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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Caster UI design

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    • Ctrl-KC Offline
      Ctrl-K @maudlin27
      last edited by

      @maudlin27 Unfortunately, sim doesn't provide specific information yet, only the fact that unit of a specific tech is built.

      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
      — Steve Jobs.
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      • Ctrl-KC Offline
        Ctrl-K
        last edited by Ctrl-K

        local categoriesToCollect = {
            land = categories.LAND,
            air = categories.AIR,
            naval = categories.NAVAL,
            cdr = categories.COMMAND,
            sacu = categories.SUBCOMMANDER,
            engineer = categories.ENGINEER,
            tech1 = categories.TECH1,
            tech2 = categories.TECH2,
            tech3 = categories.TECH3,
            experimental = categories.EXPERIMENTAL,
            structures = categories.STRUCTURE,
            transportation = categories.TRANSPORTATION
        }
        ...
        for categoryName, category in categoriesToCollect do
                    ArmyScore[index].units[categoryName] = {
                        kills = 0,
                        built = 0,
                        lost = 0
                    }
        end
        

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
        My UI Mods
        Support me

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        • B Offline
          Blodir @maudlin27
          last edited by Blodir

          @genos said in Caster UI design:

          @Blodir what do factory icons stand for?

          @maudlin27 said in Caster UI design:

          Are they showing each player's highest tech level of each factory type? If so I'd suggest adding a number over the icon indicating the tech level to make it easier to tell at a glance.

          Yes, the idea is to show the tech levels and the progress toward the next tech level. Probably should add a number yeah.

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          • BrannouB Offline
            Brannou
            last edited by

            Just need to be careful so that player in game can't somehow get access to caster data.

            JipJ 1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip @Brannou
              last edited by

              @brannou said in Caster UI design:

              Just need to be careful so that player in game can't somehow get access to caster data.

              I will be careful 🙂

              A work of art is never finished, merely abandoned

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              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                I would suggest doing this UI in separate layout so casters can switch back.

                It is probably easier to make it in new layout rather than trying to modify current layouts on fly

                Profile | Eternal MOD pack | Check new client

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                • Ctrl-KC Offline
                  Ctrl-K @Blodir
                  last edited by Ctrl-K

                  @blodir it would require sim patch to make it send data on UI side about progress, rn it isn't possible, but I had Idea of making separate scoreboard for ladder games when had been creating my own.

                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                  — Steve Jobs.
                  My UI Mods
                  Support me

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                  • Eternal-E Offline
                    Eternal- @Ctrl-K
                    last edited by Eternal-

                    @genos sim mod)

                    Profile | Eternal MOD pack | Check new client

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                    • Ctrl-KC Offline
                      Ctrl-K
                      last edited by

                      @Eternal :residentsleeper:

                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                      — Steve Jobs.
                      My UI Mods
                      Support me

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                      • FemboyF Offline
                        Femboy Promotions team @Blodir
                        last edited by

                        I think it would look better with data being at the bottom (left vs right) than one on top of each other. I take this is a draft and not a functional UI mod yet?

                        FAF Website Developer

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