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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Allow T1 transports to carry ACUs again

    Scheduled Pinned Locked Moved Balance Discussion
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    • F Offline
      FunkOff
      last edited by

      Originally in Supcom, T1 transport could carry ACUs. This was only removed because it was too easy to draw somebody by comm bombing them. (This was way back when ACU death nukes did a full 70k damage against all targets, including other ACUs.)

      Given that the nuke problem has otherwise been avoided, we should undo this pointless change. Simplify transport logic and let T1 transports carry ACUs.

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      • L Offline
        left_boy
        last edited by

        It is still pretty valueable being able to transport your acu at the start of the game

        Soon™️

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        • Pearl12P Offline
          Pearl12
          last edited by Pearl12

          Indeed, requiring t2 air and a t2 transport makes it a much more costly option compared to the benefits (edit for clarity: this is GOOD. Otherwise the benefits FAR outweigh the costs).

          If we enable this, there will be a new meta of going t1 and rushing your ACU to strategic locations... and also rushing inties to snipe opponents trying to do that. Games will end quickly with little strategy beyond "I got mid mexes first."

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          • Anachronism_A Offline
            Anachronism_
            last edited by

            I think this change could be a nice improvement to variance and would create some new metas.

            pfp credit to gieb

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            • B Offline
              balbotter
              last edited by

              Sounds good

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              • archsimkatA Offline
                archsimkat
                last edited by

                Originally in TA, transports could carry any unit. Including enemy ACUS. This was never removed because balance simply did not exist as a concept back then.

                Simplify transport logic and allow let transports carry ACUs.

                If we enable this, there will be a new meta of going transports and kidnapping enemy ACUs, and also rushing inties to snipe opponents trying to do that. I think this change could be a nice improvement to variance and would create some new metas.

                /s

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                • AzraaaA Offline
                  Azraaa
                  last edited by

                  The only problem with this and WHY IT WAS REMOVED, was purely because of the abuse you could do with it. You could just rush drop ur com on the enemy base; and it was pretty cancer BUT

                  I'd like to see acu in t1 transport again just for some change 🙂

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                  • L Offline
                    left_boy
                    last edited by

                    I think it needs to be more costly than a tec 1 transport cause the benefit is huge

                    Soon™️

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                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by FtXCommando

                      Ah yes nothing like the fun and interactive gameplay of putting the auto-loss game mechanic in a 500 hp unit which often can't drop units consistently due to terrain features messing with the mechanic. Can we add a 5% death chance due to a malfunction when you teleport too?

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                      • S Offline
                        Sprouto
                        last edited by

                        I do believe that the original reason for removing the ability for T1 transports to carry the ACU was to curb exactly the kind of behavior that's being suggested. While it may seem like it would be interesting, it really encouraged a death-wish behavior that brought a spectacular number of games to a rather early and abrupt end.

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                        • F Offline
                          FirstEngi
                          last edited by

                          Maybe someone can make a mod enabling it, then people can have these fun games. But for the ladder I don't think its a good idea.

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                          • speed2S Online
                            speed2
                            last edited by

                            I wouldnt be surprised if such mod already existed. Anyone checked the vault?
                            If not it wont take longer than 2 min to make it.

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