' at 5eeeac0 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 5eee718 debug: SND: Loaded WaveBank 'xsl' at 5eee718 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 5eee5e0 debug: SND: Loaded WaveBank 'xsl_destroy' at 5eee5e0 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 5eefbd0 debug: SND: Loaded WaveBank 'xsl_weapon' at 5eefbd0 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 5eefe40 debug: SND: Loaded WaveBank 'xss' at 5eefe40 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 5ef05c0 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 5eeebf8 debug: SND: Loaded WaveBank 'xss_weapon' at 5eeebf8 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -38602912 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/de/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 5f69170 info: IsStreamingWaveBank("/sounds/voice/de/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 5f6a2d8 info: IsStreamingWaveBank("/sounds/voice/de/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 5f6b5d0 info: IsStreamingWaveBank("/sounds/voice/de/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 5f6bb70 info: IsStreamingWaveBank("/sounds/voice/de/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 5f6ba08 info: IsStreamingWaveBank("/sounds/voice/de/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 5f6c278 info: IsStreamingWaveBank("/sounds/voice/de/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 5f6b8a0 info: IsStreamingWaveBank("/sounds/voice/de/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 5f6bcd8 info: IsStreamingWaveBank("/sounds/voice/de/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 5f6b738 info: IsStreamingWaveBank("/sounds/voice/de/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 5f6be40 info: IsStreamingWaveBank("/sounds/voice/de/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 5f6bfa8 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /savereplay info: REPLAY ID: 20414430 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 5edf420 debug: Wavebank prepared: 5ee0990 debug: Wavebank prepared: 5ee1d58 debug: Wavebank prepared: 5ee2ec0 debug: Wavebank prepared: 5ee4ad8 debug: Wavebank prepared: 5ee6ea8 debug: Wavebank prepared: 5eea018 debug: Wavebank prepared: 5eeb180 debug: Wavebank prepared: 5eec2e8 debug: Wavebank prepared: 5eed450 debug: Wavebank prepared: 5ef05c0 debug: Wavebank prepared: 5f69170 debug: Wavebank prepared: 5f6a2d8 debug: Wavebank prepared: 5f6bb70 debug: Wavebank prepared: 5f6ba08 debug: Wavebank prepared: 5f6c278 debug: Wavebank prepared: 5f6b8a0 debug: Wavebank prepared: 5f6bcd8 debug: Wavebank prepared: 5f6b738 debug: Wavebank prepared: 5f6be40 info: GPGNET: entering idle state. debug: Wavebank prepared: 5f6b5d0 debug: Wavebank prepared: 5f6bfa8 info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x1188c004 info: LOBBY: Game port 49430[UDP] opened. info: LOBBY: starting with local uid of 311736 [Saver] info: GPGNET: entering lobby state. info: { info: 62e2j64a-AIUV-111-89465-146as555a8u3 = true info: 51705a9a-a569-424a-80af-254222051755v30 = true info: fnewm028-v016-55b4-92b6-64398e7ge43f = true info: 51705a9a-a569-424a-80af-254222051751v64 = true info: } info: { info: eternal-pack-strategic_icons-2 = true info: } info: Supreme Commander: Forged Alliance version 3761 info: Starting background task "Map loader /maps/adaptive_15km_setons.v0002/adaptive_15km_setons.scmap" info: Background task "Map loader /maps/adaptive_15km_setons.v0002/adaptive_15km_setons.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 12883398 info: - author: Saver info: - conflicts: table: 128833C0 info: - copyright: info: - description: UEF Experimental Guard Mech info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Savers Mech Ramrod/Ramrod.jpg info: - location: /mods/savers mech ramrod info: - name: Savers Mech - Ramrod info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 51705a9a-a569-424a-80af-254222051751v64 info: - url: info: - version: 34 info: - 2: table: 128833E8 info: - after: table: 12883460 info: - author: maudlin27 info: - before: table: 12883410 info: - conflicts: table: 12891208 info: - copyright: MIT License info: - description: Work in progress AI, weaker than M27 but faster to run, expected to provide a challenge similar to a 500-800 rated player. Recent changes: Support for FA Campaign M1-6, SC campaign UEF M1-6, Cybran 1-6 and Aeon M1. More info: https://forum.faforever.com/topic/5331/m28ai-devlog-v1 info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/M28AI/M28AI.jpg info: - location: /mods/m28ai info: - name: M28AI info: - requires: table: 12883438 info: - requiresNames: table: 128911B8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: fnewm028-v016-55b4-92b6-64398e7ge43f info: - url: info: - version: 16 info: - 3: table: 12891190 info: - author: Saver info: - conflicts: table: 12891140 info: - copyright: info: - description: NEWFatboy-Weapons-2xGauss Cannon infront 250dmg, 1x Arty in the middel 300dmg, 2x T2 Anti Air,2x Anti Missile from Battelship T3 !!! NEW Targetpriorities, Landing Fix and HellFury Gun Fix info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Savers Fatboy/Fatboy.jpg info: - location: /mods/savers fatboy info: - name: Savers Fatboy info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 51705a9a-a569-424a-80af-254222051755v30 info: - url: info: - version: 30 info: - 4: table: 128910F0 info: - after: table: 12891078 info: - author: Uveso info: - before: table: 128910C8 info: - conflicts: table: 12891050 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 128910A0 info: - requiresNames: table: 12891028 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-AIUV-111-89465-146as555a8u3 info: - url: https://forum.faforever.com/topic/350/ info: - version: 111 info: Hooked /lua/system/Blueprints.lua with /mods/ai-uveso/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Savers Mech - Ramrod" mod info: Blueprints Loading: modded files from "M28AI" mod info: Blueprints Loading: modded files from "Savers Fatboy" mod info: Blueprints Loading: modded files from "AI-Uveso" mod info: Blueprints Extracting mesh... info: Blueprints Modding... debug: Blueprints.lua - Found (610) scripted icon assignments in EternalStrategicIcons by Eternal-. warning: Prop is missing 'OBSTRUCTSBUILDING' category: /props/defaultwreckage/defaultwreckage_prop.bp info: Blueprints Loading... completed: 603 original, 1 modded, and 62 preset units info: Blueprints Loading... completed: 392 original and 3 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/DE/strings_db.lua with /mods/ai-uveso/hook/loc/DE/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/DE/strings_db.lua with /mods/ai-uveso/hook/loc/DE/strings_db.lua info: /savereplay info: REPLAY ID: 20414430 info: Active mods in session: info: - 1: table: 12B1B0A0 info: - author: Saver info: - conflicts: table: 12B1B078 info: - copyright: info: - description: UEF Experimental Guard Mech info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Savers Mech Ramrod/Ramrod.jpg info: - location: /mods/savers mech ramrod info: - name: Savers Mech - Ramrod info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 51705a9a-a569-424a-80af-254222051751v64 info: - url: info: - version: 34 info: - 2: table: 12B1B050 info: - after: table: 12B19320 info: - author: maudlin27 info: - before: table: 12B1B028 info: - conflicts: table: 12B19348 info: - copyright: MIT License info: - description: Work in progress AI, weaker than M27 but faster to run, expected to provide a challenge similar to a 500-800 rated player. Recent changes: Support for FA Campaign M1-6, SC campaign UEF M1-6, Cybran 1-6 and Aeon M1. More info: https://forum.faforever.com/topic/5331/m28ai-devlog-v1 info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/M28AI/M28AI.jpg info: - location: /mods/m28ai info: - name: M28AI info: - requires: table: 12B197F8 info: - requiresNames: table: 12B19398 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: fnewm028-v016-55b4-92b6-64398e7ge43f info: - url: info: - version: 16 info: - 3: table: 12B193C0 info: - author: Saver info: - conflicts: table: 12B193E8 info: - copyright: info: - description: NEWFatboy-Weapons-2xGauss Cannon infront 250dmg, 1x Arty in the middel 300dmg, 2x T2 Anti Air,2x Anti Missile from Battelship T3 !!! NEW Targetpriorities, Landing Fix and HellFury Gun Fix info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Savers Fatboy/Fatboy.jpg info: - location: /mods/savers fatboy info: - name: Savers Fatboy info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 51705a9a-a569-424a-80af-254222051755v30 info: - url: info: - version: 30 info: - 4: table: 12B19460 info: - after: table: 12B194D8 info: - author: Uveso info: - before: table: 12B19488 info: - conflicts: table: 12B19500 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 12B194B0 info: - requiresNames: table: 12B19A50 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-AIUV-111-89465-146as555a8u3 info: - url: https://forum.faforever.com/topic/350/ info: - version: 111 info: - 5: table: 194F1230 info: - author: Eternal- info: - copyright: Eternal- info: - description: Eternity view of strategic icons. 