@maudlin27 said in Ban EcoManager & Similar Mods:
I can see a valid argument for allowing mods like this if the desire is for FAF to be primarily about what decisions you make
Yes, it would be nice if players had to make decisions about how to distribute their buildpower rather than build 20 hives and switch assist targets with impunity. Eg. you built 20 hives lategame and are stalling -500 mass. Then enemy team provides a nice exp massdump. With ecomanager you won't stall as u start reclaiming. If you don't have a cheatmod you have to be a little more careful with planning out your buildpower rather than brainafk switching 20 hives between projects. Ie. ecomanager reduces decisionmaking.