FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Caster UI design

    Scheduled Pinned Locked Moved Suggestions
    15 Posts 7 Posters 982 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      Blodir
      last edited by

      Draft v3 (5).png

      FemboyF 1 Reply Last reply Reply Quote 5
      • JipJ Offline
        Jip
        last edited by

        I'd be all for a separate casting UI, including the capability of sending additional information to the UI. Looking forward to progression of the design.

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • Ctrl-KC Offline
          Ctrl-K
          last edited by

          👀

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

          1 Reply Last reply Reply Quote 0
          • Ctrl-KC Offline
            Ctrl-K
            last edited by

            @Blodir what do factory icons stand for?

            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
            — Steve Jobs.
            My UI Mods
            Support me

            1 Reply Last reply Reply Quote 0
            • maudlin27M Offline
              maudlin27
              last edited by

              Are they showing each player's highest tech level of each factory type? If so I'd suggest adding a number over the icon indicating the tech level to make it easier to tell at a glance.

              M27AI and M28AI developer; Devlogs and more general AI development guide:
              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
              https://forum.faforever.com/topic/5331/m28ai-devlog-v150

              Ctrl-KC B 2 Replies Last reply Reply Quote 0
              • Ctrl-KC Offline
                Ctrl-K @maudlin27
                last edited by

                @maudlin27 Unfortunately, sim doesn't provide specific information yet, only the fact that unit of a specific tech is built.

                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                — Steve Jobs.
                My UI Mods
                Support me

                1 Reply Last reply Reply Quote 0
                • Ctrl-KC Offline
                  Ctrl-K
                  last edited by Ctrl-K

                  local categoriesToCollect = {
                      land = categories.LAND,
                      air = categories.AIR,
                      naval = categories.NAVAL,
                      cdr = categories.COMMAND,
                      sacu = categories.SUBCOMMANDER,
                      engineer = categories.ENGINEER,
                      tech1 = categories.TECH1,
                      tech2 = categories.TECH2,
                      tech3 = categories.TECH3,
                      experimental = categories.EXPERIMENTAL,
                      structures = categories.STRUCTURE,
                      transportation = categories.TRANSPORTATION
                  }
                  ...
                  for categoryName, category in categoriesToCollect do
                              ArmyScore[index].units[categoryName] = {
                                  kills = 0,
                                  built = 0,
                                  lost = 0
                              }
                  end
                  

                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                  — Steve Jobs.
                  My UI Mods
                  Support me

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    Blodir @maudlin27
                    last edited by Blodir

                    @genos said in Caster UI design:

                    @Blodir what do factory icons stand for?

                    @maudlin27 said in Caster UI design:

                    Are they showing each player's highest tech level of each factory type? If so I'd suggest adding a number over the icon indicating the tech level to make it easier to tell at a glance.

                    Yes, the idea is to show the tech levels and the progress toward the next tech level. Probably should add a number yeah.

                    Ctrl-KC 1 Reply Last reply Reply Quote 2
                    • BrannouB Offline
                      Brannou
                      last edited by

                      Just need to be careful so that player in game can't somehow get access to caster data.

                      JipJ 1 Reply Last reply Reply Quote 0
                      • JipJ Offline
                        Jip @Brannou
                        last edited by

                        @brannou said in Caster UI design:

                        Just need to be careful so that player in game can't somehow get access to caster data.

                        I will be careful 🙂

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • Eternal-E Offline
                          Eternal-
                          last edited by Eternal-

                          I would suggest doing this UI in separate layout so casters can switch back.

                          It is probably easier to make it in new layout rather than trying to modify current layouts on fly

                          Profile | Eternal MOD pack | Check new client

                          1 Reply Last reply Reply Quote 1
                          • Ctrl-KC Offline
                            Ctrl-K @Blodir
                            last edited by Ctrl-K

                            @blodir it would require sim patch to make it send data on UI side about progress, rn it isn't possible, but I had Idea of making separate scoreboard for ladder games when had been creating my own.

                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                            — Steve Jobs.
                            My UI Mods
                            Support me

                            Eternal-E 1 Reply Last reply Reply Quote 0
                            • Eternal-E Offline
                              Eternal- @Ctrl-K
                              last edited by Eternal-

                              @genos sim mod)

                              Profile | Eternal MOD pack | Check new client

                              1 Reply Last reply Reply Quote 0
                              • Ctrl-KC Offline
                                Ctrl-K
                                last edited by

                                @Eternal :residentsleeper:

                                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                — Steve Jobs.
                                My UI Mods
                                Support me

                                1 Reply Last reply Reply Quote 0
                                • FemboyF Offline
                                  Femboy Promotions team @Blodir
                                  last edited by

                                  I think it would look better with data being at the bottom (left vs right) than one on top of each other. I take this is a draft and not a functional UI mod yet?

                                  FAF Website Developer

                                  1 Reply Last reply Reply Quote 0
                                  • First post
                                    Last post