150% size of original info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/EternalStrategicIcons/logo.png info: - location: /mods/eternalstrategicicons info: - name: EternalStrategicIcons info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: eternal-pack-strategic_icons-2 info: - url: https://forum.faforever.com/topic/3002/eternalstrategicicons-ui info: - version: 2 debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/adaptive_15km_setons.v0002/adaptive_15km_setons.scmap" finished. warning: Can't open lua file "a:\steamlibrary\steamapps\common\supreme commander forged alliance\maps\scarred_paradise.v0011\scarred_paradise_options.lua" info: Timing task: UnitsManager...CreateDialog started info: UnitsAnalyzer FetchBlueprints... info: UnitsAnalyzer LoadBlueprints... info: UnitsAnalyzer game mods changed from 0 to 4 info: Blueprints Loading... '*_proj.bp' files info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: modded files from "Savers Mech - Ramrod" mod info: Blueprints Loading: modded files from "M28AI" mod info: Blueprints Loading: modded files from "Savers Fatboy" mod info: Blueprints Loading: modded files from "AI-Uveso" mod info: Blueprints Modding... info: Blueprints Loading... completed: 304 original and 3 modded projectiles info: Blueprints Loading... '*_unit.bp' files info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Savers Mech - Ramrod" mod info: Blueprints Loading: modded files from "M28AI" mod info: Blueprints Loading: modded files from "Savers Fatboy" mod info: Blueprints Loading: modded files from "AI-Uveso" mod info: Blueprints Modding... debug: Blueprints.lua - Found (610) scripted icon assignments in EternalStrategicIcons by Eternal-. info: Blueprints Loading... completed: 603 original, 1 modded, and 62 preset units warning: UnitsAnalyzer /units/ues0401/ues0401_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/ues0401/ues0401_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/ues0401/ues0401_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/uab4203/uab4203_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/uab4203/uab4203_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/uab4203/uab4203_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/ual0401/ual0401_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/ual0401/ual0401_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/ual0401/ual0401_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/uab2205/uab2205_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/uab2205/uab2205_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/uab2205/uab2205_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/xsl0303/xsl0303_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/xsl0303/xsl0303_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/xsl0303/xsl0303_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/ues0201/ues0201_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/ues0201/ues0201_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/ues0201/ues0201_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/ope6001/ope6001_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/ope6001/ope6001_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/ope6001/ope6001_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/urs0103/urs0103_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/urs0103/urs0103_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/urs0103/urs0103_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/opc5007/opc5007_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/opc5007/opc5007_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/opc5007/opc5007_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/ope6006/ope6006_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/ope6006/ope6006_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/ope6006/ope6006_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/uab0303/uab0303_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/uab0303/uab0303_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/uab0303/uab0303_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/ueb0303/ueb0303_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/ueb0303/ueb0303_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/ueb0303/ueb0303_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/uel0303/uel0303_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/uel0303/uel0303_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/uel0303/uel0303_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/uas0305/uas0305_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/uas0305/uas0305_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/uas0305/uas0305_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/ueb2204/ueb2204_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/ueb2204/ueb2204_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/ueb2204/ueb2204_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/xss0304/xss0304_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/xss0304/xss0304_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/xss0304/xss0304_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/ope6005/ope6005_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/ope6005/ope6005_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/ope6005/ope6005_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/uas0303/uas0303_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/uas0303/uas0303_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/uas0303/uas0303_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/xab2307/xab2307_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/xab2307/xab2307_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/xab2307/xab2307_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/uab0202/uab0202_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/uab0202/uab0202_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/uab0202/uab0202_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/uas0401/uas0401_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/uas0401/uas0401_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/uas0401/uas0401_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/xrl0403/xrl0403_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/xrl0403/xrl0403_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/xrl0403/xrl0403_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/uec1906/uec1906_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/uec1906/uec1906_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/uec1906/uec1906_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/xrc8114/xrc8114_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/xrc8114/xrc8114_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/xrc8114/xrc8114_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/xsc1901/xsc1901_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/xsc1901/xsc1901_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/xsc1901/xsc1901_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /mods/savers fatboy/hock/unit/uel0401/uel0401_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /mods/savers fatboy/hock/unit/uel0401/uel0401_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /mods/savers fatboy/hock/unit/uel0401/uel0401_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/uec1903/uec1903_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/uec1903/uec1903_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/uec1903/uec1903_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/urs0202/urs0202_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/urs0202/urs0202_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/urs0202/urs0202_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/xsb0203/xsb0203_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/xsb0203/xsb0203_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/xsb0203/xsb0203_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/urs0302/urs0302_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/urs0302/urs0302_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/urs0302/urs0302_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/url0401/url0401_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/url0401/url0401_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/url0401/url0401_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/url0304/url0304_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/url0304/url0304_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/url0304/url0304_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/urs0203/urs0203_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/urs0203/urs0203_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/urs0203/urs0203_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/url0402/url0402_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/url0402/url0402_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/url0402/url0402_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/xsl0203/xsl0203_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/xsl0203/xsl0203_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/xsl0203/xsl0203_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/xsc1902/xsc1902_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/xsc1902/xsc1902_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/xsc1902/xsc1902_unit.bp - missing TECH in bp.Categories warning: UnitsAnalyzer /units/xsc9010/xsc9010_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/xsc9010/xsc9010_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/xsc9010/xsc9010_unit.bp - missing TECH in bp.Categories info: UnitsAnalyzer LoadBlueprints... loaded: 307 total (304 original, 3 modified, and 0 skipped) projectiles info: UnitsAnalyzer LoadBlueprints... loaded: 548 total (546 original, 2 modified and 195 skipped) units info: UnitsAnalyzer LoadBlueprints... loaded: in 0.847 seconds info: Timing task: FetchBlueprints completed in 0.847 seconds info: UnitsAnalyzer FetchBlueprints...done warning: UnitsManager detected UNKNOWN faction without any LAND units warning: UnitsManager detected UNKNOWN faction without any ACU units warning: UnitsManager detected UNKNOWN faction without any SUPPORT units warning: UnitsManager detected UNKNOWN faction without any NAVAL units warning: UnitsManager detected UNKNOWN faction without any ECONOMIC units warning: UnitsManager detected UNKNOWN faction without any SCU units warning: UnitsManager detected UNKNOWN faction without any AIR units warning: UnitsManager detected UNKNOWN faction without any CONSTRUCT units info: Timing task: UnitsManager...UnitsGroupping completed in 0.111 seconds info: Timing task: UnitsManager...CreatePresetsGrid completed in 0.026 seconds info: Timing task: UnitsManager...CreateUnitsGrid completed in 0.367 seconds info: Timing task: UnitsManager...CreateDialog completed in 1.538 seconds warning: Error running HandleEvent script in CScriptObject at 1f4201c0: ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx5\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx5\lua\system\config.lua:53> ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx5\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx5\lua\ui\lobby\unitsmanager.lua(718): in function <...rever\gamedata\lua.nx5\lua\ui\lobby\unitsmanager.lua:713> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(39): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(53): in function `Bottom' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function `Top' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function `Top' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> warning: Error running HandleEvent script in CScriptObject at 1f3f6c00: ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx5\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx5\lua\system\config.lua:53> ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(561): in function `GetWeaponDOT' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(577): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx5\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx5\lua\ui\lobby\unitsmanager.lua(718): in function <...rever\gamedata\lua.nx5\lua\ui\lobby\unitsmanager.lua:713> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(39): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(53): in