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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Caster UI design

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    • nullptrN Offline
      nullptr
      last edited by

      👀

      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
      — Steve Jobs.
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      • nullptrN Offline
        nullptr
        last edited by

        @Blodir what do factory icons stand for?

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
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        • maudlin27M Offline
          maudlin27
          last edited by

          Are they showing each player's highest tech level of each factory type? If so I'd suggest adding a number over the icon indicating the tech level to make it easier to tell at a glance.

          M27AI and M28AI developer:
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          • nullptrN Offline
            nullptr @maudlin27
            last edited by

            @maudlin27 Unfortunately, sim doesn't provide specific information yet, only the fact that unit of a specific tech is built.

            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
            — Steve Jobs.
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            • nullptrN Offline
              nullptr
              last edited by nullptr

              local categoriesToCollect = {
                  land = categories.LAND,
                  air = categories.AIR,
                  naval = categories.NAVAL,
                  cdr = categories.COMMAND,
                  sacu = categories.SUBCOMMANDER,
                  engineer = categories.ENGINEER,
                  tech1 = categories.TECH1,
                  tech2 = categories.TECH2,
                  tech3 = categories.TECH3,
                  experimental = categories.EXPERIMENTAL,
                  structures = categories.STRUCTURE,
                  transportation = categories.TRANSPORTATION
              }
              ...
              for categoryName, category in categoriesToCollect do
                          ArmyScore[index].units[categoryName] = {
                              kills = 0,
                              built = 0,
                              lost = 0
                          }
              end
              

              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
              — Steve Jobs.
              My UI Mods
              Support me

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              • B Offline
                Blodir @maudlin27
                last edited by Blodir

                @genos said in Caster UI design:

                @Blodir what do factory icons stand for?

                @maudlin27 said in Caster UI design:

                Are they showing each player's highest tech level of each factory type? If so I'd suggest adding a number over the icon indicating the tech level to make it easier to tell at a glance.

                Yes, the idea is to show the tech levels and the progress toward the next tech level. Probably should add a number yeah.

                nullptrN 1 Reply Last reply Reply Quote 2
                • BrannouB Offline
                  Brannou
                  last edited by

                  Just need to be careful so that player in game can't somehow get access to caster data.

                  JipJ 1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip @Brannou
                    last edited by

                    @brannou said in Caster UI design:

                    Just need to be careful so that player in game can't somehow get access to caster data.

                    I will be careful 🙂

                    A work of art is never finished, merely abandoned

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                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      I would suggest doing this UI in separate layout so casters can switch back.

                      It is probably easier to make it in new layout rather than trying to modify current layouts on fly

                      Profile | Eternal MOD pack

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                      • nullptrN Offline
                        nullptr @Blodir
                        last edited by nullptr

                        @blodir it would require sim patch to make it send data on UI side about progress, rn it isn't possible, but I had Idea of making separate scoreboard for ladder games when had been creating my own.

                        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                        — Steve Jobs.
                        My UI Mods
                        Support me

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                        • Eternal-E Offline
                          Eternal- @nullptr
                          last edited by Eternal-

                          @genos sim mod)

                          Profile | Eternal MOD pack

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                          • nullptrN Offline
                            nullptr
                            last edited by

                            @Eternal :residentsleeper:

                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                            — Steve Jobs.
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                            • FemboyF Offline
                              Femboy @Blodir
                              last edited by

                              I think it would look better with data being at the bottom (left vs right) than one on top of each other. I take this is a draft and not a functional UI mod yet?

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