Aeon and Sera Eng Stations
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I think it's fine as is. Stations are ok, but I like investing in BP that can move. I mostly use the stations as assist targets to mitigate rolloff time. Not that it helps a lot, but it certainly feels nice.
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Give hives an enormous range - it'll give Kibran something to get back into the water....
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Just stop getting pushed out of the water by 5 frigates and voila, no need for cybran hover. Try scouting your opponent to not get owned by a "surprise fleet" of 30 ships that took 10mins to build. Hur hur hur hurrrrrrhyiebahahabaa
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@Whatisbennis said in Aeon and Sera Eng Stations:
Just stop getting pushed out of the water by 5 frigates and voila, no need for cybran hover. Try scouting your opponent to not get owned by a "surprise fleet" of 30 ships that took 10mins to build. Hur hur hur hurrrrrrhyiebahahabaa
Stop talking shit. Air has to be blamed for something.
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@KaletheQuick said in Aeon and Sera Eng Stations:
I think it's fine as is. Stations are ok, but I like investing in BP that can move. I mostly use the stations as assist targets to mitigate rolloff time. Not that it helps a lot, but it certainly feels nice.
Actually this going to be nerfed
raw SACU BP will be set to 20
engineer upgrade going to cost 1500 mass -
@advena How? What do you know?
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Just put sera and aeon t3 engies bp back to 40 and leave there mass cost the same (to negate the bumper cars cost)
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@KaletheQuick
Create new game
Set game type to "FAF Beta"
See by yourselfI meant that moving BP (in form of SACU) will be nerfed
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great idea, feels kind of unbalanced when you can get lots of build power in t2 stage. Late game sacus build power is fine, but when you in t2 stage it feels kind of broken.
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are we talking about for mods? I would support adding engineering stations to all factions as a way to keep things in line.