function `Bottom' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function `Top' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function `Top' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> warning: Error running HandleEvent script in CScriptObject at 1f422a00: ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx5\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx5\lua\system\config.lua:53> ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx5\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx5\lua\ui\lobby\unitsmanager.lua(718): in function <...rever\gamedata\lua.nx5\lua\ui\lobby\unitsmanager.lua:713> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> warning: Error running HandleEvent script in CScriptObject at 1f267800: ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx5\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx5\lua\system\config.lua:53> ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx5\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx5\lua\ui\lobby\unitsmanager.lua(718): in function <...rever\gamedata\lua.nx5\lua\ui\lobby\unitsmanager.lua:713> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> warning: Error running HandleEvent script in CScriptObject at 1f28a8c0: ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx5\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx5\lua\system\config.lua:53> ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx5\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx5\lua\ui\lobby\unitsmanager.lua(718): in function <...rever\gamedata\lua.nx5\lua\ui\lobby\unitsmanager.lua:713> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(39): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(53): in function `Bottom' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function `Top' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function `Top' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> warning: Error running HandleEvent script in CScriptObject at 1f265c00: ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(496): access to nonexistent global variable __blueprints stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx5\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx5\lua\system\config.lua:53> ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(496): in function `GetWeaponProjectile' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(583): in function `GetWeaponSpecs' ...ever\gamedata\lua.nx5\lua\ui\lobby\unitsanalyzer.lua(604): in function `GetWeaponsStats' ...rever\gamedata\lua.nx5\lua\ui\lobby\unitstooltip.lua(289): in function `Create' ...rever\gamedata\lua.nx5\lua\ui\lobby\unitsmanager.lua(718): in function <...rever\gamedata\lua.nx5\lua\ui\lobby\unitsmanager.lua:713> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx5\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx5\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\lazyvar.lua:41> info: { info: 62e2j64a-AIUV-111-89465-146as555a8u3 = true info: 51705a9a-a569-424a-80af-254222051755v30 = true info: fnewm028-v016-55b4-92b6-64398e7ge43f = true info: 51705a9a-a569-424a-80af-254222051751v64 = true info: } info: { info: eternal-pack-strategic_icons-2 = true info: } debug: Loading default map option: dynamic_spawn = 2 debug: Loading default map option: crazyrush_mexes = 1 debug: Loading default map option: naturalReclaimModifier = 1 info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 info: >> SendArmySettingsToServer: Setting army 5 for slot 5 info: >> SendArmySettingsToServer: Setting army 6 for slot 6 info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: OpenMovie /movies/UEF_load.sfd: 4575 debug: Preparing movie /movies/UEF_load.sfd: 4575 debug: Preparing movie /movies/UEF_load.sfd: 4575 debug: Preparing movie /movies/UEF_load.sfd: 4575 debug: Preparing movie /movies/UEF_load.sfd: 4575 debug: Preparing movie /movies/UEF_load.sfd: 4575 debug: Preparing movie /movies/UEF_load.sfd: 4575 debug: Playing movie a:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 4575 info: Saving replay to "gpgnet://127.0.0.1:53089/20414430/Saver.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/m28ai/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/ai-uveso/hook/lua/simInit.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/DE/strings_db.lua with /mods/ai-uveso/hook/loc/DE/strings_db.lua info: Hooked /lua/scenarioframework.lua with /mods/m28ai/hook/lua/scenarioframework.lua info: Hooked /lua/scenarioframework.lua with /mods/ai-uveso/hook/lua/scenarioframework.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/m28ai/hook/lua/sim/scenarioutilities.lua info: Hooked /lua/scenariotriggers.lua with /mods/m28ai/hook/lua/scenariotriggers.lua info: Hooked /lua/simobjectives.lua with /mods/m28ai/hook/lua/simobjectives.lua info: Hooked /lua/ai/aiutilities.lua with /mods/ai-uveso/hook/lua/ai/aiutilities.lua info: Hooked /lua/ai/aiattackutilities.lua with /mods/ai-uveso/hook/lua/ai/aiattackutilities.lua info: Hooked /lua/sim/navutils.lua with /mods/m28ai/hook/lua/sim/navutils.lua debug: [aiattackutilities.lua, line:1602] * AI-Uveso: offset aiattackutilities.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/unitcountbuildconditions.lua info: Hooked /lua/ai/aibuildstructures.lua with /mods/ai-uveso/hook/lua/ai/aibuildstructures.lua debug: [aibuildstructures.lua, line:860] * AI-Uveso: offset aibuildstructures.lua debug: [aiutilities.lua, line:3511] * AI-Uveso: offset aiutilities.lua debug: [siminit.lua, line:571] * AI-Uveso: offset simInit.lua debug: MEM: -4194304 bytes OGRID info: RestrictedCategories { info: RestrictedCategories 1 = "TELE" info: RestrictedCategories 2 = "T4ARTY" info: RestrictedCategories 3 = "T3ARTY" info: RestrictedCategories 4 = "T3_MOBILE_ARTY" info: RestrictedCategories 5 = "PARAGON" info: RestrictedCategories 6 = "T3_MOBILE_AA" info: RestrictedCategories 7 = "NUKENAVAL" info: RestrictedCategories 8 = "T3_NAVY_SPAM" info: RestrictedCategories 9 = "NUKET4ML" info: RestrictedCategories 10 = "T3_AIR_GUNSHIPS" info: RestrictedCategories 11 = "T3_AIR_BOMBERS" info: RestrictedCategories 12 = "SUPCOMS" info: RestrictedCategories } info: restriction.preset "(SUBCOMMANDER * Teleporter)" info: restriction.enhancement "TELE" info: restriction.enhancements { info: restriction.enhancements 1 = "Teleporter" info: restriction.enhancements 2 = "TeleporterRemove" info: restriction.enhancements } info: restriction.preset "(ARTILLERY * EXPERIMENTAL) - FACTORY" info: restriction.preset "(ARTILLERY * STRUCTURE * TECH3)" info: restriction.preset "(TECH3 * LAND * MOBILE * BUILTBYTIER3FACTORY * ARTILLERY) + xrl0005" info: restriction.preset "(EXPERIMENTAL * MASSPRODUCTION * ENERGYPRODUCTION)" info: restriction.preset "(TECH3 * LAND * MOBILE * BUILTBYTIER3FACTORY * ANTIAIR) + drlk005" info: restriction.preset "(NUKE * NAVAL)" info: restriction.preset "(TECH3 * NAVAL - STRUCTURE - ENGINEER - MOBILESONAR)" info: restriction.preset "(STRUCTURE * NUKE * EXPERIMENTAL)" info: restriction.preset "(TECH3 * AIR * GROUNDATTACK)" info: restriction.preset "(TECH3 * AIR * (ANTINAVY + BOMBER))" info: restriction.preset "(SUBCOMMANDER + GATE)" info: restriction.build ((SUBCOMMANDER * Teleporter)) + ((ARTILLERY * EXPERIMENTAL) - FACTORY) + ((ARTILLERY * STRUCTURE * TECH3)) + ((TECH3 * LAND * MOBILE * BUILTBYTIER3FACTORY * ARTILLERY) + xrl0005) + ((EXPERIMENTAL * MASSPRODUCTION * ENERGYPRODUCTION)) + ((TECH3 * LAND * MOBILE * BUILTBYTIER3FACTORY * ANTIAIR) + drlk005) + ((NUKE * NAVAL)) + ((TECH3 * NAVAL - STRUCTURE - ENGINEER - MOBILESONAR)) + ((STRUCTURE * NUKE * EXPERIMENTAL)) + ((TECH3 * AIR * GROUNDATTACK)) + ((TECH3 * AIR * (ANTINAVY + BOMBER))) + ((SUBCOMMANDER + GATE)) info: Loading save file: /maps/adaptive_15km_setons.v0002/adaptive_15km_setons_save.lua info: Loading script file: /maps/adaptive_15km_setons.v0002/adaptive_15km_setons_script.lua info: Hooked /lua/aibrain.lua with /mods/m28ai/hook/lua/aibrain.lua info: Hooked /lua/simutils.lua with /mods/m28ai/hook/lua/simutils.lua info: Hooked /lua/simutils.lua with /mods/ai-uveso/hook/lua/simutils.lua info: Hooked /lua/wreckage.lua with /mods/m28ai/hook/lua/wreckage.lua info: Hooked /lua/sim/prop.lua with /mods/m28ai/hook/lua/sim/prop.lua info: Hooked /lua/platoon.lua with /mods/ai-uveso/hook/lua/platoon.lua debug: [platoon.lua, line:4925] * AI-Uveso: offset platoon.lua debug: NavGenerator - Flattened 318 sections debug: NavGenerator - culled 131 labels debug: Generated navigational mesh in 1.965752 seconds debug: Allocated megabytes for navigational mesh: 13.268921 debug: Allocated megabytes for labels: 0.045914 info: Human player brain Saver created; Index=1; start position={ table: 1FF5F758 203.5, 19.332035064697, 809.50012207031 } info: Hooked /lua/aibrains/index.lua with /mods/m28ai/hook/lua/aibrains/index.lua info: Hooked /lua/aibrains/index.lua with /mods/ai-uveso/hook/lua/aibrains/index.lua info: Hooked /lua/aibrains/base-ai.lua with /mods/m28ai/hook/lua/aibrains/base-ai.lua info: Hooked /lua/sim/factorybuildermanager.lua with /mods/ai-uveso/hook/lua/sim/factorybuildermanager.lua info: Hooked /lua/sim/buildermanager.lua with /mods/ai-uveso/hook/lua/sim/buildermanager.lua info: Hooked /lua/aibrains/campaign-ai.lua with /mods/m28ai/hook/lua/aibrains/campaign-ai.lua info: OnCreateBrain hook for ai with personality uvesoexp info: Running normal aiBrain creation code for brain Motoko (KI: Uveso Experimentals) info: Running normal aiBrain creation code for brain Motoko (KI: Uveso Experimentals) info: * OnCreateAI: AIPersonality: (uvesoexp) info: 00:00:00 [uveso-ai.lua:11] * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_2) - personality: (uvesoexp) debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality info: OnCreateBrain hook for ai with personality uvesoexp info: Running normal aiBrain creation code for brain Simone (KI: Uveso Experimentals) info: Running normal aiBrain creation code for brain Simone (KI: Uveso Experimentals) info: * OnCreateAI: AIPersonality: (uvesoexp) info: 00:00:00 [uveso-ai.lua:11] * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_3) - personality: (uvesoexp) debug: Detected an AI with skirmish systems: ARMY_3, enabling AI functionality info: OnCreateBrain hook for ai with personality uvesoexp info: Running normal aiBrain creation code for brain Al-Ghoussein (KI: Uveso Experimentals) info: Running normal aiBrain creation code for brain Al-Ghoussein (KI: Uveso Experimentals) info: * OnCreateAI: AIPersonality: (uvesoexp) info: 00:00:00 [uveso-ai.lua:11] * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_4) - personality: (uvesoexp) debug: Detected an AI with skirmish systems: ARMY_4, enabling AI functionality info: OnCreateBrain hook for ai with personality uvesoexp info: