v15 changes (I forgot to post a summary at the time)
Support added for Cybran SC campaign missions 3-6, including:
- M3 - 5 changes, including making 'island beachhead' units less suicidal where enemies are further away
- M4 - 5 changes, including making M28 more likely to build navy on larger naval maps, and adding a bunch of campaign specific logic to deal with the headache of losing the game if the AI attacks the enemy base
- M5 - 3 changes, including bombers considering water based targets when lots are available
- M6 - 24 (!!) changes, another real pain of a mission, because the first objective is really hard (for a below average player) particularly with FAF balance. Even at AiX 2.0 M28 couldn't beat this on easy initially, but after a large number of changes including a bunch of mission specific logic it can often handle it on hard at 1.0. M28 can also now fire black sun.
- Added billy nuke defence logic
- 2 Misc changes, including land factories being less likely to upgrade at the same time as others.
Acknowledgements
- FenixThorn – replay highlighting issues with M28 upgrading multiple HQs at once