Make Jesters Cost Less Mass
-
I only see mass Jesters made for com snipes in teamgames and maybe one or two are made for raiding in 1v1 games (and they usually are just a nuisance)
They're definitely not a very strong unit. If that's by design then okay, but they are pretty mediocre as stands
-
What about a small HP buff from 350hp to 400hp? It makes them slightly better as a defensive unit for if the enemy has a very small number of MAA (compared with a bomber), without making their com snipe abilities that much better (compared to a dps or mass cost buff).
It'd also still keep them weaker than ghetto gunships which I think is a good thing since ghetto gunships require a lot more apm (and 2 factories dedicated to getting the 1 unit) to build. -
How about let people who actually use them and know how and when to use them to make the decision.
-
When people try to raid mexes they typically send more than 170 mass at them. You can't justify a raid only on mass of meces killed but by time and apm to replace said mexes
Ever seen a zlo bomber? I wonder how well a zlo jester would work out in comparison.
-
Mybe instead of changing it's combat stats just reduce it's building time? 850 look quite a lot
-
850 ain't that much, it's basically the same as t1 bomber when you factor in the costs.
-
T1 bomber is 500
For a "Defensive answer", it take a long time to get out and help you defend -
Bomber - 90/2.05k 500bt
Jester - 170/4.25k 850btJester also kills shit way faster than bomber ever will unless you are capable of babysitting it all the time.
-
My biggest gripe with it is how sluggish it moves. The speed is fine, but it changes direction slower than a t2 gunship. I made a proposal a while back to increase its acceleration for better micro since, you know, its supposed to be small and nimble.
-
Will look into that