Game Crash mid game
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Hello!
My game crashed after 10-25 min
It crashed after bulding a uef t2 aa that shot an plane i think
game_17096626.log
appreciate the help -
warning: Error running lua script: ...e\mods\rks_explosions\hook\lua\defaultexplosions.lua(59): attempt to perform arithmetic on field `BoundingXYZRadius' (a nil value)
Looks like the mod rks_explosions causes it? If I recall, it was the mod that makes every air fight more fancy.
Does it happen every time when you kill a plane with that mod enabled?
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Game crash 20mins in:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x005cbb6e
attempted to write memory at 0x6770d000Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Legend\AppData\Roaming\Forged Alliance Forever\logs\game_17100613.log /gpgnet 127.0.0.1:45752 /mean 1381.84 /deviation 93.731 /savereplay gpgnet://127.0.0.1:63401/17100613/LegendOfTheStars.SCFAreplay /country AU /clan ANZ /numgames 4840 /numgames 909Callstack:
Unknown symbol (address 0x005cbb6e)
Unknown symbol (address 0x005c3a06)
Unknown symbol (address 0x00929411)Last 100 lines of log...
info: Can't find texture "" -- trying fallback.
info: Exe GitSHA: ca5298e
debug: Current gametime: 00:00:00
info: Exe GitSHA: ca5298e
info: Exe GitSHA: ca5298e
info: Exe GitSHA: ca5298e
info: Exe GitSHA: ca5298e
warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(34): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in functionerror' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(25): in function
Left'
...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
[C]: ?
...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(35): in function `Right'
...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(34): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:34>
[C]: ?
...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(35): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:22>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(41): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(34): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:34> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(35): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:22> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
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41): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:22>
warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(35): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in functionerror' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(25): in function
Top'
...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37>
[C]: ?
...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(35): in function `Bottom'
...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(35): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:35>
[C]: ?
...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(35): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:22>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(41): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(35): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:35> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(35): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:22> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(41): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:22>
info: Exe GitSHA: ca5298e
info: Exe GitSHA: ca5298e
info: Exe GitSHA: ca5298e
info: SSB >>> TRACE initialized
info: SSB >>> TRACE SetLayout()...
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Current gametime: 00:00:30
debug: Current gametime: 00:01:00
debug: Current gametime: 00:01:30
debug: Current gametime: 00:02:00
debug: Current gametime: 00:02:30
warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(85): Game object has been destroyed
stack traceback:
[C]: in function `Play'
...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(85): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
debug: Current gametime: 00:03:00
debug: Current gametime: 00:03:30
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
debug: Current gametime: 00:04:00
debug: Current gametime: 00:04:30
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
debug: Current gametime: 00:05:00
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
debug: Current gametime: 00:05:30
debug: Current gametime: 00:06:00
debug: Current gametime: 00:06:30
debug: Current gametime: 00:07:00
debug: Current gametime: 00:07:30
debug: Current gametime: 00:08:00
debug: Current gametime: 00:08:30
debug: Current gametime: 00:09:00
debug: Current gametime: 00:09:30
debug: Current gametime: 00:10:00
debug: Current gametime: 00:10:30
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
debug: Current gametime: 00:11:00
debug: Current gametime: 00:11:30
debug: Current gametime: 00:12:00
debug: Current gametime: 00:12:30
debug: Current gametime: 00:13:00
info: CWldSession::DoBeat() unknown entity id (0x2ff00311) supplied in a pose update.
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
debug: Current gametime: 00:13:30
debug: Current gametime: 00:14:00
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
debug: Current gametime: 00:14:30
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
debug: Current gametime: 00:15:00
debug: Current gametime: 00:15:30
debug: Current gametime: 00:16:00
info: UI_Lua import("/lua/ui/game/reclaim.lua").ToggleReclaim()
debug: Current gametime: 00:16:30
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
debug: Current gametime: 00:17:00
info: UI_Lua import("/lua/ui/game/reclaim.lua").ToggleReclaim() -
@magge
I tried it again Killing Planes with Fighters seems to work
but it did freeze my game again after 10-15 mins
i still heard ingame music, but i could not move camera or select units
its the same error
game_17101370.log
im gonna try to play without mods to see what happens -
I tried it without mods still got a problem after about 24 min
game_17101459.logIt should not be the sourround sound problem, got that deactivated
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@tenschie said in Game Crash mid game:
It should not be the sourround sound problem, got that deactivated
Unfortunately, your logs show XACT errors, so there is still something wrong with your audio setup.
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He is right, the new error points to your sound.
Best approach is to reinstall everything, Supreme Commander from Steam and FAF, then make sure you only use stereo and no additional FX sound. If it still not work, get a cheap USB sound card and test it with that.
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@magge
thx for the Help, reinstalling the Game and Checking Sound again made it work