@comradestryker said in Nuke Sub Rework:
I like your idea! Upgradable subs.
Though, wouldn't this make Nuke Subs useless when you first build them?
Their main weapon is to fire cruise missiles... perhaps this should stay with them?
Unless you meant to keep those and instead build Tactical Missiles as a static TML does?
@ftxcommando said in Nuke Sub Rework:
That's kind of interesting actually. If t2 torp launcher was repurposed to be an anti-torp unit it would also provide a stationary defense unit that the subs could also then TML if TMD doesn't exist.
This would also give room to alter the T1 Torp Launcher as it's only used when you're at risk of losing navy... as shown in a different post. Could make them a tad more useful.
~ Stryker
Well the nuke sub would be really cheap as it only has the free tac missle, upgrade it with the tml (probably cheap upgrade) and it still launches the free ones and builds the higher damage ones you can select fire, might do extra range with these. Could even be a burst fire mode.
Build the billy nuke launcher for most maps with the cost in line with ftx suggested.
Could build the strategic nuke launcher and the cost a d build time would be in line with the regular unit. Might be a slight buff since you can get the nuke sub out of the factory and then do the nuke upgrade out if the factory so the factory can build something else.
Could go really nuts with this, have a upgrade for torps, or AA, giving options to those willing to spend the time to upgrade it after it's built.
Note I'm suggesting it can only have 1 upgrade and no upgrade tree, just pick what you want.