Ethereal FAF Client 2.0
-
Concept of game session
It is a bit dirty without without any game data, but it will look better
This screen will be applied to every game that you will play, coop/custom/tmm
-
Process of reconnection
-
https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v0.1-Beta-LightRequires Java variable in system or
https://files02.tchspt.com/temp/jdk-15.0.2_windows-x64_bin.exe -
тмм и ладдер работают? я давненько не следил за обновами
-
@skrat ладдер чуть позже
-
Process of map generation
-
https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v1.0.1-Beta-Light
appsettings.json
If you are using official client, you may need to edit
to C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance/maps/
-
-
Local maps
-
Hosting mapgen
Features:
- Client will remember new versions of map generator, that will used in map generation for lobbies, like 1.8.5, 1.8.6, 1.8.7... etc.
- Dynamic loading of some map generator settings like: Map style, Map biomes
- Finally an ability to generate multiple mapgens and select only one to host!
-
From a practical/end-user perspective is there a summary of the main differences/benefits of this over the standard client?
-
- Lighter
- Faster launch
- Faster lobby connections
- Faster game launches
- Faster reconnections
- Faster patch confirming before game launch
Theoretically, things that can be made faster:
- Map generations
- Lobby authorization
- Ice adapter
But those things will never happen in near future, because it is different projects
-
-
MarcSpector said:
Even process of map generation is faster
-
Hosting process using local map
-
-
btw, you can click on release images and it will redirect you to github release
-
Is there support for the different game types, in particular
FAF Beta Balance
andFAF Develop
? -
@jip Soon
-