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Developers patch 3745 - 3748

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  • J
    Jip @deletethis
    last edited by 30 Nov 2022, 11:51

    @deletethis said in Upcoming developers patch:

    Unless it's already included somewhere, can anything be done to bring back the default attack ground/ignore units on at least specific units, i.e. battleships? Having to go back to dragging orders was depressing.

    This has been suggested - we're looking into it. I do not recall attack ground to ever ignore props or units, but maybe I just never looked closely to it.

    A work of art is never finished, merely abandoned

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    • D
      deletethis
      last edited by 30 Nov 2022, 12:27

      It was a feature of number two here. Basically the same thing that was used for nukes tml.

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      • J
        Jip
        last edited by 30 Nov 2022, 14:37

        That explains. I added that for TMLs, but not for attack ground. I can add that in.

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 5
        • C
          CheeseBerry
          last edited by 30 Nov 2022, 15:28

          While we are at it, would it be possible to add features 1 and 3 of random-ui-improvements as well?

          There is literally no situation in the game where you want to give a reclaim order on an empty patch of ground.
          This is especially true considering that you can easily missclick a rock sometimes, making it look like you gave a valid reclaim order, when you actually clicked next to your target.

          Similarly, the automatic conversion of move commands to patrol is basically all downside too.
          Trying to quickly spread some gunships via spread move, only to accidentally click the same spot twice, converting the entire thing into a patrol and hence having to start over, is just no fun.

          Z T 2 Replies Last reply 30 Nov 2022, 16:40 Reply Quote 2
          • Z
            Zeldafanboy @CheeseBerry
            last edited by 30 Nov 2022, 16:40

            @cheeseberry

            I agree with the first qol change but not the second. Its useful to be able to create patrol routes by clicking the end of a move path, and not everyone uses spread move ui mods so the base game shouldn't change based on a frustrating interaction with a mod.

            put the xbox units in the game pls u_u

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            • J
              Jip
              last edited by 30 Nov 2022, 16:42

              I'll make it toggleable.

              A work of art is never finished, merely abandoned

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              • J
                Jip
                last edited by 3 Dec 2022, 22:25

                @Zeldafanboy and @CheeseBerry

                Similarly, the automatic conversion of move commands to patrol is basically all downside too.
                Trying to quickly spread some gunships via spread move, only to accidentally click the same spot twice, converting the entire thing into a patrol and hence having to start over, is just no fun.

                See: https://github.com/FAForever/fa/pull/4474

                A work of art is never finished, merely abandoned

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                • C
                  CheeseBerry
                  last edited by 4 Dec 2022, 01:33

                  Gave this a quick test and it works perfectly, great work 😄

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                  • T
                    TheWeakie @CheeseBerry
                    last edited by 4 Dec 2022, 02:37

                    @cheeseberry said in Upcoming developers patch:

                    There is literally no situation in the game where you want to give a reclaim order on an empty patch of ground.
                    This is especially true considering that you can easily missclick a rock sometimes, making it look like you gave a valid reclaim order, when you actually clicked next to your target.

                    Maybe it's just me but when i used the feature it felt pretty buggy/not super responsive so i had it perma disabled.

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                    • J
                      Jip
                      last edited by Jip 12 Apr 2022, 08:23 4 Dec 2022, 08:22

                      That is because the implementation that Strogo made was not ideal in all situations, hence we tried to find an alternative. And we did.

                      A work of art is never finished, merely abandoned

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                      • J
                        Jip
                        last edited by 4 Dec 2022, 08:48

                        I've renamed this topic to the patches it represented.

                        A work of art is never finished, merely abandoned

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                        • D deletethis referenced this topic on 20 Jan 2023, 12:27
                        • D deletethis referenced this topic on 20 Jan 2023, 12:27
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