Running normal aiBrain creation code for brain Zan-Ilnaa (KI: Uveso Experimentals) info: Running normal aiBrain creation code for brain Zan-Ilnaa (KI: Uveso Experimentals) info: * OnCreateAI: AIPersonality: (uvesoexp) info: 00:00:00 [uveso-ai.lua:11] * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_5) - personality: (uvesoexp) debug: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality info: M28AI brain class OnCreateAI triggered, brain nickname=Damian (AI: M28) info: OnCreateBrain hook for ai with personality m28ai info: M28 brain created warning: false M28ERROR Count=1: GameTime 0: Brain civilian with index 7 has a start position that doesnt have a plateau reference and this isnt a campaign map warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(6324): in function `RecordBrainStartPoint' warning: ...nder forged alliance\mods\m28ai\lua\ai\m28events.lua(1434): in function `OnCreateBrain' warning: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1534): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:1533> warning: [C]: in function `InitializeArmyAI' warning: ...ogramdata\faforever\gamedata\lua.nx5\lua\siminit.lua(263): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\siminit.lua:229> warning: ...ogramdata\faforever\gamedata\lua.nx5\lua\siminit.lua(687): in function `OnCreateArmyBrain' info: OnCreateBrain hook for ai with personality info: Running normal aiBrain creation code for brain civilian info: OnCreateBrain hook for ai with personality info: Running normal aiBrain creation code for brain civilian warning: NUM PROPS = 5182 info: 00:00:00 [aitargetmanager.lua:820] * AI-Uveso: playableArea= (0, 0 - 1024, 1024) info: 00:00:00 [aitargetmanager.lua:821] * AI-Uveso: BasePanicZone= 2 Km - (120 units) info: 00:00:00 [aitargetmanager.lua:822] * AI-Uveso: BaseMilitaryZone= 4 Km - (250 units) info: 00:00:00 [aitargetmanager.lua:823] * AI-Uveso: BaseEnemyZone= 28 Km - (1448 units) info: ADAPTIVE: OnPopulate info: Initialize Armies brain nickname is Saver info: CreateArmy group ARMY_1 info: Hooked /lua/shield.lua with /mods/m28ai/hook/lua/shield.lua info: Hooked /lua/defaultunits.lua with /mods/m28ai/hook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /mods/m28ai/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/ai-uveso/hook/lua/sim/unit.lua debug: Sim mod detected - adding in missing fields to unit class to improve compatibility info: Hooked /lua/sim/defaultweapons.lua with /mods/m28ai/hook/lua/sim/defaultweapons.lua info: Initialize Armies brain nickname is Motoko (KI: Uveso Experimentals) info: Initialize Skirmish for Motoko (KI: Uveso Experimentals) info: CreateArmy group ARMY_2 info: Initialize Armies brain nickname is Simone (KI: Uveso Experimentals) info: Initialize Skirmish for Simone (KI: Uveso Experimentals) info: CreateArmy group ARMY_3 info: Initialize Armies brain nickname is Al-Ghoussein (KI: Uveso Experimentals) info: Initialize Skirmish for Al-Ghoussein (KI: Uveso Experimentals) info: CreateArmy group ARMY_4 info: Initialize Armies brain nickname is Zan-Ilnaa (KI: Uveso Experimentals) info: Initialize Skirmish for Zan-Ilnaa (KI: Uveso Experimentals) info: CreateArmy group ARMY_5 info: Initialize Armies brain nickname is Damian (AI: M28) info: CreateArmy group ARMY_6 info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_17 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN info: ADAPTIVE: Optional Units: info: ADAPTIVE: optional_wreckage = 1 info: ADAPTIVE: optional_naval_wreckage = 1 info: ADAPTIVE: optional_wreckage_middle = 1 info: ADAPTIVE: optional_adaptive_faction_wreckage = 1 info: ADAPTIVE: optional_civilian_base = 1 info: ADAPTIVE: optional_civilian_defenses = 1 info: ADAPTIVE: jamming = 1 info: ADAPTIVE: OnStart info: ADAPTIVE: Activate map expansion script. expand_map = 1 info: Debug: SetPlayableArea before round : 128, 128 896, 896 info: Debug: SetPlayableArea after round : 128, 128 896, 896 info: Camera:SyncPlayableRect info: - x0: 128 info: - x1: 896 info: - y0: 128 info: - y1: 896 info: Request: info: - Name: WorldCamera info: - Region: table: 26071B40 info: - x0: 128 info: - x1: 896 info: - y0: 128 info: - y1: 896 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: ADAPTIVE: Create Resources: info: ADAPTIVE: dynamic_spawn = 2 info: ADAPTIVE: crazyrush_mexes = 1 info: ADAPTIVE: extra_hydros = 1 info: ADAPTIVE: extra_mexes = 1 info: ADAPTIVE: middle_mexes = 1 info: ADAPTIVE: side_mexes = 1 info: ADAPTIVE: underwater_mexes = 1 info: ADAPTIVE: island_mexes = 1 info: ADAPTIVE: expansion_mexes = 1 info: ADAPTIVE: core_mexes = 1 info: ADAPTIVE: extra_base_mexes = 1 info: ADAPTIVE: top_side_mexes = 1 info: ADAPTIVE: bottom_side_mexes = 1 debug: Overwriting 14 markers of type Large Expansion Area in cache! debug: Overwriting 4 markers of type Expansion Area in cache! debug: Generated rally point markers in 1.79 miliseconds debug: Overwriting 154 markers of type Rally Point in cache! debug: Generated rally point markers in 1.89 miliseconds info: 00:00:00 [siminit.lua:^1201] * AI-Uveso: Mod "AI-Uveso" version (111) is active. info: 00:00:00 [siminit.lua:^1205] * AI-Uveso: Running from: @c:\programdata\faforever\gamedata\lua.nx5\lua\siminit.lua. info: 00:00:00 [siminit.lua:^1206] * AI-Uveso: Checking directory "/mods/AI-Uveso"... info: 00:00:00 [siminit.lua:^1217] * AI-Uveso: Found mod in correct directory: /mods/ai-uveso/mod_info.lua. info: 00:00:00 [siminit.lua:^1225] * AI-Uveso: Check OK. Found 1 "AI-Uveso" directory. info: 00:00:00 [siminit.lua:^1229] * AI-Uveso: Checking files and filesize for "AI-Uveso"... info: 00:00:00 [siminit.lua:^1257] * AI-Uveso: Check OK! files: 86, bytecount: 2042997. info: 00:00:00 [siminit.lua:^101] * AI-Uveso: Function CreateAIMarkers() started! info: 00:00:00 [siminit.lua:^485] * AI-Uveso: Generating marker, please wait... info: 00:00:00 [siminit.lua:^500] * AI-Uveso: Generating marker with grid cell size of (28) debug: 00:00:00 [aimarkergenerator.lua:47] * AI-Uveso: Function SetWantedGridCellSize() Grid size for AI marker set to: 28 debug: 00:00:00 [aimarkergenerator.lua:81] * AI-Uveso: Function BuildTerrainPathMap() started. debug: 00:00:00 [siminit.lua:^511] * AI-Uveso: Function CreateAIMarkers(): building TerrainPathMap finished, runtime: 1.00 seconds. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Air) started. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Land) started. debug: 00:00:00 [siminit.lua:^528] * AI-Uveso: Function CreateAIMarkers(): CreateMarkerGrid (Land) finished, runtime: 1.63 seconds. debug: 00:00:00 [siminit.lua:^533] * AI-Uveso: Function CreateAIMarkers(): ConnectMarkerWithPathing (Land) finished, runtime: 0.13 seconds. debug: 00:00:00 [siminit.lua:^537] * AI-Uveso: Function CreateAIMarkers(): BuildGraphAreas (Land) finished, runtime: 0.00 seconds. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Water) started. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Amphibious) started. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Hover) started. debug: 00:00:00 [aimarkergenerator.lua:1107] * AI-Uveso: Function CreateNavalExpansions started. debug: 00:00:00 [aimarkergenerator.lua:1166] * AI-Uveso: Function CreateLandExpansions started. debug: 00:00:00 [aimarkergenerator.lua:43] * AI-Uveso: Function ClearMemoryMarkerGenerator() MarkerGrid and PathMap deleted. info: 00:00:00 [siminit.lua:^590] * AI-Uveso: Function CreateAIMarkers(): Marker generator finished, runtime: 10.22 seconds. info: 00:00:00 [siminit.lua:^198] * AI-Uveso: ValidateMapAndMarkers: norushradius is OK. (70) debug: 00:00:00 [siminit.lua:^276] * AI-Uveso: ValidateMapAndMarkers: Marker ['Expansion Area 14'] is to close to Marker ['Naval Area 13']. Distance= 57 (under 60). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Expansion Area 3'] is to close to Start Location ['ARMY_1']. Distance= 70 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Expansion Area 6'] is to close to Start Location ['ARMY_6']. Distance= 79 (under 80). info: Hooked /lua/ui/game/gamemain.lua with /mods/m28ai/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/ai-uveso/hook/lua/ui/game/gamemain.lua warning: SND: XACT3DApply failed. Invalid arg debug: Preloading 1405 batch textures debug: Preloading 970 d3d textures debug: Preloading 111 models debug: Preloading 532 animations info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 71f3206 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=false; sMessageType=LoadingMap; sMessage=Analysing map, this will freeze the game for a while. Contact maudlin27 on discord if the freeze lasts more than 2 minutes info: ADAPTIVE: activate slow regrowing Trees debug: Current gametime: 00:00:00 info: ADAPTIVE: Trees initialized, number in this area = 0 info: ADAPTIVE: Trees initialized, number in this area = 33 info: ADAPTIVE: Trees initialized, number in this area = 678 info: ADAPTIVE: Trees initialized, number in this area = 234 info: ADAPTIVE: Trees initialized, number in this area = 0 info: ADAPTIVE: Trees initialized, number in this area = 20 info: ADAPTIVE: Trees initialized, number in this area = 889 info: ADAPTIVE: Trees initialized, number in this area = 621 info: ADAPTIVE: Trees initialized, number in this area = 636 info: ADAPTIVE: Trees initialized, number in this area = 924 info: ADAPTIVE: Trees initialized, number in this area = 20 info: ADAPTIVE: Trees initialized, number in this area = 0 info: ADAPTIVE: Trees initialized, number in this area = 238 info: ADAPTIVE: Trees initialized, number in this area = 703 info: ADAPTIVE: Trees initialized, number in this area = 33 info: ADAPTIVE: Trees initialized, number in this area = 0 info: ADAPTIVE: Tree script finished initialization, total number of trees = 5030 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=SendGameCompatibilityWarning; sMessage=Detected Unit restrictions. SIM mods Savers Mech - Ramrod; Savers Fatboy. if you come across M28AI issues with these settings/mods let maudlin27 know via Discord info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Hooked /lua/simping.lua with /mods/ai-uveso/hook/lua/simping.lua info: Exe GitSHA: 71f3206 debug: * AI-Uveso: OnFirstUpdate: GameOptions debug: - AIBuilderNameDebug: off debug: - AIEndlessGameLoop: off debug: - AIGameenderStart: 10 debug: - AIOverwhelmDelay: 20 debug: - AIOverwhelmIncrease: 0.025000000372529 debug: - AIPLatoonNameDebug: off debug: - AIPathingDebug: off debug: - AIReplacement: Off debug: - AIUnitCap: 0 debug: - AllowObservers: true debug: - AutoTeams: tvsb debug: - BuildMult: 1.5 debug: - CheatMult: 1.5 debug: - CheatsEnabled: true debug: - CivilianAlliance: enemy debug: - CommonArmy: Off debug: - DisconnectionDelay02: 90 debug: - FogOfWar: explored debug: - GameSpeed: adjustable debug: - LandExpansionsAllowed: 5 debug: - ManualUnitShare: all debug: - MySpecialKey1: off debug: - NavalExpansionsAllowed: 4 debug: - NoRushOption: Off debug: - OmniCheat: off debug: - PrebuiltUnits: Off debug: - RandomMap: Off debug: - RestrictedCategories: table: 2A4EF960 debug: - 10: T3_AIR_GUNSHIPS debug: - 11: T3_AIR_BOMBERS debug: - 12: SUPCOMS debug: - 1: TELE debug: - 2: T4ARTY debug: - 3: T3ARTY debug: - 4: T3_MOBILE_ARTY debug: - 5: PARAGON debug: - 6: T3_MOBILE_AA debug: - 7: NUKENAVAL debug: - 8: T3_NAVY_SPAM debug: - 9: NUKET4ML debug: - RevealCivilians: No debug: - ScenarioFile: /maps/adaptive_15km_setons.v0002/adaptive_15km_setons_scenario.lua debug: - Score: yes debug: - Share: FullShare debug: - ShareUnitCap: allies debug: - SpawnMex: table: 2A4EF988 debug: - TMLRandom: 20 debug: - TeamLock: locked debug: - TeamSpawn: fixed debug: - Timeouts: -1 debug: - TreeRegrowSpeed: 4 debug: - UnitCap: 1000 debug: - Unranked: No debug: - Victory: sandbox debug: - crazyrush_mexes: 1 debug: - dynamic_spawn: 2 debug: - naturalReclaimModifier: 1 info: Exe GitSHA: 71f3206 info: creating high fidelity terrain info: creating high fidelity water info: CreateNewTeam: Recorded non-civilian brain Saver with index 1 for team 1 info: CreateNewTeam: Recorded non-civilian brain Motoko (KI: Uveso Experimentals) with index 2 for team 1 info: CreateNewTeam: Recorded non-civilian brain Simone (KI: Uveso Experimentals) with index 3 for team 1 info: CreateNewTeam: Recorded non-civilian brain Al-Ghoussein (KI: Uveso Experimentals) with index 4 for team 2 info: CreateNewTeam: Recorded non-civilian brain Zan-Ilnaa (KI: Uveso Experimentals) with index 5 for team 2 info: CreateNewTeam: Recorded non-civilian brain Damian (AI: M28) with index 6 for team 2 info: Hooked /lua/ai/aiarchetype-managerloader.lua with /mods/ai-uveso/hook/lua/ai/aiarchetype-managerloader.lua debug: [aiarchetype-managerloader.lua, line:149] * AI-Uveso: offset aiarchetype-managerloader.lua info: Hooked /lua/sim/projectile.lua with /mods/m28ai/hook/lua/sim/projectile.lua info: *AI DEBUG: ARMY 2 : Initiating Archetype using uvesoexp info: *AI DEBUG: ARMY 3 : Initiating Archetype using uvesoexp info: *AI DEBUG: ARMY 4 : Initiating Archetype using uvesoexp info: *AI DEBUG: ARMY 5 : Initiating Archetype using uvesoexp debug: 00:00:03 [aiarchetype-managerloader.lua:^637] * AI-Uveso: Function LocationRangeManagerThread() started. [Motoko (KI: Uveso Experimentals)] info: Hooked /lua/editor/markerbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/markerbuildconditions.lua info: Hooked /lua/editor/miscbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/miscbuildconditions.lua debug: [miscbuildconditions.lua, line:400] * AI-Uveso: offset MiscBuildConditions.lua debug: 00:00:03 [aiarchetype-managerloader.lua:^1333] * AI-Uveso: Function OpponentAIWatchThread() started. [Motoko (KI: Uveso Experimentals)] debug: 00:00:03 [aiarchetype-managerloader.lua:^637] * AI-Uveso: Function LocationRangeManagerThread() started. [Simone (KI: Uveso Experimentals)] debug: 00:00:03 [aiarchetype-managerloader.lua:^1333] * AI-Uveso: Function OpponentAIWatchThread() started. [Simone (KI: Uveso Experimentals)] debug: 00:00:03 [aiarchetype-managerloader.lua:^637] * AI-Uveso: Function LocationRangeManagerThread() started. [Al-Ghoussein (KI: Uveso Experimentals)] debug: 00:00:03 [aiarchetype-managerloader.lua:^1333] * AI-Uveso: Function OpponentAIWatchThread() started. [Al-Ghoussein (KI: Uveso Experimentals)] debug: 00:00:03 [aiarchetype-managerloader.lua:^637] * AI-Uveso: Function LocationRangeManagerThread() started. [Zan-Ilnaa (KI: Uveso Experimentals)] debug: 00:00:03 [aiarchetype-managerloader.lua:^1333] * AI-Uveso: Function OpponentAIWatchThread() started. [Zan-Ilnaa (KI: Uveso Experimentals)] info: AIGetMarkerLocationsEx 350 markers for Land Path Node info: AIGetMarkerLocationsEx 464 markers for Water Path Node info: AIGetMarkerLocationsEx 729 markers for Air Path Node info: AIGetMarkerLocationsEx 729 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 729 markers for Hover Path Node info: 00:00:06 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Motoko (KI: Uveso Experimentals) vs Al-Ghoussein (KI: Uveso Experimentals) info: 00:00:06 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Simone (KI: Uveso Experimentals) vs Al-Ghoussein (KI: Uveso Experimentals) info: 00:00:06 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Al-Ghoussein (KI: Uveso Experimentals) vs Saver info: 00:00:06 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Zan-Ilnaa (KI: Uveso Experimentals) vs Saver debug: 00:00:07 [aiarchetype-managerloader.lua:^956] * AI-Uveso: Function PriorityManagerThread() started. [Motoko (KI: Uveso Experimentals)] debug: 00:00:08 [aiarchetype-managerloader.lua:^956] * AI-Uveso: Function PriorityManagerThread() started. [Simone (KI: Uveso Experimentals)] debug: 00:00:09 [aiarchetype-managerloader.lua:^956] * AI-Uveso: Function PriorityManagerThread() started. [Al-Ghoussein (KI: Uveso Experimentals)] debug: 00:00:10 [aiarchetype-managerloader.lua:^956] * AI-Uveso: Function PriorityManagerThread() started. [Zan-Ilnaa (KI: Uveso Experimentals)] info: Hooked /lua/editor/economybuildconditions.lua with /mods/ai-uveso/hook/lua/editor/economybuildconditions.lua debug: Current gametime: 00:00:30 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=false; sMessageType=Start; sMessage=/82 debug: Current gametime: 00:01:00 debug: Gametime: 00:01:00 --- Unit: 48 --- Platoon: 16 --- FPS: 59 --- Memory: 536.5M / 632.0M --- Speed: +0 / +0 --- SimSpeed: 66% ( 60 Game = 90 System Seconds ) debug: Entity: 08327 --- Prop: 08154 --- CScriptObject: 09869 --- CTask: 08677 --- CTaskThread: 08635 --- CLuaTask: 00152 --- CDecalHandle: 00335 --- ReconBlip: 00048 debug: Current gametime: 00:01:30 debug: Current gametime: 00:02:00 debug: Gametime: 00:02:00 --- Unit: 117 --- Platoon: 28 --- FPS: 59 --- Memory: 538.1M / 633.3M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 09482 --- Prop: 09065 --- CScriptObject: 11691 --- CTask: 10118 --- CTaskThread: 10047 --- CLuaTask: 00292 --- CDecalHandle: 00418 --- ReconBlip: 00117 debug: Current gametime: 00:02:30 debug: Current gametime: 00:03:00 debug: Gametime: 00:03:00 --- Unit: 201 --- Platoon: 44 --- FPS: 60 --- Memory: 571.0M / 651.1M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 15658 --- Prop: 14904 --- CScriptObject: 19105 --- CTask: 16989 --- CTaskThread: 16888 --- CLuaTask: 00829 --- CDecalHandle: 00551 --- ReconBlip: 00201 debug: Current gametime: 00:03:30 debug: 00:03:47 [platoon.lua:^411] * AI-Uveso: BuildEnhancement: Motoko (KI: Uveso Experimentals) IssueScript: CrysalisBeam debug: Current gametime: 00:04:00 debug: Gametime: 00:04:00 --- Unit: 293 --- Platoon: 69 --- FPS: 59 --- Memory: 604.5M / 685.0M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 27132 --- Prop: 25946 --- CScriptObject: 31983 --- CTask: 29227 --- CTaskThread: 29085 --- CLuaTask: 01329 --- CDecalHandle: 00644 --- ReconBlip: 00293 info: 00:04:02 [aiarchetype-managerloader.lua:^67] * AI-Uveso: Function EcoManagerThread() started! - No Cheat(eco) or BuildFactor debug: 00:04:02 [platoon.lua:^411] * AI-Uveso: BuildEnhancement: Al-Ghoussein (KI: Uveso Experimentals) IssueScript: RateOfFire info: 00:04:03 [aiarchetype-managerloader.lua:^67] * AI-Uveso: Function EcoManagerThread() started! - No Cheat(eco) or BuildFactor info: 00:04:04 [aiarchetype-managerloader.lua:^67] * AI-Uveso: Function EcoManagerThread() started! - No Cheat(eco) or BuildFactor info: 00:04:05 [aiarchetype-managerloader.lua:^67] * AI-Uveso: Function EcoManagerThread() started! - No Cheat(eco) or BuildFactor debug: 00:04:24 [platoon.lua:^430] * AI-Uveso: BuildEnhancement: Motoko (KI: Uveso Experimentals) Upgrade finished CrysalisBeam debug: 00:04:24 [platoon.lua:^3632] * AI-Uveso: * ACUChampionPlatoon: enhancement CrysalisBeam installed debug: 00:04:24 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CrysalisBeam - InstalledEnhancementsCount = 1 debug: 00:04:24 [platoon.lua:^3646] * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 30 [CrysalisBeam] debug: Current gametime: 00:04:30 debug: Current gametime: 00:05:00 debug: Gametime: 00:05:00 --- Unit: 367 --- Platoon: 90 --- FPS: 56 --- Memory: 653.7M / 727.4M --- Speed: +0 / +0 --- SimSpeed: 68% ( 60 Game = 87 System Seconds ) debug: Entity: 40791 --- Prop: 39323 --- CScriptObject: 46116 --- CTask: 43073 --- CTaskThread: 42885 --- CLuaTask: 01316 --- CDecalHandle: 00710 --- ReconBlip: 00366 warning: false M28ERROR Count=1: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=2: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=3: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=6: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=9: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=18: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=27: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=54: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=81: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=162: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=243: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=1: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=2: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=3: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=6: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=9: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=18: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=27: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=54: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=81: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=162: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> warning: false M28ERROR Count=243: GameTime 314: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4154): in function `GetIslandPlateauAndLandZoneForTransportToTravelTo' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(4251): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:4226> info: OnDecayed: Time=326.30001831055; self.UnitId=xsb2109 debug: Current gametime: 00:05:30 debug: 00:05:33 [platoon.lua:^430] * AI-Uveso: BuildEnhancement: Al-Ghoussein (KI: Uveso Experimentals) Upgrade finished RateOfFire debug: 00:05:33 [platoon.lua:^3632] * AI-Uveso: * ACUChampionPlatoon: enhancement RateOfFire installed debug: 00:05:33 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: RateOfFire - InstalledEnhancementsCount = 1 debug: 00:05:33 [platoon.lua:^3646] * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 30 [RateOfFire] debug: Current gametime: 00:06:00 debug: Gametime: 00:06:00 --- Unit: 452 --- Platoon: 109 --- FPS: 60 --- Memory: 668.5M / 745.0M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds ) debug: Entity: 47552 --- Prop: 45823 --- CScriptObject: 53461 --- CTask: 50109 --- CTaskThread: 49863 --- CLuaTask: 01323 --- CDecalHandle: 00813 --- ReconBlip: 00452 info: 00:06:01 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Simone (KI: Uveso Experimentals) vs Zan-Ilnaa (KI: Uveso Experimentals) debug: 00:06:13 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:06:13 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! warning: 00:06:13 [aiarchetype-managerloader.lua:^1251] * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3722] Baseradius(30) but it's to not reachable: Distance to base: 137 - Creating new location: Naval Area 3722 debug: 00:06:13 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (137) to MarkerBaseName Naval Area 3722 (Naval Area) debug: 00:06:13 [aiarchetype-managerloader.lua:^1294] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3722 does not exist! Creating Manager debug: 00:06:13 [aiarchetype-managerloader.lua:^1298] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3722 created! -> Adding Factory! warning: 00:06:13 [aiarchetype-managerloader.lua:^1322] * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNaval for location Naval Area 3722 (Naval Area) debug: Current gametime: 00:06:30 debug: 00:06:34 [platoon.lua:^411] * AI-Uveso: BuildEnhancement: Al-Ghoussein (KI: Uveso Experimentals) IssueScript: DamageStabilization debug: Current gametime: 00:07:00 debug: Gametime: 00:07:00 --- Unit: 542 --- Platoon: 132 --- FPS: 60 --- Memory: 693.9M / 773.8M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 53035 --- Prop: 50992 --- CScriptObject: 59833 --- CTask: 56227 --- CTaskThread: 55933 --- CLuaTask: 01665 --- CDecalHandle: 00899 --- ReconBlip: 00543 debug: Current gametime: 00:07:30 info: OnDecayed: Time=455.10000610352; self.UnitId=xsb1106 debug: 00:07:38 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:07:38 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! debug: 00:07:38 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (18) to MarkerBaseName Naval Area 3722 (Naval Area) debug: 00:07:38 [aiarchetype-managerloader.lua:^1283] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3722 exist! debug: 00:07:38 [aiarchetype-managerloader.lua:^1286] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3722 exist! -> Adding Factory! info: OnDecayed: Time=460.20001220703; self.UnitId=uab1106 debug: 00:07:57 [platoon.lua:^411] * AI-Uveso: BuildEnhancement: Simone (KI: Uveso Experimentals) IssueScript: CrysalisBeam debug: Current gametime: 00:08:00 debug: Gametime: 00:08:00 --- Unit: 622 --- Platoon: 145 --- FPS: 60 --- Memory: 707.5M / 777.2M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 55811 --- Prop: 53489 --- CScriptObject: 63253 --- CTask: 59363 --- CTaskThread: 59025 --- CLuaTask: 01742 --- CDecalHandle: 01014 --- ReconBlip: 00626 info: 00:08:02 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Motoko (KI: Uveso Experimentals) vs Zan-Ilnaa (KI: Uveso Experimentals) debug: Current gametime: 00:08:30 debug: 00:08:36 [platoon.lua:^430] * AI-Uveso: BuildEnhancement: Simone (KI: Uveso Experimentals) Upgrade finished CrysalisBeam debug: 00:08:36 [platoon.lua:^3632] * AI-Uveso: * ACUChampionPlatoon: enhancement CrysalisBeam installed debug: 00:08:36 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CrysalisBeam - InstalledEnhancementsCount = 1 debug: 00:08:36 [platoon.lua:^3646] * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 30 [CrysalisBeam] debug: 00:08:36 [platoon.lua:^411] * AI-Uveso: BuildEnhancement: Zan-Ilnaa (KI: Uveso Experimentals) IssueScript: RateOfFire debug: Current gametime: 00:09:00 debug: Gametime: 00:09:00 --- Unit: 690 --- Platoon: 146 --- FPS: 59 --- Memory: 708.4M / 785.0M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 57276 --- Prop: 54727 --- CScriptObject: 65206 --- CTask: 61114 --- CTaskThread: 60754 --- CLuaTask: 01815 --- CDecalHandle: 01189 --- ReconBlip: 00696 info: OnDecayed: Time=541.70001220703; self.UnitId=xsb1106 debug: 00:09:02 [platoon.lua:^411] * AI-Uveso: BuildEnhancement: Simone (KI: Uveso Experimentals) IssueScript: HeatSink debug: 00:09:13 [platoon.lua:^411] * AI-Uveso: BuildEnhancement: Motoko (KI: Uveso Experimentals) IssueScript: HeatSink info: OnDecayed: Time=561.10003662109; self.UnitId=xsb1106 warning: 00:09:28 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! debug: Current gametime: 00:09:30 info: OnDecayed: Time=589; self.UnitId=xsb1106 debug: 00:09:53 [platoon.lua:^430] * AI-Uveso: BuildEnhancement: Simone (KI: Uveso Experimentals) Upgrade finished HeatSink debug: 00:09:53 [platoon.lua:^3632] * AI-Uveso: * ACUChampionPlatoon: enhancement HeatSink installed debug: 00:09:53 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeatSink - InstalledEnhancementsCount = 1 debug: 00:09:53 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CrysalisBeam - InstalledEnhancementsCount = 2 warning: 00:09:56 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! debug: Current gametime: 00:10:00 debug: Gametime: 00:10:00 --- Unit: 749 --- Platoon: 151 --- FPS: 61 --- Memory: 722.7M / 792.3M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 57343 --- Prop: 54573 --- CScriptObject: 65827 --- CTask: 61270 --- CTaskThread: 60884 --- CLuaTask: 01711 --- CDecalHandle: 01342 --- ReconBlip: 00763 debug: 00:10:05 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:10:05 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is not assigned to a factory manager! warning: 00:10:05 [aiarchetype-managerloader.lua:^1251] * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 4923] Baseradius(30) but it's to not reachable: Distance to base: 155 - Creating new location: Naval Area 4923 debug: 00:10:05 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is close (155) to MarkerBaseName Naval Area 4923 (Naval Area) debug: 00:10:05 [aiarchetype-managerloader.lua:^1294] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 4923 does not exist! Creating Manager debug: 00:10:05 [aiarchetype-managerloader.lua:^1298] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 4923 created! -> Adding Factory! warning: 00:10:05 [aiarchetype-managerloader.lua:^1322] * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNaval for location Naval Area 4923 (Naval Area) debug: 00:10:05 [platoon.lua:^430] * AI-Uveso: BuildEnhancement: Motoko (KI: Uveso Experimentals) Upgrade finished HeatSink debug: 00:10:05 [platoon.lua:^3632] * AI-Uveso: * ACUChampionPlatoon: enhancement HeatSink installed debug: 00:10:05 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeatSink - InstalledEnhancementsCount = 1 debug: 00:10:05 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CrysalisBeam - InstalledEnhancementsCount = 2 debug: 00:10:08 [platoon.lua:^430] * AI-Uveso: BuildEnhancement: Zan-Ilnaa (KI: Uveso Experimentals) Upgrade finished RateOfFire debug: 00:10:08 [platoon.lua:^3632] * AI-Uveso: * ACUChampionPlatoon: enhancement RateOfFire installed debug: 00:10:08 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: RateOfFire - InstalledEnhancementsCount = 1 debug: 00:10:08 [platoon.lua:^3646] * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 30 [RateOfFire] debug: 00:10:10 [platoon.lua:^411] * AI-Uveso: BuildEnhancement: Zan-Ilnaa (KI: Uveso Experimentals) IssueScript: DamageStabilization debug: 00:10:13 [platoon.lua:^430] * AI-Uveso: BuildEnhancement: Al-Ghoussein (KI: Uveso Experimentals) Upgrade finished DamageStabilization debug: 00:10:13 [platoon.lua:^3632] * AI-Uveso: * ACUChampionPlatoon: enhancement DamageStabilization installed debug: 00:10:13 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: RateOfFire - InstalledEnhancementsCount = 1 debug: 00:10:13 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: DamageStabilization - InstalledEnhancementsCount = 2 debug: Current gametime: 00:10:30 debug: Current gametime: 00:11:00 debug: Gametime: 00:11:00 --- Unit: 782 --- Platoon: 161 --- FPS: 60 --- Memory: 727.2M / 804.7M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 58225 --- Prop: 55346 --- CScriptObject: 67744 --- CTask: 62719 --- CTaskThread: 62278 --- CLuaTask: 02079 --- CDecalHandle: 01624 --- ReconBlip: 00820 warning: 00:11:06 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! debug: Current gametime: 00:11:30 debug: 00:11:50 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:11:50 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is not assigned to a factory manager! debug: 00:11:50 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is close (12) to MarkerBaseName Naval Area 4923 (Naval Area) debug: 00:11:50 [aiarchetype-managerloader.lua:^1283] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 4923 exist! debug: 00:11:50 [aiarchetype-managerloader.lua:^1286] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 4923 exist! -> Adding Factory! warning: 00:11:52 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! debug: Current gametime: 00:12:00 debug: Gametime: 00:12:00 --- Unit: 837 --- Platoon: 156 --- FPS: 60 --- Memory: 742.8M / 807.3M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 56904 --- Prop: 53957 --- CScriptObject: 66246 --- CTask: 61264 --- CTaskThread: 60804 --- CLuaTask: 01703 --- CDecalHandle: 01661 --- ReconBlip: 00885 debug: 00:12:02 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:12:02 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! debug: 00:12:02 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (9) to MarkerBaseName Naval Area 7 (Naval Area) debug: 00:12:02 [aiarchetype-managerloader.lua:^1294] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 7 does not exist! Creating Manager debug: 00:12:02 [aiarchetype-managerloader.lua:^1298] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 7 created! -> Adding Factory! warning: 00:12:02 [aiarchetype-managerloader.lua:^1322] * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNaval for location Naval Area 7 (Naval Area) info: OnDecayed: Time=740.60003662109; self.UnitId=xsb2109 warning: 00:12:24 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! info: OnDecayed: Time=749.20001220703; self.UnitId=xsb3102 debug: Current gametime: 00:12:30 info: OnDecayed: Time=754.90002441406; self.UnitId=uab2109 debug: Current gametime: 00:13:00 debug: Gametime: 00:13:00 --- Unit: 877 --- Platoon: 156 --- FPS: 58 --- Memory: 738.5M / 809.5M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 56670 --- Prop: 53529 --- CScriptObject: 66543 --- CTask: 61341 --- CTaskThread: 60847 --- CLuaTask: 01828 --- CDecalHandle: 01845 --- ReconBlip: 00933 debug: 00:13:16 [platoon.lua:^430] * AI-Uveso: BuildEnhancement: Zan-Ilnaa (KI: Uveso Experimentals) Upgrade finished DamageStabilization debug: 00:13:16 [platoon.lua:^3632] * AI-Uveso: * ACUChampionPlatoon: enhancement DamageStabilization installed debug: 00:13:16 