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Weekly Discussion #21 - LABs and Land Scouts

Scheduled Pinned Locked Moved Weekly Discussions
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  • M
    MazorNoob
    last edited by 12 Dec 2022, 14:33

    Remove radar from Cyb frigates, make moles amphibious and give them torpedoes.

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    • X
      Xayo
      last edited by 12 Dec 2022, 14:36

      Are land scouts really not used often enough? For me, they are about 15% of the units I build.

      what happened to the proposed radar range changes to limit the amount of scout and radar spam a bit?

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      • D
        DopeKnife
        last edited by DopeKnife 12 Dec 2022, 14:50 12 Dec 2022, 14:49

        What do ppl like to do with Seraphim scouts? I play Sera & UEF mostly but I'm never sure what to do with Sera scouts other than cloak them w/ weapons off and park them on mexes. But problem is if they get pushed off or gone around by the enemy I usually can't move them or they'll be insta-killed when they break stealth.

        (also it seems like they're not good for LAB duties like early map control or ghetto gunning)

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        • G
          gabrilend
          last edited by 12 Dec 2022, 18:21

          I like to put land scouts in my armies, especially on large maps. A bullet that hits a scout is one fewer hit that my tanks can take. I also usually do ~1 scout per 5 tanks, and that ensures they can see the enemy.

          Also sometimes I make factories and their entire job is to spit out an endless barrage of scouts and artillery and just attack move at the enemy's firebase. If they have t2 pd then I bump it up to tac missiles. The scouts find the buildings, and the artillery blasts it.

          Downside is that move is easily countered with mobile units - so I try to have a lot of tanks in the area too. But I don't attack-move them.

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          • V
            veteranashe
            last edited by 13 Dec 2022, 03:40

            Cybran scout hopefully gets the never used upgrade

            Sera is a combat scout

            Aeon has hover

            Uef needs to be submersible like a Wagner

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            • S
              STlNG
              last edited by 13 Dec 2022, 23:01

              Could give land scouts some residual vision like air scouts after they die.

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              • C
                Caliber
                last edited by 15 Dec 2022, 16:22

                Is that not a bug?

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                • J
                  Jip
                  last edited by 15 Dec 2022, 17:32

                  No, that is a feature of the Seraphim air scout.

                  A work of art is never finished, merely abandoned

                  ? 1 Reply Last reply 15 Dec 2022, 17:41 Reply Quote 0
                  • ?
                    A Former User @Jip
                    last edited by 15 Dec 2022, 17:41

                    @jip "Air scout"? Eh? What feature?

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                    • ?
                      A Former User
                      last edited by 15 Dec 2022, 17:45

                      Being an Aeon, I always have scouts in my land army, since they are the only ones that will follow my army in and out of the water, and Auroras really like them. As a funny fact, mass-wise, they kill running away battleships that start from afar; might use them as a distraction on water to consume hits and potentially reveal mermaid-stealthed fleets.

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                      • M
                        maudlin27
                        last edited by 15 Dec 2022, 19:11

                        Most units get T2 or T3 variants including radar and air scouts, but there's no land based upgrade to the T1 land scout

                        M27AI and M28AI developer; Devlogs and more general AI development guide:
                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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