v11 Release
These changes were mostly based on the UEF M2 of the SC campaign, along with optimising the map pathing at the start of the game.
- Significant reduction in the time taken to generate pathing on certain maps. One improvement was for maps with islands, where for example on Selkie Isle the time taken reduced from 172s to 21s. Another improvement was for maps with lots of mexes. For example on Strip mine this reduced the time taken from 80s to 42s.
- M28 can now use transports to drop engineers at far away locations on the same island. For example, it may try a transport drop on maps usch as strip mine.
- Added 'first land second air' transport rush build order for certain maps
- Added partial support for M2 of the UEF SC campaign. In particular, M28 will now try and drop an engineer at the objective, repair it, and build up a base to defend it from the attacks (although it will get overrun on hard difficulty).
- More than 30 adjustments to try and improve M28's combat performance on M2, including better handling of the unit cap when higher tech units aren't available, greater use of MMLs (which should also be used more aggressively), an increased limit on the number of gunships to be built, and a few other refinements to air targeting and production logic. Following these, M28 is able to complete M2 on easy provided the human player handles the 'send x tanks, AA and gunships to this location and then send civilians away' objective.
- Reduced the amount of mexes M28 should try and upgrade at once