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: RateOfFire - InstalledEnhancementsCount = 1 debug: 00:13:16 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: DamageStabilization - InstalledEnhancementsCount = 2 debug: Current gametime: 00:13:30 debug: 00:13:52 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:13:52 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is not assigned to a factory manager! debug: 00:13:52 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is close (14) to MarkerBaseName Naval Area 4923 (Naval Area) debug: 00:13:52 [aiarchetype-managerloader.lua:^1283] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 4923 exist! debug: 00:13:52 [aiarchetype-managerloader.lua:^1286] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 4923 exist! -> Adding Factory! debug: Current gametime: 00:14:00 debug: Gametime: 00:14:00 --- Unit: 903 --- Platoon: 172 --- FPS: 60 --- Memory: 731.5M / 812.6M --- Speed: +0 / +0 --- SimSpeed: 77% ( 60 Game = 77 System Seconds ) debug: Entity: 55947 --- Prop: 52719 --- CScriptObject: 66143 --- CTask: 60787 --- CTaskThread: 60194 --- CLuaTask: 01831 --- CDecalHandle: 02168 --- ReconBlip: 00927 info: OnDecayed: Time=842.70001220703; self.UnitId=xsb1106 warning: Invalid args to yield(); expected tick count stack traceback: debug: 00:14:19 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:14:19 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is not assigned to a factory manager! debug: 00:14:19 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is close (9) to MarkerBaseName Naval Area 8 (Naval Area) debug: 00:14:19 [aiarchetype-managerloader.lua:^1294] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 8 does not exist! Creating Manager debug: 00:14:19 [aiarchetype-managerloader.lua:^1298] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 8 created! -> Adding Factory! warning: 00:14:19 [aiarchetype-managerloader.lua:^1322] * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNaval for location Naval Area 8 (Naval Area) warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9501:CanBuild( zab9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9501:CanBuild( zab9601 ) failed! debug: Current gametime: 00:14:30 warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9501:CanBuild( zab9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! debug: 00:14:44 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:14:44 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! debug: 00:14:44 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (20) to MarkerBaseName Naval Area 7 (Naval Area) debug: 00:14:44 [aiarchetype-managerloader.lua:^1283] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 7 exist! debug: 00:14:44 [aiarchetype-managerloader.lua:^1286] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 7 exist! -> Adding Factory! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9501:CanBuild( zab9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! debug: Current gametime: 00:15:00 debug: Gametime: 00:15:00 --- Unit: 922 --- Platoon: 169 --- FPS: 45 --- Memory: 750.0M / 815.5M --- Speed: +0 / +0 --- SimSpeed: 63% ( 60 Game = 94 System Seconds ) debug: Entity: 55776 --- Prop: 52619 --- CScriptObject: 66026 --- CTask: 60794 --- CTaskThread: 60238 --- CLuaTask: 01955 --- CDecalHandle: 02316 --- ReconBlip: 00940 warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9501:CanBuild( zab9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! debug: 00:15:20 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:15:20 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! debug: 00:15:20 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (16) to MarkerBaseName Naval Area 3722 (Naval Area) debug: 00:15:20 [aiarchetype-managerloader.lua:^1283] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3722 exist! debug: 00:15:20 [aiarchetype-managerloader.lua:^1286] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3722 exist! -> Adding Factory! info: OnDecayed: Time=920.40002441406; self.UnitId=uab1106 warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9501:CanBuild( zab9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! debug: Current gametime: 00:15:30 warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9501:CanBuild( zab9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9501:CanBuild( zab9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! debug: Current gametime: 00:16:00 debug: Gametime: 00:16:00 --- Unit: 976 --- Platoon: 170 --- FPS: 52 --- Memory: 734.4M / 820.8M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 54733 --- Prop: 51407 --- CScriptObject: 64931 --- CTask: 59672 --- CTaskThread: 59055 --- CLuaTask: 01648 --- CDecalHandle: 02357 --- ReconBlip: 00987 info: OnDecayed: Time=960.79998779297; self.UnitId=uab1106 warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9501:CanBuild( zab9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! info: OnDecayed: Time=971.29998779297; self.UnitId=ual0401 info: OnDecayed: Time=976.60003662109; self.UnitId=uab4302 warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9501:CanBuild( zab9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! debug: Current gametime: 00:16:30 warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9501:CanBuild( zab9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! debug: 00:16:36 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:16:36 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! warning: 00:16:36 [aiarchetype-managerloader.lua:^1251] * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1872] Baseradius(30) but it's to not reachable: Distance to base: 54 - Creating new location: Naval Area 1872 debug: 00:16:36 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (54) to MarkerBaseName Naval Area 1872 (Naval Area) debug: 00:16:36 [aiarchetype-managerloader.lua:^1294] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1872 does not exist! Creating Manager debug: 00:16:36 [aiarchetype-managerloader.lua:^1298] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1872 created! -> Adding Factory! warning: 00:16:36 [aiarchetype-managerloader.lua:^1322] * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNaval for location Naval Area 1872 (Naval Area) warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9501:CanBuild( zab9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! info: OnDecayed: Time=1014.299987793; self.UnitId=urb1103 debug: Current gametime: 00:17:00 debug: Gametime: 00:17:00 --- Unit: 1031 --- Platoon: 172 --- FPS: 60 --- Memory: 753.3M / 821.7M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 61 System Seconds ) debug: Entity: 54801 --- Prop: 51177 --- CScriptObject: 65583 --- CTask: 60170 --- CTaskThread: 59536 --- CLuaTask: 01863 --- CDecalHandle: 02359 --- ReconBlip: 01047 warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! debug: Current gametime: 00:17:30 warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM warning: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zsb9501:CanBuild( zsb9601 ) failed! info: OnDecayed: Time=1077.5; self.UnitId=uab4302 debug: Current gametime: 00:18:00 debug: Gametime: 00:18:00 --- Unit: 1102 --- Platoon: 179 --- FPS: 59 --- Memory: 743.8M / 822.4M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 53702 --- Prop: 49776 --- CScriptObject: 65265 --- CTask: 59427 --- CTaskThread: 58757 --- CLuaTask: 01904 --- CDecalHandle: 02540 --- ReconBlip: 01120 debug: Current gametime: 00:18:30 info: OnDecayed: Time=1129.9000244141; self.UnitId=uab3102 warning: Error running OnStartReclaim script in Entity uel0105 at 4df0e908: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): bad argument #1 to `insert' (table expected, got nil) stack traceback: [C]: in function `insert' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:5462> warning: Error running OnStartReclaim script in Entity uel0105 at 26048208: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): bad argument #1 to `insert' (table expected, got nil) stack traceback: [C]: in function `insert' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:5462> warning: Error running OnStartReclaim script in Entity uel0105 at 4df5cd08: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): bad argument #1 to `insert' (table expected, got nil) stack traceback: [C]: in function `insert' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:5462> warning: Error running OnStartReclaim script in Entity uel0105 at 4cf39c08: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): bad argument #1 to `insert' (table expected, got nil) stack traceback: [C]: in function `insert' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:5462> warning: Error running OnStartReclaim script in Entity uel0105 at 4def2808: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): bad argument #1 to `insert' (table expected, got nil) stack traceback: [C]: in function `insert' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:5462> warning: Error running OnStartReclaim script in Entity uel0105 at 4c5aaf08: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): bad argument #1 to `insert' (table expected, got nil) stack traceback: [C]: in function `insert' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:5462> warning: Error running OnStartReclaim script in Entity uel0105 at 5f86b408: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): bad argument #1 to `insert' (table expected, got nil) stack traceback: [C]: in function `insert' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:5462> warning: Error running OnStartReclaim script in Entity uel0105 at 4c5a0008: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): bad argument #1 to `insert' (table expected, got nil) stack traceback: [C]: in function `insert' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:5462> warning: Error running OnStartReclaim script in Entity uel0105 at 4dfd3f08: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): bad argument #1 to `insert' (table expected, got nil) stack traceback: [C]: in function `insert' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:5462> warning: Error running OnStartReclaim script in Entity uel0105 at 4d028508: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): bad argument #1 to `insert' (table expected, got nil) stack traceback: [C]: in function `insert' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5467): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:5462> warning: Error running OnReclaimed script in Entity ual0105 at 690dce08: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5479): bad argument #1 to `insert' (table expected, got nil) stack traceback: [C]: in function `insert' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(5479): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:5474> debug: 