FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Aeon and Sera Eng Stations

    Scheduled Pinned Locked Moved Balance Discussion
    19 Posts 12 Posters 1.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      advena
      last edited by advena

      I have seen pull request about them
      https://github.com/FAForever/fa/pull/3122

      Looking at this pull request I see lack of faction diversity.
      Aeon one is bad Cybran without upgrades but with underwater
      Sera one is just bad Cybran

      I suggest making them more different.

      For Aeon:
      Best and Worst

      Make them even more efficient than Cybran but with really small range.
      Something like

      • 800 mass for 60 BP (13.(3) mass/BP)
        10-15 range (T3 engineer have 7)

      For Sera:
      Strong and Strange

      Something strong and out of pattern. They are aliens after all. Not have to be mine idea.
      As I see it:

      • 1300 mass per 60 BP (21.(6) mass/BP)
        35 range

      upgrades to

      • 2600 mass per 120 BP
        50 range

      Takes 3x3 slot

      For compare:
      Cybran: 1050 per 75 BP (14 mass/BP) 25 range
      UEF: 1050 per 50 BP (21 mass/BP) no maximum range
      T3 Eng: 312 per 30 (10.4 mass/BP) 7 range
      SACU with upgrade: 2750+ per 98 (28+ mass/BP) 10 range

      1 Reply Last reply Reply Quote 1
      • FtXCommandoF Offline
        FtXCommando
        last edited by

        Just dumb to give them faction diversity. Well, I think it’s dumb to make new engie stations in the first place but w/e. In teamgames I’m just gonna ask for an engie from the dude with the most efficient station. If that station is punished with shit range to the point i cant have a viable clump of like 20 stations for projects, then I’ll just use the next best one instead.

        Giving every faction engie stations -> intended as a solution to late game buildpower bumper cars -> means every faction should have identical ones anyway as they are no longer a “flavor” unit but an evolution of bp.

        1 Reply Last reply Reply Quote 1
        • ZLOZ Offline
          ZLO
          last edited by

          If there was need to change something i'd give some analog of sparky to aeon... maybe with greater sacrifice capabilities... maybe long range, maybe something else...
          and maybe give sera sacus greater base buildpower... but not sure if there is a need for that

          TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

          1 Reply Last reply Reply Quote 1
          • I Offline
            IceDreamer Banned
            last edited by

            I pains me to see this community still incapable of thinking outside the box 😞 This was the best you could come up with? Engineering station clones? Didn't even think about, I dunno, giving them an advantage in another gameplay arena other than buildpower that might allow them to win some games, did you? This is an awful change.

            1 Reply Last reply Reply Quote 2
            • S Offline
              Silent_ghost
              last edited by

              in the original TA there were rocket towers, i would love to see those make them attack the direct line of sight unless attached to a radar network

              1 Reply Last reply Reply Quote 0
              • S Offline
                Silent_ghost
                last edited by

                also in the original game there was the "F" key the commander could fire an energized beam using all available energy in storage (Sheilds drop out everything gets diverted) USed as either base attack on heavy installs or against experimental. One-shots to kill a spider two shots to kill GC mega etc --- capped at enough damage to kill a mega in one shot when fully charged....

                1 Reply Last reply Reply Quote 0
                • TheWeakieT Online
                  TheWeakie
                  last edited by

                  what do you think oc is?

                  epic-bennisE 1 Reply Last reply Reply Quote 1
                  • epic-bennisE Offline
                    epic-bennis Banned @TheWeakie
                    last edited by

                    @TheWheelie said in Aeon and Sera Eng Stations:

                    what do you think oc is?

                    OverCharge

                    1 Reply Last reply Reply Quote 0
                    • KaletheQuickK Offline
                      KaletheQuick
                      last edited by

                      I think it's fine as is. Stations are ok, but I like investing in BP that can move. I mostly use the stations as assist targets to mitigate rolloff time. Not that it helps a lot, but it certainly feels nice.

                      A 1 Reply Last reply Reply Quote 0
                      • LittleMissMurderL Offline
                        LittleMissMurder Banned
                        last edited by

                        Give hives an enormous range - it'll give Kibran something to get back into the water....

                        1 Reply Last reply Reply Quote 0
                        • epic-bennisE Offline
                          epic-bennis Banned
                          last edited by

                          Just stop getting pushed out of the water by 5 frigates and voila, no need for cybran hover. Try scouting your opponent to not get owned by a "surprise fleet" of 30 ships that took 10mins to build. Hur hur hur hurrrrrrhyiebahahabaa

                          LittleMissMurderL 1 Reply Last reply Reply Quote 0
                          • LittleMissMurderL Offline
                            LittleMissMurder Banned @epic-bennis
                            last edited by

                            @Whatisbennis said in Aeon and Sera Eng Stations:

                            Just stop getting pushed out of the water by 5 frigates and voila, no need for cybran hover. Try scouting your opponent to not get owned by a "surprise fleet" of 30 ships that took 10mins to build. Hur hur hur hurrrrrrhyiebahahabaa

                            Stop talking shit. Air has to be blamed for something.

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              advena @KaletheQuick
                              last edited by

                              @KaletheQuick said in Aeon and Sera Eng Stations:

                              I think it's fine as is. Stations are ok, but I like investing in BP that can move. I mostly use the stations as assist targets to mitigate rolloff time. Not that it helps a lot, but it certainly feels nice.

                              Actually this going to be nerfed

                              raw SACU BP will be set to 20
                              engineer upgrade going to cost 1500 mass

                              KaletheQuickK 1 Reply Last reply Reply Quote 0
                              • KaletheQuickK Offline
                                KaletheQuick @advena
                                last edited by

                                @advena How? What do you know?

                                A 1 Reply Last reply Reply Quote 0
                                • F Offline
                                  Freedom_
                                  last edited by

                                  Just put sera and aeon t3 engies bp back to 40 and leave there mass cost the same (to negate the bumper cars cost)

                                  1 Reply Last reply Reply Quote 0
                                  • A Offline
                                    advena @KaletheQuick
                                    last edited by advena

                                    @KaletheQuick
                                    Create new game
                                    Set game type to "FAF Beta"
                                    See by yourself

                                    I meant that moving BP (in form of SACU) will be nerfed

                                    KaletheQuickK 1 Reply Last reply Reply Quote 0
                                    • KaletheQuickK Offline
                                      KaletheQuick @advena
                                      last edited by

                                      This post is deleted!
                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        MassBlockader
                                        last edited by

                                        great idea, feels kind of unbalanced when you can get lots of build power in t2 stage. Late game sacus build power is fine, but when you in t2 stage it feels kind of broken.

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          Spy_Emanciator
                                          last edited by

                                          are we talking about for mods? I would support adding engineering stations to all factions as a way to keep things in line.

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post