Nukes should explode in the air
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Seems like a lot of effort for something that I expect would seem counter-intuitive to a number of people (myself included). Even if in real life nuclear missiles would explode in the air, I'm used in games to seeing any kind of missile explode on impact, and to impact the ground/units (not just in FAF but RTS games in general).
Therefore I worry a significant amount of time could be spent on something that ends up making the experience worse for more people than it improves it for (assuming that from a balance perspective it's done in such a way that there's no change in terms of the gameplay effect).
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@giebmasse said in Nukes should explode in the air:
Or we could just keep the original explosion impact center and radius around it, and just have the visual bits change.
Yeah, that. It visually explodes in the air, but it takes the same amount of time to detonate as if it were to hit the ground directly.
~ Stryker
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If the nuke damage is spherical the player would sacrifice some nuke damage area by detonating the nuke early, i.e., in the air, perhaps to catch a unit that moved.
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@stlng said in Nukes should explode in the air:
If the nuke damage is spherical the player would sacrifice some nuke damage area by detonating the nuke early, i.e., in the air, perhaps to catch a unit that moved.
Can just give it a larger AOE
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Make the nuke a selectable unit with a Detonate ability, allow it to be detonated at any point in its path.
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@snagglefox said in Nukes should explode in the air:
Make the nuke a selectable unit with a Detonate ability, allow it to be detonated at any point in its path.
This might be open to some abuse - spot a SMD that will shoot you down? blow up early over some other structures / army to get at least some damage in.
Instead you could have a toggle on the launcher so the nuke missile explodes on proximity, to either land as it descends to get the maximum airburst size, or to experimentals and this would be a way to try and take down satellites. You would need to make the sat itself the expensive part instead of the novax centre itself to make this a good trade mass-wise.
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@snagglefox
I really like this idea. Anything that adds a new dynamic to a strategy game is a win. -
@desertwolf216 Then any time you have two nukes you are able to kill any smd by launching both at the same time, letting the smd shoot down one, then right before the smd missile hits the second nuke you blow it up. That'll be entirely too easy to abuse.
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I think there would be plenty of micro abuses, would make for fun games though.
Shoot down an incoming Nike with your own by targeting the nuke launcher then when your nuke is close ctr k.
If we can seamlessly implement an airburst launch I think it will make great fun and help with t3 air losses
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Anyone up to mod this idea?
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“fun games” more like designated nuke player in any game over 4v4
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Yeah just build a ton of nuke Launchers, you don't need smds lol
Lost t3 air, just nuke the area when asf are shooting it out and air Burst l, your player can probably keep the other asf in the area long enough.
I think it would be a fun mod no make the middle selectable and Ctrl k able
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@exselsior build a second SMD? Or make them un-selectable once they pass over their damage range ring or in the last few seconds of flight.