00:18:59 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:18:59 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! debug: 00:18:59 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (21) to MarkerBaseName Naval Area 3722 (Naval Area) debug: 00:18:59 [aiarchetype-managerloader.lua:^1283] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3722 exist! debug: 00:18:59 [aiarchetype-managerloader.lua:^1286] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3722 exist! -> Adding Factory! debug: Current gametime: 00:19:00 debug: Gametime: 00:19:00 --- Unit: 1151 --- Platoon: 203 --- FPS: 59 --- Memory: 758.3M / 818.7M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 52994 --- Prop: 48791 --- CScriptObject: 65016 --- CTask: 58724 --- CTaskThread: 58057 --- CLuaTask: 01756 --- CDecalHandle: 02606 --- ReconBlip: 01181 info: OnDecayed: Time=1162; self.UnitId=uab4302 debug: Current gametime: 00:19:30 debug: Current gametime: 00:20:00 debug: Gametime: 00:20:00 --- Unit: 1214 --- Platoon: 217 --- FPS: 60 --- Memory: 748.2M / 820.4M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 51868 --- Prop: 47399 --- CScriptObject: 64496 --- CTask: 57879 --- CTaskThread: 57149 --- CLuaTask: 01790 --- CDecalHandle: 02711 --- ReconBlip: 01242 debug: Current gametime: 00:20:30 debug: 00:20:33 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:20:33 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is not assigned to a factory manager! debug: 00:20:33 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is close (29) to MarkerBaseName Naval Area 15 (Naval Area) debug: 00:20:33 [aiarchetype-managerloader.lua:^1294] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 15 does not exist! Creating Manager debug: 00:20:33 [aiarchetype-managerloader.lua:^1298] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 15 created! -> Adding Factory! warning: 00:20:33 [aiarchetype-managerloader.lua:^1322] * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNaval for location Naval Area 15 (Naval Area) info: OnDecayed: Time=1233.9000244141; self.UnitId=xsl0401 debug: Current gametime: 00:21:00 debug: Gametime: 00:21:00 --- Unit: 1276 --- Platoon: 223 --- FPS: 59 --- Memory: 736.9M / 824.0M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 50442 --- Prop: 45725 --- CScriptObject: 63391 --- CTask: 56563 --- CTaskThread: 55757 --- CLuaTask: 01637 --- CDecalHandle: 02675 --- ReconBlip: 01311 info: CWldSession::DoBeat() unknown entity id (0x2ff003be) supplied in a pose update. warning: 00:21:13 [buildermanager.lua:607] * AI DEBUG: GetHighestBuilder(): PlatoonBuilder is spaming. Maybe wrong Buildconditions for Builder = U4 Paragon 1st 35min ?!? debug: Current gametime: 00:21:30 warning: 00:21:44 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! debug: 00:21:58 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:21:58 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory uab0203 is not assigned to a factory manager! debug: 00:21:58 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory uab0203 is close (0) to MarkerBaseName Naval Area 3722 (Naval Area) debug: 00:21:58 [aiarchetype-managerloader.lua:^1283] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3722 exist! debug: 00:21:58 [aiarchetype-managerloader.lua:^1286] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3722 exist! -> Adding Factory! debug: Current gametime: 00:22:00 debug: Gametime: 00:22:00 --- Unit: 1314 --- Platoon: 229 --- FPS: 49 --- Memory: 756.2M / 827.4M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 61 System Seconds ) debug: Entity: 48961 --- Prop: 44101 --- CScriptObject: 62290 --- CTask: 55320 --- CTaskThread: 54562 --- CLuaTask: 01789 --- CDecalHandle: 02839 --- ReconBlip: 01358 info: OnDecayed: Time=1327.0999755859; self.UnitId=xsb1103 warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON debug: Current gametime: 00:22:30 warning: 00:22:51 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! debug: Current gametime: 00:23:00 debug: Gametime: 00:23:00 --- Unit: 1350 --- Platoon: 237 --- FPS: 59 --- Memory: 740.9M / 830.4M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 48177 --- Prop: 43214 --- CScriptObject: 61866 --- CTask: 54770 --- CTaskThread: 53969 --- CLuaTask: 01905 --- CDecalHandle: 02883 --- ReconBlip: 01369 info: OnDecayed: Time=1398.5999755859; self.UnitId=xsb3102 debug: Current gametime: 00:23:30 warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zsb9501 faction: SERAPHIM warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zsb9601 faction: SERAPHIM debug: Current gametime: 00:24:00 debug: Gametime: 00:24:00 --- Unit: 1360 --- Platoon: 237 --- FPS: 58 --- Memory: 759.2M / 831.4M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 46774 --- Prop: 41746 --- CScriptObject: 60828 --- CTask: 53369 --- CTaskThread: 52530 --- CLuaTask: 01776 --- CDecalHandle: 03283 --- ReconBlip: 01377 warning: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9502 faction: AEON warning: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9602 faction: AEON warning: 00:24:13 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! debug: Current gametime: 00:24:30 debug: 00:24:31 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:24:31 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is not assigned to a factory manager! debug: 00:24:31 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is close (16) to MarkerBaseName Naval Area 3722 (Naval Area) debug: 00:24:31 [aiarchetype-managerloader.lua:^1283] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3722 exist! debug: 00:24:31 [aiarchetype-managerloader.lua:^1286] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3722 exist! -> Adding Factory! info: OnDecayed: Time=1472.8000488281; self.UnitId=xsb1106 debug: Current gametime: 00:25:00 debug: Gametime: 00:25:00 --- Unit: 1418 --- Platoon: 253 --- FPS: 62 --- Memory: 752.6M / 834.1M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 45778 --- Prop: 40534 --- CScriptObject: 60235 --- CTask: 52788 --- CTaskThread: 51880 --- CLuaTask: 01915 --- CDecalHandle: 03162 --- ReconBlip: 01428 debug: 00:25:06 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:25:06 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is not assigned to a factory manager! debug: 00:25:06 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is close (18) to MarkerBaseName Naval Area 3722 (Naval Area) debug: 00:25:06 [aiarchetype-managerloader.lua:^1283] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3722 exist! debug: 00:25:06 [aiarchetype-managerloader.lua:^1286] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3722 exist! -> Adding Factory! info: OnDecayed: Time=1516.9000244141; self.UnitId=uab1106 debug: Current gametime: 00:25:30 warning: 00:25:34 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! warning: 00:25:35 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! warning: 00:25:36 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! warning: 00:25:41 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! warning: false M28ERROR Count=486: GameTime 1544: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3295): in function `AddEnemyGroundUnitsToTargetsSubjectToAA' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:3162> warning: false M28ERROR Count=729: GameTime 1544: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3295): in function `AddEnemyGroundUnitsToTargetsSubjectToAA' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:3162> warning: false M28ERROR Count=1458: GameTime 1544: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3295): in function `AddEnemyGroundUnitsToTargetsSubjectToAA' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3465): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:3162> warning: false M28ERROR Count=2187: GameTime 1544: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3295): in function `AddEnemyGroundUnitsToTargetsSubjectToAA' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3465): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:3162> warning: false M28ERROR Count=4374: GameTime 1544: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3295): in function `AddEnemyGroundUnitsToTargetsSubjectToAA' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3465): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:3162> warning: false M28ERROR Count=486: GameTime 1544: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3295): in function `AddEnemyGroundUnitsToTargetsSubjectToAA' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3463): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:3162> warning: false M28ERROR Count=729: GameTime 1544: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3295): in function `AddEnemyGroundUnitsToTargetsSubjectToAA' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3463): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:3162> warning: false M28ERROR Count=1458: GameTime 1544: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3295): in function `AddEnemyGroundUnitsToTargetsSubjectToAA' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3463): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:3162> warning: false M28ERROR Count=2187: GameTime 1544: Likely error locating valid segment for iSegmentX-Z=1.#INF--1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3295): in function `AddEnemyGroundUnitsToTargetsSubjectToAA' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3463): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:3162> warning: false M28ERROR Count=6561: GameTime 1544: Likely error locating valid segment for iSegmentX-Z=1.#INF-1.#INF warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(654): in function `GetClosestPlateauOrZeroAndZoneToPosition' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3295): in function `AddEnemyGroundUnitsToTargetsSubjectToAA' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3465): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:3162> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(609): table index is NaN stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(609): in function `GetClosestPlateauOrZeroAndZoneToPosition' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(988): in function `CalculateAirTravelPath' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(2006): in function `DoesEnemyHaveAAThreatAlongPath' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3295): in function `AddEnemyGroundUnitsToTargetsSubjectToAA' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(3463): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:3162> info: GPGNET: setting nat handler to 0x00000000 info: CNetTCPBuf::Read(): recv() failed: WSAEINTR info: Run time: 0h32m10s