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    Game Crash mid game

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • T
      Tenschie
      last edited by

      Hello!
      My game crashed after 10-25 min
      It crashed after bulding a uef t2 aa that shot an plane i think
      game_17096626.log
      appreciate the help

      1 Reply Last reply Reply Quote 0
      • maggeM
        magge Global Moderator
        last edited by

        warning: Error running lua script: ...e\mods\rks_explosions\hook\lua\defaultexplosions.lua(59): attempt to perform arithmetic on field `BoundingXYZRadius' (a nil value)
        

        Looks like the mod rks_explosions causes it? If I recall, it was the mod that makes every air fight more fancy.

        Does it happen every time when you kill a plane with that mod enabled?

        Join a FAFtastic Team

        T 1 Reply Last reply Reply Quote 0
        • LegendOfTheStarsL
          LegendOfTheStars
          last edited by

          Game crash 20mins in:

          EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x005cbb6e
          attempted to write memory at 0x6770d000

          Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
          Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Legend\AppData\Roaming\Forged Alliance Forever\logs\game_17100613.log /gpgnet 127.0.0.1:45752 /mean 1381.84 /deviation 93.731 /savereplay gpgnet://127.0.0.1:63401/17100613/LegendOfTheStars.SCFAreplay /country AU /clan ANZ /numgames 4840 /numgames 909

          Callstack:
          Unknown symbol (address 0x005cbb6e)
          Unknown symbol (address 0x005c3a06)
          Unknown symbol (address 0x00929411)

          Last 100 lines of log...

          info: Can't find texture "" -- trying fallback.
          info: Exe GitSHA: ca5298e
          debug: Current gametime: 00:00:00
          info: Exe GitSHA: ca5298e
          info: Exe GitSHA: ca5298e
          info: Exe GitSHA: ca5298e
          info: Exe GitSHA: ca5298e
          warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(34): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
          stack traceback:
          [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(25): in function Left'
          ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
          [C]: ?
          ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(35): in function `Right'
          ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(34): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:34>
          [C]: ?
          ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(35): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:22>
          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

               stack traceback:
               	[C]: in function `error'
               	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(41): in function `Right'
               	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(34): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:34>
               	[C]: ?
               	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(35): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:22>
               Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
          
          1 Reply Last reply Reply Quote 0
          • LegendOfTheStarsL
            LegendOfTheStars
            last edited by

            41): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:22>
            warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(35): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
            stack traceback:
            [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(25): in function Top'
            ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37>
            [C]: ?
            ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(35): in function `Bottom'
            ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(35): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:35>
            [C]: ?
            ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(35): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:22>
            Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

                 stack traceback:
                 	[C]: in function `error'
                 	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(41): in function `Bottom'
                 	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(35): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:35>
                 	[C]: ?
                 	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(35): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:22>
                 Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
                 
                 stack traceback:
                 	[C]: in function `error'
                 	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(41): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:22>
            

            info: Exe GitSHA: ca5298e
            info: Exe GitSHA: ca5298e
            info: Exe GitSHA: ca5298e
            info: SSB >>> TRACE initialized
            info: SSB >>> TRACE SetLayout()...
            info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
            info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
            debug: Current gametime: 00:00:30
            debug: Current gametime: 00:01:00
            debug: Current gametime: 00:01:30
            debug: Current gametime: 00:02:00
            debug: Current gametime: 00:02:30
            warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(85): Game object has been destroyed
            stack traceback:
            [C]: in function `Play'
            ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(85): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
            debug: Current gametime: 00:03:00
            debug: Current gametime: 00:03:30
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            debug: Current gametime: 00:04:00
            debug: Current gametime: 00:04:30
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            debug: Current gametime: 00:05:00
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            debug: Current gametime: 00:05:30
            debug: Current gametime: 00:06:00
            debug: Current gametime: 00:06:30
            debug: Current gametime: 00:07:00
            debug: Current gametime: 00:07:30
            debug: Current gametime: 00:08:00
            debug: Current gametime: 00:08:30
            debug: Current gametime: 00:09:00
            debug: Current gametime: 00:09:30
            debug: Current gametime: 00:10:00
            debug: Current gametime: 00:10:30
            debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
            debug: Current gametime: 00:11:00
            debug: Current gametime: 00:11:30
            debug: Current gametime: 00:12:00
            debug: Current gametime: 00:12:30
            debug: Current gametime: 00:13:00
            info: CWldSession::DoBeat() unknown entity id (0x2ff00311) supplied in a pose update.
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            debug: Current gametime: 00:13:30
            debug: Current gametime: 00:14:00
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            debug: Current gametime: 00:14:30
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            debug: Current gametime: 00:15:00
            debug: Current gametime: 00:15:30
            debug: Current gametime: 00:16:00
            info: UI_Lua import("/lua/ui/game/reclaim.lua").ToggleReclaim()
            debug: Current gametime: 00:16:30
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            debug: Current gametime: 00:17:00
            info: UI_Lua import("/lua/ui/game/reclaim.lua").ToggleReclaim()

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            • T
              Tenschie @magge
              last edited by Tenschie

              @magge
              I tried it again Killing Planes with Fighters seems to work
              but it did freeze my game again after 10-15 mins
              i still heard ingame music, but i could not move camera or select units
              its the same error
              game_17101370.log
              im gonna try to play without mods to see what happens

              T 1 Reply Last reply Reply Quote 0
              • T
                Tenschie @Tenschie
                last edited by

                I tried it without mods still got a problem after about 24 min
                game_17101459.log

                It should not be the sourround sound problem, got that deactivated

                deletethisD 1 Reply Last reply Reply Quote 0
                • deletethisD
                  deletethis @Tenschie
                  last edited by

                  @tenschie said in Game Crash mid game:

                  It should not be the sourround sound problem, got that deactivated

                  Unfortunately, your logs show XACT errors, so there is still something wrong with your audio setup.

                  1 Reply Last reply Reply Quote 0
                  • maggeM
                    magge Global Moderator
                    last edited by

                    He is right, the new error points to your sound.

                    Best approach is to reinstall everything, Supreme Commander from Steam and FAF, then make sure you only use stereo and no additional FX sound. If it still not work, get a cheap USB sound card and test it with that.

                    Join a FAFtastic Team

                    T 1 Reply Last reply Reply Quote 0
                    • T
                      Tenschie @magge
                      last edited by

                      @magge
                      thx for the Help, reinstalling the Game and Checking Sound again made it work

                      1 Reply Last reply Reply Quote 1
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