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    the next step in the development of 4-on-4 games.

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    • B
      Broker
      last edited by

      at first there were 2 variants of games.

      1. without full share
        2 with full share

      the second option immediately became the leader and the first was removed.

      let's add a third one, and I think he will immediately become a leader.

      settings: if the commander is lost, the player is not thrown out of the game. the game continues until the loss of all units capable of building. factories and engineers.

      and you need to add damage to t1 fighters by t3 bombers. so that it could just be knocked down.

      the game will be more enjoyable for ordinary players.

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      • DeribusD
        Deribus Global Moderator
        last edited by

        You're describing the win condition "Supremacy", and there's a reason it's rarely used.

        Finding and killing every single engineer/factory is incredibly boring, tedious, and leads to 2 hour games that were won 20 minutes in.

        B 2 Replies Last reply Reply Quote 3
        • B
          Broker @Deribus
          last edited by

          @deribus this is not a problem for aviation.

          but you can make it play while there is at least one commander.

          1 Reply Last reply Reply Quote 0
          • B
            Broker @Deribus
            last edited by

            @deribus I mean, because of one mistake or a snipe, a person should not lose the chance to win. this will offer a great pleasure from the game.

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            • JipJ
              Jip
              last edited by

              I think Sheikah made a mod for this called 'decapation', or something similar?

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 2
              • FtXCommandoF
                FtXCommando
                last edited by

                You realize the only thing stopping you from using your ACU as a tech 1 nuclear missile is that it knocks you out of the game, right?

                Late game air fights will be determined by who strategically nukes enemy air right before the engagement pogchamp, great gameplay.

                B 1 Reply Last reply Reply Quote 0
                • ZLOZ
                  ZLO
                  last edited by

                  Reminds me of this meme game
                  29e0f05d-885e-4ab6-a97a-5344f95bcfe3-image.png

                  4b23299b-c697-4e62-b95f-1b9568ae0b92-image.png

                  blowing up enemy army with com works even in 2v2

                  TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                  • B
                    Broker @FtXCommando
                    last edited by

                    @ftxcommando you can remove the damage. anyway, in the current situation, it does not affect anything. you're losing anyway.

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                    • FemtoZettaF
                      FemtoZetta
                      last edited by

                      BAR has a system where you need to kill all commanders from a team to win, all player can keep playing even if their commander is dead. A dead commander can even be revived with a special unit if the reclaim is still there.
                      But that does allow for extremely annoying tactics like combombing or also just killing your own commander to get the reclaim for an eco boost.
                      A mode like that in SupCom might be interesting, but imo it leads to much better gameplay when you have to actually protect your ACU.

                      B 1 Reply Last reply Reply Quote 4
                      • B
                        Broker @FemtoZetta
                        last edited by

                        @femtozetta this leads to the fact that the game becomes a hunt for the commander, and not a war of tanks.

                        I think we can try. there will always be a choice. why not change it?

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