Just came here to say thanks @maudlin27, this is really appreciated. Uveso was kinda challenging when using x1.5 multipliers, M27 is even better without even any multiplier. Can't wait for M28.
Best posts made by v_k
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RE: AI Development Guide and M27AI v74 Devlog
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RE: M28AI Devlog (v161)
Hey,
thanks a lot for the mod. Last update with proper navy support/attack is quite fun.Here's a replay with a bug ; units are stacked in front of M28 base and do not attack until someone goes in range, which kinda "unlock" the units. It is obvisouly related to the map, but maybe the underlying pathfinding or whatever bug could be tracked down.
https://replay.faforever.com/20444561
Thanks again
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RE: M28AI Devlog (v161)
Hi,
We've encountered an issue yesterday with M28. The two M28 AIs would not do anything upon game start. Here is the relevant replay in case it could help: https://replay.faforever.com/20630807
Do note the same map with M27 instead of M28 was OK (everything else was identical).Another issue we had, that might not be related to M28/M27 at all: all 3 games we ran yesterday (2 with M28, 1 with M27) were laggy with frequent micro-freezes (no apparent connectivity issues between players, same PCs as usual and same group of players as we usually do). Again, this might not be related to your AIs at all, but I thought this was worth mentioning.
Thanks again for your hard work, it is very much appreciated.
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RE: M28AI Devlog (v161)
@maudlin27 Hi,
Sure! This one with M28 had noticeable micro-freezes during litterally the whole game; I have no specific timestamp, it was kinda hard to play from the very beginning to the end. I'm not sure this is something visible in the replay though.
https://replay.faforever.com/20630393Thanks!
Latest posts made by v_k
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RE: M28AI Devlog (v161)
Oh, btw, the telesnipe feature was a lot of fun, I lost a T3 artillery twice because of that Didn't expected the teleport, didn't even understood what happened after the first artillery loss.
Maybe an improvement would be that the AI teleports a support commander instead of the ACU, if possible. The second teleport of the AI was a failure (I had build T1 PDs) so he lost his ACU. Not a big deal as we were playing in Supremacy mode, but this would have possibly been a problem in case we were playing in Assassination mode. The teleport was indeed a suicide mission in that case, no way a commander would escape that amount of DPS with my PDs. Would have been a great suicide TP for a support commander though.
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RE: M28AI Devlog (v161)
Hi @maudlin27
Just to let you know we found another map where M28 does nothing upon startup. M27 works fine. Do note the map is kinda buggy though (we had trouble building on some wrecked mexes), but I don't think it is related.
Here is the replay on the map (TriGap_alpha) that shows the issue: https://replay.faforever.com/20740907
Thank you!
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RE: M28AI Devlog (v161)
@maudlin27 The replay runs smoothly on my end too. I'm not sure micro-freezes would have been noticeable though.
That said, I've started today (with the same version of M28 we used the other day) the same map with 7 AIs + me, and everything runs fine. i'm guessing this was more of an issue with FAF servers.
Again, I was not convinced this had anything to do with your mod (as M27 behaved similarly), but I thought this was worth mentioning as I reported the other issue anyway (pretty sure it is related to M28 this time).
For that other issue, in case it could help, I can reproduce when creating a new game (M28 on any spot of Adaptative Turtle Beach will not do anything).Thanks again, let me know if you need any information.
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RE: M28AI Devlog (v161)
@maudlin27 Hi,
Sure! This one with M28 had noticeable micro-freezes during litterally the whole game; I have no specific timestamp, it was kinda hard to play from the very beginning to the end. I'm not sure this is something visible in the replay though.
https://replay.faforever.com/20630393Thanks!
-
RE: M28AI Devlog (v161)
Hi,
We've encountered an issue yesterday with M28. The two M28 AIs would not do anything upon game start. Here is the relevant replay in case it could help: https://replay.faforever.com/20630807
Do note the same map with M27 instead of M28 was OK (everything else was identical).Another issue we had, that might not be related to M28/M27 at all: all 3 games we ran yesterday (2 with M28, 1 with M27) were laggy with frequent micro-freezes (no apparent connectivity issues between players, same PCs as usual and same group of players as we usually do). Again, this might not be related to your AIs at all, but I thought this was worth mentioning.
Thanks again for your hard work, it is very much appreciated.
-
RE: M28AI Devlog (v161)
Hey,
thanks a lot for the mod. Last update with proper navy support/attack is quite fun.Here's a replay with a bug ; units are stacked in front of M28 base and do not attack until someone goes in range, which kinda "unlock" the units. It is obvisouly related to the map, but maybe the underlying pathfinding or whatever bug could be tracked down.
https://replay.faforever.com/20444561
Thanks again
-
RE: AI Development Guide and M27AI v74 Devlog
Just came here to say thanks @maudlin27, this is really appreciated. Uveso was kinda challenging when using x1.5 multipliers, M27 is even better without even any multiplier. Can't wait for M28.
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RE: AI-Uveso (v114) - AI mod for FAForever
@uveso said in AI-Uveso (v99) - AI mod for FAForever:
Update 29.Mar.2022(v99)
- New: Added lobby option and buildconditions for gameender build start
- Opt: Strategic missile defense will now also be build in case the AI can't see any enemy nuke launchers.
- Fix: fixed a cache bug inside the mass and hydro CanBuild function.
- Fix: fixed a bug in case the cdr.LastDamaged variable is not set
- Fix: excluded OPERATION units from ACU platoon (uec0001 UEF Civilian Truck)
- Fix: fixed a bug in removing a naval factory from mainbase manager and assign it to naval base manager
Great to see the SMD will be built anyway. Most human players would build one after some time when the eco allows it even without any SML scouted, because you never know and you definitely do not want to be nuked from a unit/structure you missed.